envida Posted April 5, 2005 Share Posted April 5, 2005 I just tested the dialog fixit utility and it worked great. It changed 119 fields. What a timesaver! Link to comment Share on other sites More sharing options...
tk102 Posted April 28, 2005 Author Share Posted April 28, 2005 v2.1.5 - Animations added for TSL - Fixed behavior problems with Copy/Paste New - Paste now also pastes conditional scripts - Ability to turn off undo feature for more speed Link to comment Share on other sites More sharing options...
Emperor Devon Posted April 28, 2005 Share Posted April 28, 2005 *tsk tsk* I thought you were going to take a break and play TSL... Link to comment Share on other sites More sharing options...
tk102 Posted May 1, 2005 Author Share Posted May 1, 2005 v2.1.6 (Finally) added an adjuster widget so that the top pane can be resized. I don't why it took so long to find that widget. Anyway, if you put your cursor between the upper and lower pane, it will turn into an up/down arrow and you can drag the upper pane to make it bigger or smaller. Link to comment Share on other sites More sharing options...
Xcom Posted May 1, 2005 Share Posted May 1, 2005 Great work, tk .. as always. BTW.. Have you finished TSL or you're still on Ravager? Edit tk102: Yes I finished last night. Link to comment Share on other sites More sharing options...
tk102 Posted May 16, 2005 Author Share Posted May 16, 2005 Just updated the readme.txt for v2.1.6 with the information gathered about some of the fields discussed in this thread. Link to comment Share on other sites More sharing options...
tk102 Posted July 9, 2005 Author Share Posted July 9, 2005 v2.2.0 Improved mouse click recognition A long time annoyance has been remedied with this version. The Perl/Tk menu system has a bug in it (on Win32 platforms) that, when a menu item is selected, the focus does not return to the main window. Instead, an extra click is needed to return focus to the main window, so users sometimes find that two clicks are required to get the Treeview to respond. v2.2.0 of DLGEditor worksaround this shortcoming my simulating a mouse click after a menu selection is made. The result is that the application seems more responsive to user input. Link to comment Share on other sites More sharing options...
tk102 Posted July 31, 2005 Author Share Posted July 31, 2005 v2.2.1 - Added Search by StringRef (F9) and Search by Text (F10) functions to the View menu Link to comment Share on other sites More sharing options...
Darth333 Posted July 31, 2005 Share Posted July 31, 2005 Thanks for adding this tk Here come the cookies: Link to comment Share on other sites More sharing options...
mrdefender Posted August 16, 2005 Share Posted August 16, 2005 Quick question.... about the conditional things... How does it work if you use both fields? a) If #1 is true and #2 is true , show this thing b) If #1 is false and #2 is true, show this thing c) If #1 is true or #2 is true, show this thing d) If #1 is false or #2 is false, show this thing I'm sortof looking for a way to do this: #1 would be c_npc_avail #2 would be c_hasitem If atton is in party, show this thing If atton is not in party, but player has x item, show this thing If atton is not in party, and player doesn't have x item, hide this thing Link to comment Share on other sites More sharing options...
tk102 Posted August 16, 2005 Author Share Posted August 16, 2005 Hi. Your described scenarios can be handled in DLGEditor using these settings: a) Parm1 "Not": unchecked; Parm2 "Not" unchecked; Logic=0 b) Parm1 "Not": checked; Parm2 "Not" unchecked; Logic=0 c) Parm1 "Not": unchecked; Parm2 "Not" unchecked; Logic=1 d) Parm1 "Not": checked; Parm2 "Not" checked; Logic =1 At least that's what I wrote in the dlgeditor-readme.txt for the "Logic" field description at one time. If atton is in party, show this thing If atton is not in party, but player has x item, show this thing If atton is not in party, and player doesn't have x item, hide this thing That just boils down to: IF X OR Y which is described in c) above. Link to comment Share on other sites More sharing options...
mrdefender Posted August 16, 2005 Share Posted August 16, 2005 It works thx Link to comment Share on other sites More sharing options...
tk102 Posted September 19, 2005 Author Share Posted September 19, 2005 v2.2.2 released - Removed duplicate 'Listener' field in Add New Entry operations - Removed duplicate 'Active', 'Index', and 'IsChild' fields in Paste As Copy operations (thanks stoffe -mkb-!) Link to comment Share on other sites More sharing options...
JdNoa Posted November 2, 2005 Share Posted November 2, 2005 Hi, tk! Any chance you could add the CameraAnimation field (found in, for example, the first entry of enc_ruin.dlg in 605DAN) to your most excellent tool? It would make testing much easier. thanks! Link to comment Share on other sites More sharing options...
Slapzed Posted November 27, 2005 Share Posted November 27, 2005 Hello, I am new to Modding and I am trying to incorparate 2 DLG files into one. First I need to open and compare them for the differences. But when I open a DLG in the DLG Editor the editor shuts down and produces an error. I can't tell what the error is from the report. All I do is click File, Open, and choose the .dlg I want and the editor shuts down. If anyone has ideal of what the problem is please let me know. Link to comment Share on other sites More sharing options...
Darth333 Posted November 29, 2005 Share Posted November 29, 2005 Can you post the error message? Link to comment Share on other sites More sharing options...
Slapzed Posted December 3, 2005 Share Posted December 3, 2005 Sorry about the late response. Computer was down. I have got the newest version now so the problem dosn't happen anymore. I thought I had the latest version but somehow got version 1.0.0.8. and I had downloaded it within the last 2 weeks Link to comment Share on other sites More sharing options...
Arátoeldar Posted December 20, 2005 Share Posted December 20, 2005 I am having a weird problem. I can edit and save the Starport Visa Fix but if I try to edit something else. Such as a dlg file from the USM I don't get the option to save. The Save and Save As options stay greyed out. I am using the 2.2.4 version of the editor. Link to comment Share on other sites More sharing options...
Darth333 Posted December 20, 2005 Share Posted December 20, 2005 Make sure you click on another line before trying to save. I have no difficulties editing those files. Link to comment Share on other sites More sharing options...
Arátoeldar Posted December 21, 2005 Share Posted December 21, 2005 Thanks Darth333 I have read the readme file and still cannot figure out how to edit the actual dialog. Link to comment Share on other sites More sharing options...
Razorfish.8 Posted January 1, 2006 Share Posted January 1, 2006 It's been a while since I've done any TSL editing (so, sorry for the dated praise), but I've recently started using v2.2.4 and I'm totally loving the resize widget and search functions One somewhat odd feature (bug?) with copy / paste-as-copy that I noticed while using the latest version is that the scriptname field for Conditional #1 is not copied over, but Conditional #1's parameters, as well as the entire specification for Conditional #2 (i.e., scriptname + parameters) and conditional logic is copied over. I was copying and pasting a player reply when I noticed this behavior. Another thing I noticed was that, upon setting Script #1 or #2, the field data is propagated to all its copies, but this doesn't happen when setting/editing Conditional #1 or #2. If this a feature, would it be possible to add a separate option to propagate these conditional changes to the node's copies? Link to comment Share on other sites More sharing options...
tk102 Posted January 18, 2006 Author Share Posted January 18, 2006 One somewhat odd feature (bug?) with copy / paste-as-copy that I noticed while using the latest version is that the scriptname field for Conditional #1 is not copied over... Another thing I noticed was that, upon setting Script #1 or #2, the field data is propagated to all its copies... If this a feature, would it be possible to add a separate option to propagate these conditional changes to the node's copies? Hi Razorfish.8! In even more belated response to your post... I've fixed both of these features in DLGEditor v2.2.5. In the latter case, a popup will now occur asking you if you wish to propagate the conditional changes. Link to comment Share on other sites More sharing options...
rgdelta Posted January 21, 2006 Share Posted January 21, 2006 tk102 I also noticed that if I do a copy / paste-as-new conditionals are not copied over is that a bug or intended? Link to comment Share on other sites More sharing options...
tk102 Posted January 21, 2006 Author Share Posted January 21, 2006 That was intentional, albeit lazy also. I guess it would be better to have the conditionals copies too. Link to comment Share on other sites More sharing options...
cjt0202 Posted January 24, 2006 Share Posted January 24, 2006 I can't see that anyone else has ever reported this type of behavior, so I can only conclude that my computer (WinXP SP2) has some kind of really freaky issues with Perl. I have the worst time trying to use DLGEditor (the latest version and the two versions before it). I can open the teeniest files, but if I try to open any normal sized ones, it crashes. And crash in this case means Poof! gone, no errors, no warnings, nothing. If the file is small enough, then it may open on the 2nd or 3rd (or 4th or 5th...) try. But as soon as I click on a node in the tree, it crashes. Or in the rare case that it stays open long enough for me to actually click on a node, edit something, click on another node to activate "Save", then it will usually crash when I try to save. :compcry: I have similar problems with K-Gff. It will open small files (like .uti and .utc size files), but larger files, forget it. Crashes every time. And if say, I want to add a new camera to a .git file, I have to add a new struct, and add each field one at a time because if I copy an existing camera struct, it will crash on the paste operation. And I have to save after each new field, because it occasionally crashes on saving and better to lose one field than ten. For what it's worth, camedit adds the camera beautifully and then crashes on saving. FindRefs shows that it's searching for a bit, then crashes. I think KSE is the only one of tk102's tools I have that doesn't give me any trouble. Has anyone ever heard of this sort of thing? Edit tk102: Recently, I upgraded from Perl 5.8.0 to 5.8.8 which addressed a variety of bugs. I have since recompiled DLGEditor, K-GFF, and FindRefs GUI with this new version of Perl. cjt0202 has indicated this has fixed the problem. Link to comment Share on other sites More sharing options...
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