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Holy sweet Jesus even Mono is trying to model now!


Mono_Giganto

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:p

 

I don't have the greatest GMAX screenshopt in the wrold, if anyone wants to tell me how to get a more detailed one, go right ahead. :D

 

http://img.photobucket.com/albums/v168/Mono_Giganto/Pistol.jpg

 

I went mostly off of this picture of the rebel blaster in Star Wars IV. I'd like to hear what people think of it so far; it is my first model. :) No real texture yet I just colored it in GMAX, about as far as my skills will go. :rolleyes:

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Originally posted by Mono_Giganto

I'd like to hear what people think of it so far; it is my first model. :) No real texture yet I just colored it in GMAX, about as far as my skills will go. :rolleyes:

 

"trying" to model... you're kidding right? Looks great! I can only hope my 1st attempt will come out half this good. Great Work!

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Originally posted by TemporaryTomato

Another modeler! Yay! :elephant:

 

Your model looks good, but the grip is a bit too rounded IMHO.

 

You may want to lower the amount of segments on those cylinders, too.

 

Polys= baaad!:rolleyes:

 

edit:

Doh! :p

Forgot to ask, what's the polycount?

 

Eh I forgot to ask too.... How do I check the count? :p Cylenders are at 10, except at the nozzle they're six.

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Originally posted by Mono_Giganto

Hmmmm, face total is 3031..... Back to work... :)

 

By the way, is there an easy way for me to reduce the amount of sides the object has without recreating it? I can't reopen the parameters tab. :rolleyes:

 

If you havent used the edited the mesh you can just click on the cylinder and change the segments under the modifier pane(think this this one, its the 2nd one whichever it is)

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couldnt stick with the normal modding could you :p im kiddin, that pistol is brilliant for your first attempt, you should be proud, but dont let it go to your head....<sarcastic tone> not that you would :p again, kiddin :D im interested to see what you produce

 

GOOD LUCK MONO_GIGANTO !!!!!!

 

 

MattCole

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Originally posted by [sTGN]Locutus

If you havent used the edited the mesh you can just click on the cylinder and change the segments under the modifier pane(think this this one, its the 2nd one whichever it is)

 

I can find the modify tab, but nothing inside that would let me alter the amount of sides.... I'll keep looking.

 

Edit: Poo, I see the problem. Yeah, I'll have to re-add the cylinders. :rolleyes:

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Looks Great Dude, you can optimize edit mesh objects by useing the optimize modifier. With the object selected. just select the the faces or polys you want to opimize and apply "optimze" its under mesh edit in the modifier pull down menu.

 

Also don't forget to link your model before exporting it :)

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The gun is very, very cool. I think you should consider joining the movie features project reffered in Xavier2 WIP thread.

 

The team is having loads of fun experimenting and colaborating together. And we are, most certainlly, learning a lot with each other.

 

Give it some thought...:)

 

Xavier2

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you know, with all the new models coming out, maybe you guys could collaborate together to release them all in one pack so that we wouldn't have to dl 10-15 different files. just a thought...

 

anyway, that pistol looks great!! and did i catch you saying it was your first model??? dang, that is sweet. :D

 

oh, and out of curiosity, who uses that pistol in ANH???

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All of the rebels in the opening scene use this pistol as they get boarded and pwned by Stormtroopers. :D

 

All have to check that optimize option T7, thanks! :)

 

While I'm on the subject, I tried to get it ingame quickly to see how it looked...

 

 

http://img.photobucket.com/albums/v168/Mono_Giganto/what.jpg

 

Thought I'd put that up and give you all a laugh. :rofl:

 

Update:

 

Added a bit to the model, still trying to see what it looks like ingame, and if I need to adjust it anymore. I'll try getting it into Jedi Academy if I have to simply for an ingame screenshot... of a game....

 

http://img.photobucket.com/albums/v168/Mono_Giganto/pistolupdate.jpg

 

Edot: I'm having quite a bit of trouble exporting the blaster as a whole model. I haven't used ResetXForm, because when I do it messes up the model. :p Any way around this issue? ^^^

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