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Imperial All Terrain Armored Transport Walker


KMan

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Posted

i hope you finish yours, you could add it more details than duncans and do a better skiner of your own. (the atat skin is really nice, but kman skin should be better)

Posted
Originally posted by Scouttrooper

Readme File:

Jedi Knight III: Jedi Academy 5/1/04

=================================================

Model Name: "jhc_atat.pk3"

 

Author Mesh: Duncan_10158

 

Editor/further Author: [JHC]Sakura

 

Contact: http://www.clanjhc.com OR syncyra@web.de

 

Skins: Scouttrooper

 

 

thnx :rolleyes: :rolleyes:

 

So? Hes telling the truth, half of that thing looks all black and shadowy. :indif:

Posted
Originally posted by Zappa_0

Well I guess we will see wont we? Also Kman, is this gonna effect your Wat Tambor model any?

 

No, I'll still be doing him. I just don't think I'm going to be able to do the animations and other stuff for the ATAT. I should have a job nailed down within the next few weeks, so that's also another thing that'll take away free time.

 

So, as in the past, I'll need some people to help get these buggers in game.

:rolleyes:

Posted

Alright, thanks.

I'm using max6, so let me know what format you would like the model in. Also PM me you're email address, so I can send it to you along with the wip textures.

Posted
but Duncan got Keshire to do his,

 

Nope, Duncan is your man.

 

I did do the Acklay, and Psyko's walker, as well as tons of Humanoid anims. And Super battle Droid Anims!

Posted

death4.gif

This is the death animation, made just like a continuation of pain animation:

The right foot trys to stand up by walking, but it get locked in the floor while trying to move it so the ATAT falls to the floor and says good bye. Also the right and left guns of the head crash when hitting the floor.

;)

 

PS: i think it has all the animations it needs, but if it need any other one just say it cuz maybe i dont remember. Thx.

Posted

Aww... he so cute.

 

During the walk cycle, the upper body isn't moving at all. is this because they are going to be controlled by the player? (head movement, etc)?

 

At least the main body should bob up and down, a little bit. When it is at it's full stride it should e at it's lowest as the feet don't extend to keep it level.

 

That and the toes are hinged so they should droop when they are lifted up to about 15-20% or so.

Posted
Originally posted by KMan

During the walk cycle, the upper body isn't moving at all. is this because they are going to be controlled by the player? (head movement, etc)?

i have to see the empire strikes back, but id say that the upper body doesnt move, in case that it does is not a problem.

The head will be moved by the player, but it would look bad in game (belive me), so i'd suggest that the weapons of the face where the ones which move.

In the movie the toes doesnt move (if im right) but making them move will be very easy.

Posted

ATATs uper body doesnt move too much so i think it doesnt needs a valance plus in the game, and with that high it wont be noticed.

Also i've actually made the toes move in some parts.

Posted
Originally posted by LightNinja

do you know why it would look bad? because you could move the head 90º up and ATATs can't look up

 

no offense but AT-AT's can look up

not 90 degree's but still they can look up

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