Fred Tetra Posted June 9, 2004 Author Share Posted June 9, 2004 New version released - v1.0.1619.28842 (2004-6-7) Highlights: * Minor Bug fixes * Module Editor - demo mode You can download this new version here. If you'd like to try out the Module Editor demo, after unarchiving the new version of Kotor Tool, you'll find a .map and .git file in the directory; move these to your Override directory. Some Module Editor features: * Click on an item in the left treeview to see where that item is on the map * Most items can be repositioned by clicking on them and dragging * Trigger zones can be reshaped by left clicking on a vertex of the zone * Trigger zones can be moved by shift-left clicking on a vertex of the zone * Many items from the right treeview can be placed on the map by dragging them onto the map image * Triggers can be created by dragging them onto the map, then left clicking at each desired vertex. To finish, either left click on the first vertex or right click anywhere else to auto-complete the trigger * Editing and Property viewing can be done for many items by right clicking on them either on the map or in the left treeview Enjoy! Fred Link to comment Share on other sites More sharing options...
Darth333 Posted June 9, 2004 Share Posted June 9, 2004 That's great news for the modding community Fred ! Thanks for all your great work! Link to comment Share on other sites More sharing options...
T7nowhere Posted June 9, 2004 Share Posted June 9, 2004 It's always great when you bring out a new version of KT Fred. Link to comment Share on other sites More sharing options...
Fred Tetra Posted June 9, 2004 Author Share Posted June 9, 2004 I wish I had more time to work on it! It has been very busy around here for the last few months, as I have moved to a new city - last night I was installing a new faucet in the kitchen until 11:30 pm (happy happy joy joy!) - so mundane tasks are eating up precious coding time. However, I hope all of you will try out the new Module Editor to see where I'm going with KT. I am also working on a model ex/import function for it. Cchargin has given me permission to rewrite his tools from perl to VB.NET. I may or may not succeed, but I'll give it a shot! At the very least, I can call his tool from KT, just like I do for the script decompiler. Link to comment Share on other sites More sharing options...
Fizz Posted June 9, 2004 Share Posted June 9, 2004 The new tool is pretty good,though whats the Naive Error? i can't save? EDIT:i just tried it out,well the NPC generics i dragged and placed in the map did not appear,also the map seems to be littered with..stuff..like a computer panel,an engine of sorts and the sonic repellant thingies found on Kashyyk,but the stuff i dragged in did not appear. Link to comment Share on other sites More sharing options...
Prime Posted June 9, 2004 Share Posted June 9, 2004 Looking forward to trying it out Fred! Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 9, 2004 Share Posted June 9, 2004 At the end of the extracting I get a error. Let me post here the image. What is this? I have the .NET installed. Link to comment Share on other sites More sharing options...
Fred Tetra Posted June 9, 2004 Author Share Posted June 9, 2004 Originally posted by Fizz The new tool is pretty good,though whats the Naive Error? i can't save? EDIT:i just tried it out,well the NPC generics i dragged and placed in the map did not appear,also the map seems to be littered with..stuff..like a computer panel,an engine of sorts and the sonic repellant thingies found on Kashyyk,but the stuff i dragged in did not appear. You Naive User, you! Trying to save! (heh heh) Do you mean that you attempted to add things to the map, but they didn't appear there in the editor, or that you actually tried to go to the map in KotOR? There are are bunch of "out of place" items on the map provided; I was just performing a test If you go to the apartment (hideout) you'll find all sorts of stuff lying around. There used to be a Firaxa swimming around, too! You can replace my .git file with one you extract using KT. I just included one because there's always someone who won't read instructions, you know? Link to comment Share on other sites More sharing options...
Fred Tetra Posted June 9, 2004 Author Share Posted June 9, 2004 Originally posted by ReLoaD2K At the end of the extracting I get a error. Let me post here the image. What is this? I have the .NET installed. I'ts the WinAce self-extractor that's generating that error, from what I can see. Can't help you out directly; perhaps I'll post a compressed-only version on the site. Check back later. Link to comment Share on other sites More sharing options...
Fizz Posted June 9, 2004 Share Posted June 9, 2004 Oh...,i did'nt bother with the reading part apparently hehehehe However,thanks for the help Fred Tetra EDIT:btw where can i find the .map files?Also i tried adding things but they don't seem to appear when i go to the actual map is there something wrong?considering i loaded a game and not started a new one. Link to comment Share on other sites More sharing options...
Fred Tetra Posted June 9, 2004 Author Share Posted June 9, 2004 You can only edit the in-memory version of the map. If you could save, you'd be able to see your changes in the game. The Module Editor demo is just that...a demo. The intention is for people to be able to see what the user interface is like and to see that such a thing really does exist as opposed to promiseware Link to comment Share on other sites More sharing options...
Fizz Posted June 9, 2004 Share Posted June 9, 2004 Ah ok now i understand,well so far good job on that i must say Can't wait for your next release! Link to comment Share on other sites More sharing options...
Darth333 Posted June 10, 2004 Share Posted June 10, 2004 hey Fred, as I mentionned this morning ( or whatever time it was for you) you did a great job. Without KT many of us wouldn't be modding Kotor. Just a small comment: don't you think such a great tool needs a new image like a new icon per example? A good friend of mine has some icons ready if you want Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 10, 2004 Share Posted June 10, 2004 Fred I bow to your GREAT programing skills and you KOTOR tool, it is a godsend Link to comment Share on other sites More sharing options...
lord_blodgett Posted June 10, 2004 Share Posted June 10, 2004 Just when I ~*FINALLY*~ got back to playing Morrowind (bought, played it for a week before getting distracted by oh so may other games, inlcuding KotoR), Fred shows up with this. MUST RESIST TEMPTATION TO RE - INSTALL KOTOR IMMEDIATELY ... Who am I kidding? It's still on my hard drive. Awesome work, and I can't wait for the next release. Link to comment Share on other sites More sharing options...
Poggle Posted June 10, 2004 Share Posted June 10, 2004 Cant wait to try it out fred great work Link to comment Share on other sites More sharing options...
Ellderon Posted June 11, 2004 Share Posted June 11, 2004 I haven't been around for awhile, but now that I see what a great tool you've done (still doing!), I'm very much tempted to start modding KOTOR again.... Yes.... Link to comment Share on other sites More sharing options...
Weiser_Cain Posted June 11, 2004 Share Posted June 11, 2004 Say how about adding a search feature? I've been looking for all the juhani content(wavs mostly). And I thought this would be a nice feature. Link to comment Share on other sites More sharing options...
illuzion69 Posted June 11, 2004 Share Posted June 11, 2004 all hail the godfather of kotor modding Link to comment Share on other sites More sharing options...
Fred Tetra Posted June 11, 2004 Author Share Posted June 11, 2004 New version of Kotor Tool: v1.0.1622.22807 (2004-6-10) This version adds the ability to extract and convert a .mdl file from the BIFs portion of the treeview, along with the required TGA textures for the model. You will need CChargin's Extract0-5 utility installed in the same directory as Kotor Tool to use this feature. The extracted files will be placed in (Kotor Tool Dir)\working\(model name). You can get the Extract utility here On a sadder note , I'm having problems with my PC's hard drive; if anyone would like to show their appreciation for my development efforts in Kotor Tool, I could really use a few $$ donation to replace it before it totally wonks out on me. Those interested may contact me at the email address in the readme.txt file or via PM. Thanks! Link to comment Share on other sites More sharing options...
illuzion69 Posted June 12, 2004 Share Posted June 12, 2004 I don't see the dl for the new version on your site. there is the one from 6/7/04 and 4/11/04. i just want to double check to make sure i didn't miss it somewhere. Link to comment Share on other sites More sharing options...
Fred Tetra Posted June 12, 2004 Author Share Posted June 12, 2004 The topmost link on the "Download" section of the page always points to the latest version, even when I forget to update the text Link to comment Share on other sites More sharing options...
Doom_Dealer Posted June 12, 2004 Share Posted June 12, 2004 im having some problems with the module editor, i cant seem to use it, i get an error message when i click the button and i cant see any1 else who has posted with a similar problem or something in the readme. am i missing something here? Link to comment Share on other sites More sharing options...
illuzion69 Posted June 12, 2004 Share Posted June 12, 2004 Thanks Fred. I can't wait to get home and try it out. Your the man!!! Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 16, 2004 Share Posted June 16, 2004 I still get the same error when extracting the Tool. Any possible way to me fix it? Link to comment Share on other sites More sharing options...
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