Master Lion Posted October 8, 2004 Posted October 8, 2004 Go for it! I hope you give it much health so it is very hard to take it down with a snowspeeder
Zappa_0 Posted October 8, 2004 Posted October 8, 2004 Lion you do realized that Duncans ATAT beta was fully edited, everyone knows that,
LightNinja Posted October 8, 2004 Posted October 8, 2004 i hope you finish yours, you could add it more details than duncans and do a better skiner of your own. (the atat skin is really nice, but kman skin should be better)
Zappa_0 Posted October 8, 2004 Posted October 8, 2004 Well I guess we will see wont we? Also Kman, is this gonna effect your Wat Tambor model any?
Mex Posted October 8, 2004 Posted October 8, 2004 Originally posted by Scouttrooper Readme File: Jedi Knight III: Jedi Academy 5/1/04 ================================================= Model Name: "jhc_atat.pk3" Author Mesh: Duncan_10158 Editor/further Author: [JHC]Sakura Contact: http://www.clanjhc.com OR syncyra@web.de Skins: Scouttrooper thnx :rolleyes: So? Hes telling the truth, half of that thing looks all black and shadowy.
KMan Posted October 8, 2004 Author Posted October 8, 2004 Originally posted by Zappa_0 Well I guess we will see wont we? Also Kman, is this gonna effect your Wat Tambor model any? No, I'll still be doing him. I just don't think I'm going to be able to do the animations and other stuff for the ATAT. I should have a job nailed down within the next few weeks, so that's also another thing that'll take away free time. So, as in the past, I'll need some people to help get these buggers in game.
90SK Posted October 8, 2004 Posted October 8, 2004 I believe the one at this page is the original, no?
LightNinja Posted October 9, 2004 Posted October 9, 2004 Originally posted by KMan I just don't think I'm going to be able to do the animations and other stuff for the ATAT i could do the animations
KMan Posted October 9, 2004 Author Posted October 9, 2004 Alright, thanks. I'm using max6, so let me know what format you would like the model in. Also PM me you're email address, so I can send it to you along with the wip textures.
keshire Posted October 10, 2004 Posted October 10, 2004 but Duncan got Keshire to do his, Nope, Duncan is your man. I did do the Acklay, and Psyko's walker, as well as tons of Humanoid anims. And Super battle Droid Anims!
Neon Posted October 10, 2004 Posted October 10, 2004 Yeah, too bad a lot hasn't been released or finished.
DragonKnight Posted October 11, 2004 Posted October 11, 2004 The pain animation looks like he's moshing! GJ!
LightNinja Posted October 11, 2004 Posted October 11, 2004 This is the death animation, made just like a continuation of pain animation: The right foot trys to stand up by walking, but it get locked in the floor while trying to move it so the ATAT falls to the floor and says good bye. Also the right and left guns of the head crash when hitting the floor. PS: i think it has all the animations it needs, but if it need any other one just say it cuz maybe i dont remember. Thx.
KMan Posted October 11, 2004 Author Posted October 11, 2004 Aww... he so cute. During the walk cycle, the upper body isn't moving at all. is this because they are going to be controlled by the player? (head movement, etc)? At least the main body should bob up and down, a little bit. When it is at it's full stride it should e at it's lowest as the feet don't extend to keep it level. That and the toes are hinged so they should droop when they are lifted up to about 15-20% or so.
LightNinja Posted October 11, 2004 Posted October 11, 2004 Originally posted by KMan Aww... he so cute it just need a nice skin also see the pain gif with music on...
KMan Posted October 11, 2004 Author Posted October 11, 2004 Originally posted by LightNinja it just need a nice skin I'm getting there.
LightNinja Posted October 11, 2004 Posted October 11, 2004 Originally posted by KMan During the walk cycle, the upper body isn't moving at all. is this because they are going to be controlled by the player? (head movement, etc)? i have to see the empire strikes back, but id say that the upper body doesnt move, in case that it does is not a problem. The head will be moved by the player, but it would look bad in game (belive me), so i'd suggest that the weapons of the face where the ones which move. In the movie the toes doesnt move (if im right) but making them move will be very easy.
{xg}darthVADER Posted October 11, 2004 Posted October 11, 2004 i suggest that you do add the head bolt so coders can make the head move able
LightNinja Posted October 12, 2004 Posted October 12, 2004 do you know why it would look bad? because you could move the head 90º up and ATATs can't look up
LightNinja Posted October 12, 2004 Posted October 12, 2004 ATATs uper body doesnt move too much so i think it doesnt needs a valance plus in the game, and with that high it wont be noticed. Also i've actually made the toes move in some parts.
{xg}darthVADER Posted October 12, 2004 Posted October 12, 2004 Originally posted by LightNinja do you know why it would look bad? because you could move the head 90º up and ATATs can't look up no offense but AT-AT's can look up not 90 degree's but still they can look up
LightNinja Posted October 12, 2004 Posted October 12, 2004 well i meant that; you could look up too much and it would look very bad
Recommended Posts
Archived
This topic is now archived and is closed to further replies.