tk102 Posted June 23, 2004 Author Posted June 23, 2004 The next version of KSE will have more feedback -- errors will be known immediately as will 'successful' saves.
tk102 Posted June 23, 2004 Author Posted June 23, 2004 Looking for additional beta testers at this point. PM me if interested. Last call.
tk102 Posted June 24, 2004 Author Posted June 24, 2004 KSE v2.06 released. (PCGamemods) Special thanks to T7Nowhere and Darth333 for providing testing.
Weiser_Cain Posted June 24, 2004 Posted June 24, 2004 Well it's working fine for me. One thing I thought would be nice. In the inventory editor you can see the item name but you can't see the name in the master item list. Think you could do something about that?
Colma Adawin Posted June 24, 2004 Posted June 24, 2004 GR8 STUFF!!!! i've just Changed my self into Ajunta Pall and got trained in the Jedi and Sith Ways!!!! i take my hat off you My friend MattCole
tk102 Posted June 24, 2004 Author Posted June 24, 2004 Well it's working fine for me. One thing I thought would be nice. In the inventory editor you can see the item name but you can't see the name in the master item list. Think you could do something about that? You're referring to the Description? It is in the list, and if you expand your window (either by dragging or maximizing it) you might be able to see it better, plus there should be a horizontal scrollbar at the bottom of the Master Item List. But I see what you mean, maybe the tree window doesn't need to be quite so wide.
tk102 Posted June 24, 2004 Author Posted June 24, 2004 Also, If anyone besides Darth333 ends up having to use alternate version of KSE (KSEA), I would be interested in hearing about it. It would be nice to just distribute a single version, as you can understand. Thanks for the feedback.
Lorden Darkblade Posted June 24, 2004 Posted June 24, 2004 Geat work mate! I loved it! Now we can add/remove items from our inventory. I have a question, when I'm looking at the Item Master List I get names with 3 colors. What the colors mean? I think that Blue are the ones we already have and black the ones we dont have, but what about the red ones? I tryied to add a red one but I got something like this written in the inventory in the Save Game Editor: (space) Bad StrRef [19382060] EDIT: ok I tryied some of the red ones and they worked... What is gave that error was T7nowhere's Jolee's Jade Shield. I think that all of T7nowhere's items are giving me that error.
tk102 Posted June 24, 2004 Author Posted June 24, 2004 Reload2K -- yes the blue ones are items you already have, the black one are the ones you don't and the red ones are the ones that have been found in the override folder. The error you got sounds like the .uti had a 0 in the LocalizedName StrRef instead of a -1, and possibly an error in the 'Tag' field. Is that the case?
tk102 Posted June 24, 2004 Author Posted June 24, 2004 Of interest for KotOR2: http://forums.obsidianent.com/index.php?showtopic=1564
svösh Posted June 24, 2004 Posted June 24, 2004 Tk thanks for the awesome tool, I’ll give it a try once I get off the Endar spire. Always testing now a days And great news from Obsidian, looks promising if only they would give us info on model format svösh
Lorden Darkblade Posted June 24, 2004 Posted June 24, 2004 I'll post a link here to some screen shots of the uti file on the GFFEditor. Name Error Tag Error Give a look to it. Thanks in advance, ReLoaD2K
T7nowhere Posted June 24, 2004 Posted June 24, 2004 Originally posted by ReLoaD2K I'll post a link here to some screen shots of the uti file on the GFFEditor. ReLoaD2K I have found that error in several uti's that were in Holowan plug-in. They will all be fixed. Im not sure why it happend, but thaks to tk102's kse I identified the problem items last week and fixed them.
tk102 Posted June 24, 2004 Author Posted June 24, 2004 T7, I'm not so sure the .uti's are completely at fault -- I think KSE should be robust enough to handle these nuances in .uti fields. I'm investigating it now and will probably submit a v2.0.7 if I find anything.
Lorden Darkblade Posted June 24, 2004 Posted June 24, 2004 Well I didnt get your sabers at the Holowan Plug-In. I got them separated in PCGAMEMODs. So I think they all are with problems.
xcrystalrikkux Posted June 24, 2004 Posted June 24, 2004 There is this nagging problem that you can't use the same head for two separate people when you change the appearance...
tk102 Posted June 24, 2004 Author Posted June 24, 2004 I have found that error in several uti's that were in Holowan plug-in. They will all be fixed. Im not sure why it happend I've determined that the problem with the uti files in question have a 0D0A sequence in their TemplateResRef. I have a new version that deals with this correctly and will upload it within the next 8 hours. you can't use the same head for two separate people when you change the appearance Really? So what happens then? Only one gets it?
xcrystalrikkux Posted June 24, 2004 Posted June 24, 2004 Ya only one person gets it. For example, if you chose your appearance as, say.. Party_NPC_Juhani You save it and load up the game. And say you have Juhani in your party. Once it loads, you look exactly like Juhani, like it should, not a problem... until you go to the next area. Once it loads up in a different part of the city/place, Juhani will lose her head while you still keep hers.
tk102 Posted June 24, 2004 Author Posted June 24, 2004 Ha ha ha. Ah, that's too bad. Well I'll put that one in the readme. Thanks for posting it. If you figure out a way around that, let me know.
Lorden Darkblade Posted June 25, 2004 Posted June 25, 2004 Do you think that with the new version those errors wont happen again tk102?
Jackel Posted June 25, 2004 Posted June 25, 2004 Originally posted by tk102 Ha ha ha. Ah, that's too bad. Well I'll put that one in the readme. Thanks for posting it. If you figure out a way around that, let me know. Tk a way around it involves editing files .. rip Juhanis ones out with KT , rename them to what ever you want them to replace , save to the override folder of course this wont help the save game editor now will it and good news from Obsidian , glad they are keeping everyhing the same , that also means Fred's KT tools proberly wont need much work to make it work with KOTOR2
xcrystalrikkux Posted June 25, 2004 Posted June 25, 2004 Always better if the savegame editor adapted to fix these stuff
tk102 Posted June 25, 2004 Author Posted June 25, 2004 v2.07 released (see first post of this thread). Handles custom .uti files better now.
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