keshire Posted April 24, 2004 Author Share Posted April 24, 2004 Yep once something like that is put in place a model with a cool shader effect could be made to look like a saber or even lightning. Link to comment Share on other sites More sharing options...
keshire Posted April 24, 2004 Author Share Posted April 24, 2004 Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted April 24, 2004 Share Posted April 24, 2004 Sweeeeet. Just like Clone Wars #19. Link to comment Share on other sites More sharing options...
razorace Posted April 25, 2004 Share Posted April 25, 2004 In case anyone is wondering, I'm the one that's coding in the ledge grab and the majority of the new animations that Keshire has been whipping up. I don't know about the current status of the dual gun weild code, I think Phunk might be the one implimenting that stuff. Originally posted by monsoontide If you can get me some decent references, I can easily make a clone wars rocket launcher (Hate that one in JKA) - esp since I'm doing toon durge and assaj ventress at the mo. That's a great idea. I'll program it in if you model/skin it and Keshire animates it. Any progress with the speederbike anims? Not that I know of. Link to comment Share on other sites More sharing options...
keshire Posted May 1, 2004 Author Share Posted May 1, 2004 One half of this My longer gif isn't working. Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted May 1, 2004 Share Posted May 1, 2004 Ya mean this? Cut & paste but remove space. -v- http://groups.msn.com/_Secure/0SAAAAEMWBjoa4kS6I*ReuyI47cpBpKIFKB986aH98pj6zZ*hY3B*E1!RscfLNJp3CH2xhuJ6T0ik5t4FE!4jDeK0QKBLVqhwIBdLb2lvzzsAAAAAAAAAAA/obi-maul.gif?dc=4675377532220361713 _Secure/ 0SAAAAEMWBjoa4kS6I to _Secure/0SAAAAEMWBjoa4kS6I Link to comment Share on other sites More sharing options...
OB1 KNOB Posted May 2, 2004 Share Posted May 2, 2004 Is that just for fun or part of a new move/block? It looks really cool! More elaborate saber moves would make the in-game fights even more awesome! (Especially if there can be blocks and such to match.) Link to comment Share on other sites More sharing options...
keshire Posted May 2, 2004 Author Share Posted May 2, 2004 RenegadeOfPhunk wanted me to do some very quick scripted sequences. I beleive he plans on randomly replacing the saber locks with these scripted locks. To add a more movie feel to them. I have both sides and once I tweak the hands they WILL match up exactly how the movie is. In 3ds max I'm using Biped to map out the motion and then plugging it into the JKA skeleton like a puppet. This also allows me set it up so the interaction between the two oppenants will be a lot more realistic than most animations. Link to comment Share on other sites More sharing options...
Weiser_Cain Posted May 2, 2004 Share Posted May 2, 2004 Cool, I suck at max... Link to comment Share on other sites More sharing options...
OB1 KNOB Posted May 2, 2004 Share Posted May 2, 2004 That saber lock idea sounds cool. Does that mean that you will be making two alternate endings depending on who wins the saber lock? Oh, and that's Character Studio that you're using to create the ".bip" file and then apply it to the JA skeleton? (Just checking to make sure that I'm understanding correctly. ) Link to comment Share on other sites More sharing options...
keshire Posted May 2, 2004 Author Share Posted May 2, 2004 Well with Renegade's movie battles you don't always win or lose a saber lock. You get in a tie up or short saber lock. I can make win/lose ones, and I will for RazorAce because he wants to add in counter attacks. And yep, I sized the Biped to the skeleton and contrained the skeleton to the biped. So its being puppeted. And as everyone who's used Character Studio knows its the best way to animate. And yes I can import previously created bip files. And All my work is always available to whoever wants it. Doing it this way greatly simplifies it, and I'm pretty sure I made it easier to do now than modelling and skinning. As long as you have both max and character studio. Link to comment Share on other sites More sharing options...
keshire Posted May 5, 2004 Author Share Posted May 5, 2004 Getting close to the end result... Link to comment Share on other sites More sharing options...
Zappa_0 Posted May 5, 2004 Share Posted May 5, 2004 Cool... Link to comment Share on other sites More sharing options...
Hekx Posted May 5, 2004 Share Posted May 5, 2004 The staff users left hand looks floppy at the end of the animation... Link to comment Share on other sites More sharing options...
keshire Posted May 5, 2004 Author Share Posted May 5, 2004 That would do to the fact the I had the Ik wieghted to the staff as I was animating it. Not a problem. I'm not done yet. There's a lot more than that wrong with it if you look close enough. But this is good for a few hours on a weekend's worth of work. Link to comment Share on other sites More sharing options...
keshire Posted May 23, 2004 Author Share Posted May 23, 2004 Nevermind about the rocket launcher Monsonn. It's been taken care of. But thank you. Link to comment Share on other sites More sharing options...
N3G1@ Posted May 23, 2004 Share Posted May 23, 2004 Can't see them Link to comment Share on other sites More sharing options...
{xg}darthVADER Posted May 23, 2004 Share Posted May 23, 2004 very nice keshire Link to comment Share on other sites More sharing options...
Antizac Posted May 23, 2004 Share Posted May 23, 2004 I wonder who I could convince/bribe at Raven, to release the SP code. I REALLY need a "Ledge grab" in my SP series - since it involves a lot of exploring. Is there a way to "flag" a surface in a SinglePlayer map, so that when the player touches it - it activates a script command referenceing the animation, so it looks like the player is grabbing the ledge? Link to comment Share on other sites More sharing options...
wedge2211 Posted May 23, 2004 Share Posted May 23, 2004 I think you could just do that with a trigger... And if you can't do it in-game, you can always have it be a cutscene. Lassev? Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted May 24, 2004 Share Posted May 24, 2004 Originally posted by Antizac I wonder who I could convince/bribe at Raven, to release the SP code. I REALLY need a "Ledge grab" in my SP series - since it involves a lot of exploring. OJP are working on it. You can follow it in this thread. Hmmm, looks like they moved the screenshots. Link to comment Share on other sites More sharing options...
N3G1@ Posted May 24, 2004 Share Posted May 24, 2004 May I know how are they supposed to code the ledge grab stuff for Single player, if there's no Single Player source code? Link to comment Share on other sites More sharing options...
razorace Posted May 25, 2004 Share Posted May 25, 2004 We aren't. I think Lei Hng Wei just confused about what you meant. Link to comment Share on other sites More sharing options...
Lei Hng Wei Posted May 25, 2004 Share Posted May 25, 2004 Hell if I know. I don't code, I just point. Link to comment Share on other sites More sharing options...
SiThLoRd><1000 Posted May 28, 2004 Share Posted May 28, 2004 That looks excellent! Very nice, Keshire. Link to comment Share on other sites More sharing options...
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