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Only Imperial Stormtroopers are so precise


Prime

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Hap's E-11 is an original model but it uses the JA texture. No dice. The one Orsan made was a straight port from JA, model and texture. It really shouldn't be up for download (for KotOR, anyway.)

 

Update: The Clone trooper and ARC Trooper models and textures are by "The Great" NeoMarz1 and the Attack of the Clones: Total Conversion (AOTC:TC) Team. They've given us their blessings for a KotOR version of them. They've also allowed us to do their "Mandalorians" MOD for JA, which includes a Jango Helmet and Boba Helmet. As well as some awesome versions of original Mandalorian helmets and armors. These are all going to be released. Prime is taking care of some textures. Xavier2 is working on some original stuff as well as playing around with the Jango and Boba helmet textures. I'll start a new thread when we get further along with both the Clone troopers and Mandalorians.

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Originally posted by bneezy

Hap's E-11 is an original model but it uses the JA texture. No dice. The one Orsan made was a straight port from JA, model and texture. It really shouldn't be up for download (for KotOR, anyway.)

 

Update: The Clone trooper and ARC Trooper models and textures are by "The Great" NeoMarz1 and the Attack of the Clones: Total Conversion (AOTC:TC) Team. They've given us their blessings for a KotOR version of them. They've also allowed us to do their "Mandalorians" MOD for JA, which includes a Jango Helmet and Boba Helmet. As well as some awesome versions of original Mandalorian helmets and armors. These are all going to be released. Prime is taking care of some textures. Xavier2 is working on some original stuff as well as playing around with the Jango and Boba helmet textures. I'll start a new thread when we get further along with both the Clone troopers and Mandalorians.

And how much time it's gonna take?

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I know it's kinda late in the production process to change anything now, but I had a thought on the symmetrical skin issue. Rather than having the pattern on the back of the stormtrooper armor look like OO, you could add a line (OI) to make it look like OIIO. Anyway its a pretty trivial thing, but you were the one who wanted it to be perfect Prime. (Understandably of course)

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Originally posted by Darth_ToMeR

And how much time it's gonna take?

Not sure really. Prime is just starting on the Clone trooper armor textures. The Jango and Boba Helmets are pretty straight forward, but the tetxures they use have a funky "pitted" look to them. I believe Xaveir2 is smoothing them out or making a new one, not too sure which. [sTGN]Locutus is creating some new weapon models from scratch. Understandably, that can take a while. We'll give you updates as they come. Like I said, we'll post a new thread when they start to take shape.

 

As far as the Stromtrooper, only very little details remain. The readme (need to be sure to give proper credit and information) and final testing (putting it all together and making sure we've included everything) are all that really remain. We don't want to have to release version 1.0119.022 ten minutes after we post it for download. Prime gave a pretty good ETA earlier. Although, I won't [/Qutote] him on that.

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Originally posted by rictus135

I know it's kinda late in the production process to change anything now, but I had a thought on the symmetrical skin issue. Rather than having the pattern on the back of the stormtrooper armor look like OO, you could add a line (OI) to make it look like OIIO. Anyway its a pretty trivial thing, but you were the one who wanted it to be perfect Prime. (Understandably of course)

An interesting idea, but I'll probably leave it as is. I just don't want it look too "bunched up", if you know what I mean.

 

And the skin is pretty much done as far as I'm concerned. ;)

 

As for the clonetrooper, it is a ways off, and we'll let people know at that time what is happening.

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I dont' think the head will move since the only successful way to add those are to add them to a head model. Xavier2 gave me some tips with the body meshes. I'll see it we can get them to work. I'll post an update when I see what happens.

 

Update: Here is what I came up with using Xavier2's suggestion.

 

http://img.photobucket.com/albums/v427/bneezy21/traskjet1.jpg

http://img.photobucket.com/albums/v427/bneezy21/traskjet2.jpg

 

1. We've successfully added something to the body mesh and retained animations.

 

2. The jet pack stays exactly where you put it in gmax. It doesn't have animations. It won't follow the torso.

 

3. I know the jet pack is tiny. I wanted to try it as quick as possible and didn't resize it.

 

Any thoughts on how to get this to work?

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I have 2 ideas...

 

for the sholderpad u could put it as a seperate file for the texture, like in the JA version...

 

for the head/helmet idea: set the helmet as a head, but not fully setting it up, therefore it will not show up on the head screen, but having a .uti with scripts, so when u equip it as a mask, it sets it as a head, so it doesn't have the flaws of a helmet...

 

don't get mad if someone else has already thought of it, etc. cause i don't really know anything about moddeling or scripting.

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Originally posted by bneezy

I dont' think the head will move since the only successful way to add those are to add them to a head model. Xavier2 gave me some tips with the body meshes. I'll see it we can get them to work. I'll post an update when I see what happens.

 

Update: Here is what I came up with using Xavier2's suggestion.

 

http://img.photobucket.com/albums/v427/bneezy21/traskjet1.jpg

http://img.photobucket.com/albums/v427/bneezy21/traskjet2.jpg

 

1. We've successfully added something to the body mesh and retained animations.

 

2. The jet pack stays exactly where you put it in gmax. It doesn't have animations. It won't follow the torso.

 

3. I know the jet pack is tiny. I wanted to try it as quick as possible and didn't resize it.

 

Any thoughts on how to get this to work?

This is a great accomplishment as it is. Locutus is also trying similar stuff. I tried to insert an animated object from other Kotor body model and the result is horrendous. I propose we insist trying to come up with techniques to improve Kotor moddeling and keep each other updated on the subject. Maybe opening a thead about it named "Improving Kotor modeling-post your bad or good experience here".

 

Xavier2

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I'm just a lurker here, but I just wanted to take the opportunity to thank you guys and gals for all the hard work you do. I'm a programmer by trade, and the stuff you people turn out just amazes me. You all are the reason I'm still playing KOTOR (I don't know how many times. Probably six now, thanks to wanting to try out Redhawke's stuff -- and as soon as this stormtrooper is released, I'll be going at it again). That fact that you are able to turn out such excellent mods without any official support or tools only deepens my admiration.

 

So kudos, and thanks again for keeping this game on my play list.

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Thanks for the encouragement, gsb (I am a professional software designer myself). It is always nice to hear that people enjoy the mods we produce. It makes everything so much more worthwhile. :)

 

It shouldn't be long now. The readme is finished and the testing is more or less complete. Just a few last second things to do and then I'll get around to putting it up for download.

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Originally posted by Prime

It shouldn't be long now. The readme is finished and the testing is more or less complete. Just a few last second things to do and then I'll get around to putting it up for download.

 

[little kid] ooh!!! ooh!!! [/little kid]

 

*starts trembling in anticipation*

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I don't know what to say... this mod is going to rock! I always enjoy beating down a few stormtroopers and now I can do it in my all time favorite game!(until Kotor II that is)

 

:urpdude:IMO the helmet in and of itself is a work of art. :urpdude:Kudos to all who worked on this!

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Originally posted by Adam G.

*exited nerd voice* Dude, miniture jet packs, my favorite *exited nerd voice*

I kinda like the minijets, I know that is not the final thing and I am glad, though Mono would probably, if possible, plop it onto a Tach and be ready to go, he he he....

:monkey1:

-Adam G.

 

Who told you..... I'll have to resize this awesome little thing in GMAX I suppose... :lol: I could always put one onto a Wookiee too you know....

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Well, everything is pretty much finished. I took a bunch of screenshots for when I post it on Warped Productions and pcgamemods. It is late here so I won't get it up tonight unfortunately, but I should be able to on Friday (if I don't hit the pub as per usual). Anyway, here is something to hopefully wet your appetite one more time. I figure a little advertising never hurt. :)

 

 

 

 

b1.jpg

 

b4.jpg

 

b6.jpg

 

b10.jpg

 

b11.jpg

 

b12.jpg

 

b15.jpg

 

b17.jpg

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Originally posted by Prime

Well, everything is pretty much finished. I took a bunch of screenshots for when I post it on Warped Productions and pcgamemods. It is late here so I won't get it up tonight unfortunately, but I should be able to on Friday (if I don't hit the pub as per usual). Anyway, here is something to hopefully wet your appetite one more time. I figure a little advertising never hurt. :)

 

:drop2::drool1: Well....there goes my weekend... :D:cheers:

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