Prime Posted March 24, 2004 Posted March 24, 2004 It is indeed a tough time in the software business. I'm very thankful I have held onto my job so far through all the craziness...
shosey Posted March 25, 2004 Posted March 25, 2004 I shouldn't say that my future looks hopeless, I am getting a second interview with the FBI next month (wish me luck)
darthviper107 Posted March 25, 2004 Posted March 25, 2004 You know how the Texture .tpc files have parts on top of each other? Well, how can you use KOTOR Tools to separate them?
Fred Tetra Posted March 25, 2004 Author Posted March 25, 2004 Could you be more specific? How about the name of the texture in question, to start...
Weiser_Cain Posted March 25, 2004 Posted March 25, 2004 Originally posted by darthviper107 You know how the Texture .tpc files have parts on top of each other? Well, how can you use KOTOR Tools to separate them? Are you talking about the alpha channel?
Jackel Posted March 25, 2004 Posted March 25, 2004 Originally posted by shosey I shouldn't say that my future looks hopeless, I am getting a second interview with the FBI next month (wish me luck) i swear that girl was 18 i mean "good luck with the interview"
wrongo Posted March 26, 2004 Posted March 26, 2004 Do you planning some tlk or dialog edit tool? Because we want to translate to everthing from the dialog.tlk to Hungarian language. Unfortunately we didn't find any good editor to our work.
Shimaon Posted March 28, 2004 Posted March 28, 2004 Hey Fred, got a suggestion that occurred to me a while ago: How about a small wizard for the 2DA editor, that if you're editing appearance.2da, you can type in a head number and a tag, and it will automatically create three rows of appearances for a PC. If you can do this I'd be glad to send you some example files of what a finished product should look like in case you don't know (doubtful, heh). Shimaon
Fred Tetra Posted March 29, 2004 Author Posted March 29, 2004 Sure, send them along. Right now, I am concentrating on the Module Editor, but if it something that could be done quickly, I might squeeze it in. A few things recently added to KT: The image viewer can now create a .TXI file from the image info text when you save an image file to disk More descriptions added for some resources that I've figured out. The module editor can now create and edit Triggers, which can be used to activate a script when a player enters it, or to place a trap, such as plasma mine. You can also reshape and move a Trigger once it has been created.
Darth333 Posted March 31, 2004 Posted March 31, 2004 Originally posted by wrongo Do you planning some tlk or dialog edit tool? I second that. Not that I have plans to translate the entire Kotor dialogue files but simply because there is no good dialogue editor yet, especially when we want to add new lines to existing files. Is it part of your plans Fred? Anyways, even if its not, KT is already a great tool. Thanks for all your work.
svösh Posted April 1, 2004 Posted April 1, 2004 I just wanted to say thanks for the excellent tool you have created to help enhance this already great game. I modified Jedi outcast a bit but this is all new to me. Your tool has made it both simple and enjoyable and is quite easy to use. Take Bow Fred you deserve it !!!!!!!!!!!!!!
Shimaon Posted April 4, 2004 Posted April 4, 2004 Hey Fred, I thought I'd just poke my head in and see how things are coming. I never got an email back from you, you got that 2DA file I sent you, right? If so, have you tried a hand at making the wizard? Also, I'm astounded with what you have in it so far, so I wanna ask, what other features are you going to add to the Area Editor before you release it? Thanks for a great editing tool, Shimaon
darthviper107 Posted April 5, 2004 Posted April 5, 2004 About the textures, I open the texture for Darth Revan with KT and save it as a tga. But there are texture parts that are on top of each other, is there a way to separate them?
tk102 Posted April 14, 2004 Posted April 14, 2004 Fred, In the next update, how about a new icon. It just hurts me that you have such a great utility with the current hard-to-see icon. Not that this is much better but: http://img6.imageshack.us/my.php?loc=img6&image=98.gif
pascalneder009 Posted April 14, 2004 Posted April 14, 2004 When is this going to be released (the module editor) You can make an whole battle with it like Mandalorians vs Jedi
Fred Tetra Posted April 15, 2004 Author Posted April 15, 2004 When I am back from "vacation" and..... wait for it..... "When it is finished." I've been very busy with non-development stuff and will likely continue to be for a little while. However, I do intend on completing it.
T7nowhere Posted April 15, 2004 Posted April 15, 2004 Hey Fred, I have a request. Could you make KT scan override, when the files start getting into the 400 to 500 range it can get a little disorganized. So if you could add that to the next version when you get back to it. I know it seems like we are always asking you to add something new and not giving anything back to ya, So if there is something I could do for just ask. Im sure there are other modders around here that would attempt any mod requests you have. Oh and the second thing is this thread is getting little big. so when I get some time I'll trim it down abit for you.
Fred Tetra Posted May 6, 2004 Author Posted May 6, 2004 The Kotor Tool download site is back up. New URL: Kotor Tool Read Me file: readme.txt
Fred Tetra Posted May 28, 2004 Author Posted May 28, 2004 Originally posted by Fred Tetra The Kotor Tool download site is back up. New URL: Kotor Tool Read Me file: readme.txt There's actually a web page now! (FWIW) Kotor Tool site
Weiser_Cain Posted May 29, 2004 Posted May 29, 2004 Hmmm, this version actually works for me again, I hadn't tried any of the versions between when I crashed whenever I tried to open a 2da file that I'd extracted and now. I guess I'll start modding KOTOR seriously again...
T7nowhere Posted May 29, 2004 Posted May 29, 2004 Originally posted by Weiser_Cain Hmmm, this version actually works for me again, I hadn't tried any of the versions between when I crashed whenever I tried to open a 2da file that I'd extracted and now. I guess I'll start modding KOTOR seriously again... Hey it will be great to see more of your work WC
Recommended Posts
Archived
This topic is now archived and is closed to further replies.