SpaceAlex Posted February 13, 2005 Share Posted February 13, 2005 Thanks. Without your KSE this game would't be so fun. Link to comment Share on other sites More sharing options...
raynor44 Posted February 13, 2005 Share Posted February 13, 2005 First Thanks for such a nice editor Though I got a little question, is it possible to import player model from Kotor to TSL ? I miss the look of my character from kotor Link to comment Share on other sites More sharing options...
Dak Vesser Posted February 13, 2005 Share Posted February 13, 2005 Originally posted by tk102 @Dak Vesser: I've decided rather than make Xbox users jump through a bunch of hoops of fooling KSE, I'll just release another version of KSE (tonight hopefully) that allows you manually specify the paths to your savegames. @SpaceAlex: No problem, I just have to get on a PC that has an older version of Perl/Tk installed. That'll happen probably tomorrow. K0ol! right on. I know that the .sig file issue is still not fully explored (By allot of people) but at least your KSE is closer to cracking it than anyother program out there.. Keep the good work. Link to comment Share on other sites More sharing options...
tk102 Posted February 13, 2005 Author Share Posted February 13, 2005 v3.0.5 released Especially for Xbox users, v3.0.5 allows you manually specify where the KotOR or TSL installation directory lives. Just right click on the game 'family' node (the one that says "Knights of the Old Republic" or "The Sith Lords") and you can change the path. The tree will be updated automatically. Now because KSE has to support two games, it is particular about the files and directory structure it is expecting to find in the installation path: \chitin.key \dialog.tlk \dataxbox\2da.bif \dataxbox\templates.bif \saves\(various save folders)\savegame.sav \saves\(various save folders)\savenfo.res \saves\(various save folders)\globalvars.res \saves\(various save folders)\partytable.res \override\(.2da files or .uti files) [OPTIONAL] If you are an Xbox user, you will have to port these files over and place them into this structure on your PC. Also regarding the re-signing of Xbox savegames: KSE will generate the following .sig files when your savegame is edited: save_headervar.sig save_data.sig save_info.sig save_party.sig save_vars.sig However, you must preserve your original SAVE_HEADER.sig file that lives in the savegame directory, because KSE cannot regenerate that. Hence, KSE is still limited when it comes to Xbox save game editing. You should backup your entire savegame before attempting to edit it. Link to comment Share on other sites More sharing options...
Dar Posted February 13, 2005 Share Posted February 13, 2005 Originally posted by FunSolo thanks TK, or should i say,... master? *bows down* Edit: what did i see in there in "classes"? >>> BountyHunter(CUT!!!) <<< ??? didnt even know that this class is in there and what do u mean with that cut? With a little work, it should be possible to add the Bounty Hunter class back, if I remember correctly, it's a prestiege class. So I will pull out my D20 SWRPG guide and see what it entitles and hopefully with some help from the most excellent modders that reside here, put it back in. Also I read on another topic that someone was looking to add more Bounty Hunter missions, so this may work out very well overall. Btw tk102, thank you very much for getting the KSE: TSL out, it is appreciated, and I look forward to the future updates of it. Link to comment Share on other sites More sharing options...
sven10077 Posted February 13, 2005 Share Posted February 13, 2005 It's more complex than that. Some things show up, others don't. Lightsabres, HK's rifle, robes, and the majority of weapons do not show. That being said mundane normal armors do. I wonder if it has something to do with feats? Link to comment Share on other sites More sharing options...
Dar Posted February 13, 2005 Share Posted February 13, 2005 Originally posted by sven10077 It's more complex than that. Some things show up, others don't. Lightsabres, HK's rifle, robes, and the majority of weapons do not show. That being said mundane normal armors do. I wonder if it has something to do with feats? HK rifle does not show up? In the KSE? It's not listed as a standard rifle, it's code is d_hk47_01, I've tried it via the editor and it shows up in game. edit: Ahh I now know what they are talking about. For some reason, if you give yourself the item, HK's rifle for example, via the KSE, it doesn't show up in the upgrade screen but if you give yourself the item via the cheat console, it does. Most odd. Link to comment Share on other sites More sharing options...
tk102 Posted February 13, 2005 Author Share Posted February 13, 2005 Ahh I now know what they are talking about. For some reason, if you give yourself the item, HK's rifle for example, via the KSE, it doesn't show up in the upgrade screen but if you give yourself the item via the cheat console, it does. Most odd. Weird! I wonder what's going on behind the scenes there. What about if you drop the item and then pick it up again? Link to comment Share on other sites More sharing options...
sven10077 Posted February 13, 2005 Share Posted February 13, 2005 Originally posted by tk102 Weird! I wonder what's going on behind the scenes there. What about if you drop the item and then pick it up again? That did not exactly work either, as I was on Peragus and have been stripped and reacquired the items. I suspect that the majority of the items are waiting for a plot trigger to say "PC can HAVE this at all." I'll play around with it some more and see if I can help out narrowing the mechanism. Link to comment Share on other sites More sharing options...
Dar Posted February 13, 2005 Share Posted February 13, 2005 Originally posted by tk102 Weird! I wonder what's going on behind the scenes there. What about if you drop the item and then pick it up again? Drop the item? How do I drop an item? It gives me no such option in the item screen. I sold HK's rilfe I added with KSE and bought it back but it still would not show on the upgrade screen. Link to comment Share on other sites More sharing options...
sven10077 Posted February 13, 2005 Share Posted February 13, 2005 damacles you can drop an item by choosing to "swap" whether you are giving or taking, not that it much matters as it still does not work. Good idea on the "sell to merchant" notion though. I suspect the log may be playing a role. Link to comment Share on other sites More sharing options...
Darth333 Posted February 13, 2005 Share Posted February 13, 2005 It is possible that some items will not show up: there are many "leftover" files and references to Kotor 1 stuff. I just take the example of Mission: her .utc file is still there and so is the reference to her in the apperance.2da and other files. However, her model is not there anymore. It is the same with some items: you are probably looking for an inexistent item. I had no problems adding items to my inventory. Edit: something is weird with the item you are looking for: KT can't open the .uti, only GFF. Same thing happens with your "personal" crystal in the game adn .uti with special properties. Link to comment Share on other sites More sharing options...
Dar Posted February 14, 2005 Share Posted February 14, 2005 Ok, I have looked in every menu screen I have and I see no option to swap or drop and item, I see swap weapons but all that does is switch my weapons to my 2nd configuration. So could someone please tell me exactly where to look for the swap option to drop items? Link to comment Share on other sites More sharing options...
tk102 Posted February 14, 2005 Author Share Posted February 14, 2005 KSE v3.0.6 released - Added ability to edit NPC influence levels. In TSL games, you will now see a node named Influence under each NPC that you have recruited. Valid values are 0 to 100. Link to comment Share on other sites More sharing options...
Dar Posted February 14, 2005 Share Posted February 14, 2005 *Bows to the Master* Thanks for all your hard work, it is greatly appreciated. Also, have you figured out the item issue yet? Link to comment Share on other sites More sharing options...
ArmyAJ Posted February 14, 2005 Share Posted February 14, 2005 You are the best TK Link to comment Share on other sites More sharing options...
darth makaan Posted February 14, 2005 Share Posted February 14, 2005 such sweetness! keep it up Link to comment Share on other sites More sharing options...
TMPhoenix Posted February 14, 2005 Share Posted February 14, 2005 @tk102: Well I'm no expert on Perl, and I haven't looked at your source code in detail, but could the Upgrade bug be due to the fact that KSE doen't check/add for the UpgradeLevel [bYTE] field in the .uti files? - TMPhoenix Link to comment Share on other sites More sharing options...
Mav Posted February 14, 2005 Share Posted February 14, 2005 Originally posted by tk102 KSE v3.0.6 released - Added ability to edit NPC influence levels. Ah and I just finished the game too, it'll come in handy the next time through though, awesome stuff tk, Link to comment Share on other sites More sharing options...
uubergeek Posted February 14, 2005 Share Posted February 14, 2005 WOw... TK... can't thank you enough for keeping this going! Link to comment Share on other sites More sharing options...
tk102 Posted February 14, 2005 Author Share Posted February 14, 2005 @TMPhoenix: Yes that's exactly what I was thinking when I woke up this morning. I had noticed that new field last night but I had to sleep on it to realize that's probably the issue. You see, when I add an item to your inventory, I have to transcribe the .uti template file into another gff-based format inside the savegame.sav file. KSE 3.0.6 does not currently transcribe that field... but another version will soon... and I hope that will alleviate this strangeness. Link to comment Share on other sites More sharing options...
FunSolo Posted February 14, 2005 Share Posted February 14, 2005 yay, thats what i was waiting for a big thx tk Link to comment Share on other sites More sharing options...
tk102 Posted February 14, 2005 Author Share Posted February 14, 2005 @SpaceAlex and other non-English users of KSE: I have uploaded KSEA (KSE alternate) v3.0.6 to the starwarsknights.com. You may use this version if you are having problems launching KSE. The functionality is identical but the user interface is slightly less pretty. Link to comment Share on other sites More sharing options...
TheMonsterOfTheIsland Posted February 14, 2005 Share Posted February 14, 2005 All Hail tk102!!! BTW, have you figured the upgrade problem out yet? Link to comment Share on other sites More sharing options...
SpaceAlex Posted February 14, 2005 Share Posted February 14, 2005 Originally posted by tk102 @SpaceAlex and other non-English users of KSE: I have uploaded KSEA (KSE alternate) v3.0.6 to the starwarsknights.com. You may use this version if you are having problems launching KSE. The functionality is identical but the user interface is slightly less pretty. That's great news. Thanks. You rock! Link to comment Share on other sites More sharing options...
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