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Gift to the DF2E Team


Darth_Linux

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Hi guys involved with DF2E and SOTE

 

The second demo is a bit of a gift to you! We want your mod to succeed so permission is hereby granted to you to use whatever assets you can from the 2nd Demo for JA in your DF2E/SOTE mod.

 

BUT - you must give full credit to our Mod and the original author(s) of the asset used (as found in strings/english/credits.str) in your release notes for any/all assets borrowed from DFMOD. You must also release your mod under the GNU General Public License agreement, version 2, for this "gift" to be valid. If you can not agree to these terms then you may NOT use any assets found in the Dark Forces Mod for Jedi Academy, released 10/27/2004.

 

thanks in advance

Darth_Linux

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/me wonders what SOTE is... :confused:

 

On behalf of the DF2 MOD team, I would like to say a hearty thank you! :)

 

And you bring up a good point--I'll have to make sure that the rest of the team is OK with the GPL2 as well as making that clear on the mod site's texture page.

 

Perhaps our teams can collaborate a bit in the future. Or at least lend some help and advice to each other... :D

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this is good, itll save the DF2 mod team time on making a number of enemies and other stuff as well but I somehow dont think that well be using too many textures from your mod(maybe a few), for the most part the textures in the 2 games are just too different, but thanks. BTW I played the second demo(haven't we all)and the thermal detonator looks great.

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Sorry for the slow response--I've had to take care of a vehicle that had a chunk of the transmission fall off while driving down the road. :( Luckily no one was hurt and we were able to pull over without getting smashed up. :)

 

Anyway, I don't have AOL, ICQ or MSN Messenger, but I do have access to IRC. ;) And I got the email--I'll probably get set up later today.

 

More later... Gotta run. :cool:

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Since everyone is still WIP on their maps, I'm going to suggest that every project contact me so that we can get every map set up to work in the CoOp gametype of OJP.

 

That way we can have everything set up before release instead of having to set things up post-release. Plus, by using the MP engine for your mods, you can have much more flexability to add new weapons, NPCs, etc.

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It was always the plan for us to move over to the multiplayer engine - it's not like you've suddenly given us the idea. It was decided that we should go with MP after the JA tools had been released, by which point we were in the middle of getting our first demo converted to work with JA SP. We decided to do a 3-level demo for the single player engine, as for a SP mod it's easier to work with than MP - we could have gone with MP right away, but the demo would have taken way longer. So we opted to get the demo done in SP, and then move over to MP.

 

That has always been our plan; but now it seems that a load of people on this forum have just given us this idea. Believe me, we've known for the past year the only feasible way to get this mod done is by using the MP engine.

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I'm talking about SP flow... Start a game and you go through the chain of levels, complete with briefing and ROQ cutscenes and such.

I'd like to see finding all Secrets within a level being rewarded with a Force Star, just like the original. And let's not forget the different impact of your actions on the Light/Dark alignment scale.

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  • 2 weeks later...

Yes there is a SOTE mod in progress. It's still in the very early stages, but I've already begun some coding now.

 

DFMOD team, thanks for the permission. Of course I'd be happy to give props where credit is due. I just PM'ed The One before I read this thread....so sorry. :rolleyes:

 

Thanks again guys.

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