ObiKast Posted September 16, 2004 Share Posted September 16, 2004 Wow very nice! do you will do horses with other colors? Link to comment Share on other sites More sharing options...
Antizac Posted September 16, 2004 Share Posted September 16, 2004 Ok, I don't know what I'm doing here... ...I tried doing a test compile of a few animations that I did... This is what I'm getting from Carcass: -------- C:\JediAcademy\GameData\base\models\players\horse\model.car -------- ( Build trigger: "c:\jediacademy\gamedata\base\models\players\horse\model.glm" missing ) entering c:\jediacademy\gamedata\base\models\players\horse\model.car (90 degree skewing OFF) Loading XSI models/players/horse/both_vt_buck.xsi @ 0, 31 frames .. (adding new bone - index 1 = mesh_root Bone 2 ("model_root") exists more than once in this file, bad skeleton! Anyone have a clue what simple thing I might be missing? Link to comment Share on other sites More sharing options...
Stake Black Posted September 16, 2004 Share Posted September 16, 2004 I cant see the screenshot...But i can see the ostritch Link to comment Share on other sites More sharing options...
keshire Posted September 16, 2004 Share Posted September 16, 2004 Anyone have a clue what simple thing I might be missing? I'm not quite certain what causes that. But the old JO version of carcass should ignore that error for the most part. I think it may have something to do with the motion bone and hierarchy though. Link to comment Share on other sites More sharing options...
Thrawn42689 Posted September 17, 2004 Share Posted September 17, 2004 Antizac's looks okay, apart from looking like it has third-degree burns on its face. Link to comment Share on other sites More sharing options...
Antizac Posted September 17, 2004 Share Posted September 17, 2004 Originally posted by Thrawn42689 Antizac's looks okay, apart from looking like it has third-degree burns on its face. [smartass] Wow, comments like that make me wanna release this so much faster... [/smartass] Who's making animations from scratch, now? Any-hoo... I was looking at all the other animal models in JA. And some of them (including the Tauntaun) don't have a "Motion" bone, which doesn't seem right. Keshire, if you're not too busy, could I send you the .max file, so you could tell me what I'm doing wrong? I have all the animations (minus the death, running, and turbo sequences), but I can't help thinking, I'm forgetting something very simple. Link to comment Share on other sites More sharing options...
keshire Posted September 17, 2004 Share Posted September 17, 2004 Idle, and sure I'll take a look at the max file to see if I can get it to compile. keshire_the_chaotic@hotmail.com some of the animal vehicle enums. BOTH_VT_AIR running off a cliff I beleive. (don't need) BOTH_VT_ATB landing atfer the cliff run. (don't need) BOTH_VT_MOUNT the various positions you can mount from. (can be the same as buck if there's not too much motion. You also don't need the turbo. But hey if its already done. If you don't use an enum. Then the creature won't do the action. Link to comment Share on other sites More sharing options...
Neon Posted September 17, 2004 Share Posted September 17, 2004 What about Kharma? Link to comment Share on other sites More sharing options...
LightNinja Posted September 18, 2004 Share Posted September 18, 2004 kharma is MIA Link to comment Share on other sites More sharing options...
Zappa_0 Posted September 18, 2004 Share Posted September 18, 2004 Yep Link to comment Share on other sites More sharing options...
El Sitherino Posted September 18, 2004 Share Posted September 18, 2004 Originally posted by Antizac I can't help thinking, I'm forgetting something very simple. Ostrich vehicle. it's the latest craze you should make a llama! Nice work on the animations. Link to comment Share on other sites More sharing options...
Antizac Posted September 20, 2004 Share Posted September 20, 2004 Well, after getting Keshire's e-mail, and staying up all last night, I got some better ideas, of what was wrong. I ended up fixing the bones 3 times today, and everything just kept getting worse. Finally I just undid what I did with the original bones in January, (I mirrored the right bones to make the left bones. BIG MISTAKE.). So, long story short, I got the bones working right, so carcass would atleast compile the Root correctly. Once I did that, I somehow managed (after hours of trying) to get all my animations working with the fixed skeleton. So, no more problems. Just need more animations - and it'll be all set. you should make a llama! Won't be too hard, once this is released. Someone else is welcome to make it. until nextime. Link to comment Share on other sites More sharing options...
Thrawn42689 Posted September 20, 2004 Share Posted September 20, 2004 Originally posted by Antizac [smartass] Wow, comments like that make me wanna release this so much faster... [/smartass] Who's making animations from scratch, now? I try to be helpful and look where it gets me...I'll get you yet! >.> Link to comment Share on other sites More sharing options...
keshire Posted September 22, 2004 Share Posted September 22, 2004 and staying up all last night Persistance payed off. And if I would have known you mirrored the bones I would have slapped you. Still you got that done quicker than it took me to get the humanoid skeleton set up. Link to comment Share on other sites More sharing options...
Antizac Posted September 22, 2004 Share Posted September 22, 2004 I'm very stubborn that way. I finally finished another project that I undertook for someone - so I have that off my shoulders. Which reminds me - I need to speak to Darth Kitty, about his Thief model - I need a few things before I can finish it. Anyhoo - back ontopic. I'll be working more, on the horse animations, in the morning, but I need to get to sleep... It's 5 AM FOR FRIGGIN SAKES! I'm startin' to look like this ----> or this---> g'night. Link to comment Share on other sites More sharing options...
Nokill Posted October 17, 2004 Share Posted October 17, 2004 is this project stil going? Link to comment Share on other sites More sharing options...
Antizac Posted October 18, 2004 Share Posted October 18, 2004 Yeah, just as soon as I finish the rest of the animations, it'll be done... Right now I'm trying to finish some other projects. Link to comment Share on other sites More sharing options...
Zappa_0 Posted October 18, 2004 Share Posted October 18, 2004 Cool Link to comment Share on other sites More sharing options...
Nokill Posted October 19, 2004 Share Posted October 19, 2004 yay and maby i can have premission to use the model in my map Jappanese Village? only whit your premission Link to comment Share on other sites More sharing options...
Kurgan Posted October 23, 2004 Share Posted October 23, 2004 Originally posted by InsaneSith STAY OUT OF MY MIND!!!!!!!!!!!!!!!!!!!!!! I'd need someone to put his in game for me, and make skinmaps for me to skin it. >_> but other than that, i'd say this is pretty much done. anyway, love the horse. "JOUST" Mod, here we come! Awesome!! Link to comment Share on other sites More sharing options...
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