T7nowhere Posted April 18, 2005 Author Share Posted April 18, 2005 Originally posted by Darth Melignous Looks good T7 It's hard to get facial hair to look good on characters faces or to look real and not out of place. Did a good job. heh, your telling me. I had to learn how to make a couple new brushes to get it the way I wanted it to look. I had no idea that was possible until the other day. Link to comment Share on other sites More sharing options...
General Kenobi Posted April 18, 2005 Share Posted April 18, 2005 Originally posted by T7nowhere heh, your telling me. I had to learn how to make a couple new brushes to get it the way I wanted it to look. I had no idea that was possible until the other day. That's what I love about using Pshop. Use it for 10 yrs and your still learning something new every day . Link to comment Share on other sites More sharing options...
T7nowhere Posted April 21, 2005 Author Share Posted April 21, 2005 Hey Folks, ok I'm Done Taking a break from working on USM and I'll be getting back to that , But in the 3days that I took off from working on it I went back to what like doing most. Modeling! This first one is a Fix to Luxa. I THink most people noticed that she had a teeth problem, as it turns out there were 4 of that heads mesh's had PFHA01.tga applied to them. I can understand how it got missed when the model was ported and the new texture applied but ,OE or LA should have caught it (but we won't go into that ) Remapped Teeth + tongue + Right Eyelid Download the fixed model here. ALso here is another New Edited head i'm working on. it was based off of Dopaks head. in the screen is the original head and 2 Skin variations I made. The major changes I made was Raising the cheeks and Nose, Also adjusted the pony tail so that it looks more natural. Its not a huge change but he looks a bit different that Dopak. Screen shot of new head. I also to compliment my break from sabers I made 3 new Blasters. None of them skinned yet Just raw models. This first one is a Blaster pistol High poly but IMO it just looks very cool (i'll probably reduce the poly count before I release it) Blaster Pistol upgrade screen This next one I made to Replace the Disrupter Rifle sinse I have seen that used by many npc's in the game. Disrupter Rifle And the last one for now is a Going to be a Repeating Blaster Rifle. I'm not sure about the scope So that will most likely be changed. Repeating Blaster Rifle Ok thats all Link to comment Share on other sites More sharing options...
Mav Posted April 21, 2005 Share Posted April 21, 2005 T7nowhere, Outstanding stuff, trully great work, nice fix on Luxa and I like the changes to Dopak's head. IMHO... the blaster pistol model is my favorite, I agree with you it looks totally wicked... lol, I also like the repeating blaster rifle, very nice work... A+ lol Mav Link to comment Share on other sites More sharing options...
Nodakrattler Posted April 21, 2005 Share Posted April 21, 2005 Those look great T7. Though IMHO Dopak's goatee needs to be shortened a bit, I just think it would look better not being so long. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 21, 2005 Share Posted April 21, 2005 damn man! I need those new heads for my next PC awesome work on the boom-boom sticks too! I've definitely got to try my hand out on modeling blasters & rifles (eventually)... Link to comment Share on other sites More sharing options...
RebelScum! Posted April 21, 2005 Share Posted April 21, 2005 THose really look great! its makes me want to play some more TSL. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted April 21, 2005 Share Posted April 21, 2005 Great Work T7. But I honestly never saw Luxa's problem The new head looks amazing but my favourites are the guns Hope you don't take too long to release them Link to comment Share on other sites More sharing options...
Mono_Giganto Posted April 21, 2005 Share Posted April 21, 2005 You're gonna put me out of business. Lol. Nice work T7, if you weren't so sick of the USM, I'd ask you to consider a UGm type thing (Though I have talked to ChAiNz, so...) Oh, and can I ask how you made the "cuts" on the end of the pistol and disruptor model barrels? Without making them look crappy or unrealistic like mine have turned out? Link to comment Share on other sites More sharing options...
T7nowhere Posted April 21, 2005 Author Share Posted April 21, 2005 One word "Booleans". It was one of the first things that I learned from svösh. basicaly what a Boolean operation does is remove the polys from one object that is intersecting another. Here is a great tutorial that will explain all that you need to know about booleans and much Better than I could http://www.cglearn.com/tutorials/max3/07_boolean.html A very powerful tool but it can quikly lead to high poly models Link to comment Share on other sites More sharing options...
Mono_Giganto Posted April 21, 2005 Share Posted April 21, 2005 Just looking at that tutorial puts a smile on my face, that opens up so many more possibilities for me. Not to mention the quality of my models will improve a lot. Thanks a bunch T7. Edit: I guess I should ask, does GMax allow use of booleans? As far as I know, svosh uses 3dsMax, I don't know what you use, but I don't see a boolean option on GMax. I'm probably just not looking hard enough. Edit Again: Found it! It's under Create > Geometry > Compound Objects for anyone wondering. Last Edit: Tried it out, that is cool. I recommend using booleans on any model now lol. Link to comment Share on other sites More sharing options...
T7nowhere Posted April 21, 2005 Author Share Posted April 21, 2005 cool, just remember to make sure your opperands are solid objects or you will end up with holes in your model. Link to comment Share on other sites More sharing options...
T7nowhere Posted May 13, 2005 Author Share Posted May 13, 2005 Ok here is abit more progress on my goggles. I'm still working on the texture and the placement is all wrong on females but I will make it work. I would say its 95% complete, but 5% can make a huge difference Goggles in-game Link to comment Share on other sites More sharing options...
General Kenobi Posted May 13, 2005 Share Posted May 13, 2005 These look really cool T7 Reminds me of some futuristic night imaging goggles or some such I'll be downloadin' when your done with em' DM Link to comment Share on other sites More sharing options...
Jeff Posted May 13, 2005 Share Posted May 13, 2005 Good job T7:D They look awesome. I think thats weird that they work on males but not on females... Link to comment Share on other sites More sharing options...
Colma Adawin Posted May 13, 2005 Share Posted May 13, 2005 ARR DUDE! THEY ROCK!!! I Love them!!! they'll be a nice addition to Boa-Dur's Equipment Wow, still cant believe how much i'm loving those MattCole Link to comment Share on other sites More sharing options...
Lord_Vader_65 Posted May 17, 2005 Share Posted May 17, 2005 where will ULM be available for download when it is ready?? I realize it may still be some time before it comes out and I am not asking for a release date but I would like to have a one sight that I could check to see if it has been released yet instead of searching through 30. Link to comment Share on other sites More sharing options...
T7nowhere Posted May 17, 2005 Author Share Posted May 17, 2005 you mean USM? Its being Tested. Release date soon. In the mean time, Here are my Zabrak Field Goggles Mark II Also soon to be released. Link to comment Share on other sites More sharing options...
Juha Avery Posted May 17, 2005 Share Posted May 17, 2005 In some wierd way that picture makes me think of Morpheus (from Matrix) Link to comment Share on other sites More sharing options...
The_Maker Posted May 17, 2005 Share Posted May 17, 2005 Originally posted by T7nowhere you mean USM? Its being Tested. Release date soon. In the mean time, Here are my Zabrak Field Goggles Mark II Also soon to be released. YIPE! Bug eye effect... that is just freaky. Still, the model is good but the texture is really weirding me out. Link to comment Share on other sites More sharing options...
Colma Adawin Posted May 17, 2005 Share Posted May 17, 2005 Hey T7, Great News on both USM and ZFG Mark 2 (Zabrak Field Goggles Mark II) Cant Wait to have both of them, USM will obviasly make a PERFECT addition to my Override Folder, which might i add is GROWING to be like my KotOR I Override Folder, near 1000 + files and Boa-Dur can Finally wear something thats actually intended for him!!! Again, Astonishing job on both Projects (that goes out to the other USM modders too) Well Done Lads and Ladys MattCole Link to comment Share on other sites More sharing options...
T7nowhere Posted September 10, 2005 Author Share Posted September 10, 2005 Hey guys its been a while since I've posted any WIP, I have been working on a few mods, but I'm not ready to talk about those yet. However if you want you can browse my TLS WIP gallery http://gallery147203.fotopic.net/c455948.html What I do have to show is an update/upgrade for my K1 Revan's Mask Plus + mod. The update will fix a problem with the Darkjedi not spawning after the Leviathan( Script fix courtesy of Darth333. Thanks again ) I figured since I was going to upload the new version I may as well make the DL a little more worth while and so I Modeled a new Lightsaber, that you will be able to acquire From the now Correctly spawning DJ. Quick Render In-game screens Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted September 10, 2005 Share Posted September 10, 2005 Awesome Saber Man! HOWEVER, I dug a little deeper and stumbled upon a particular mask that just immediately caught my attention... me likey lots! hehehe... Link to comment Share on other sites More sharing options...
Keiko Posted September 10, 2005 Share Posted September 10, 2005 I love that Jedi Armor T7!!! Link to comment Share on other sites More sharing options...
Mono_Giganto Posted September 10, 2005 Share Posted September 10, 2005 Seems you never got around to showing me a few of these. Nice work. Link to comment Share on other sites More sharing options...
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