Thrawn42689 Posted December 5, 2004 Posted December 5, 2004 Quote Originally posted by Nokill http://scifi3d.theforce.net/details.asp?intGenreID=10&intCatID=8&key=167 Uh-oh, here it comes again.
MadCow1989 Posted December 5, 2004 Posted December 5, 2004 Nokill i also thought that in the beginning but he told me he uses those pictures as reference pictures SciFi models are around the 50000 even more Polygons that would never work in a game like JKA
Nokill Posted December 5, 2004 Posted December 5, 2004 im yust telling him where to find a texture for his ship
Zappa_0 Posted December 5, 2004 Posted December 5, 2004 NoKill dont be starting anymore crap, this fight has already happened so move on with ur life dude, find something else to entertain you!
Apologetic Posted December 5, 2004 Posted December 5, 2004 Oh, I just had a thought, The Heavy Assult aerial hunter killer...thing..yea that, I found out the engines of it are diffrent compared to the others in that they use jets instead of fans, http://www.eterminator.com/heavy_assault_ahk.htm So mabye a flame affect in the ends of the engines would work, awesome work again ^_^
Clone L68362 Posted December 5, 2004 Posted December 5, 2004 Nvermind about the SOCOM Hatrus...I din't see the mk23...
hatrus Posted December 8, 2004 Author Posted December 8, 2004 Got alot of new weapons made. Heres the highlight of the Skynet forces. The Terminator Plasma cannon: Frome The Movie From T3: War of the Machines PC Game From the Terminator Mod for JKA (skin is from image of t3 wotm)
Apologetic Posted December 8, 2004 Posted December 8, 2004 Awesome! Is the pre and post apocolyptic LA maps in progress or...you know something? ^_^
hatrus Posted December 8, 2004 Author Posted December 8, 2004 Theres are the maps I have planned. Ones with a star are decided. The Terminator: Future Battlefield* Terminator 2: Judgment Day: Cyberdyne Offices* Steel Mill* Terminator 3: Rise of the Machines: Future Battlefield 2* The Graveyard* CRS Labs (Present*) CRS Hangars (Present)* Crystal Peak City Center (Future) Other: Skynet Complex Terminator Assymbly
EvillittleJawa Posted December 9, 2004 Posted December 9, 2004 omg, this is going to be an awesome experience when this is released
MadCow1989 Posted December 10, 2004 Posted December 10, 2004 hatrus we most are in love with the motorcycle is are you going to release it in the mod or soon just a public thing
hatrus Posted December 12, 2004 Author Posted December 12, 2004 Here is one of the T-Models: This is the version with her extended plasma cannon (in the 40 watt range). The first version has her with both hands.I used the sof2 female model for parts of it but had to rebuild part of the head, legs and arm. Oh and her plasma gun arm will have a liquid moving metal shader.
Apologetic Posted December 15, 2004 Posted December 15, 2004 Ok first of all, for those who don't know Hatrus released This second, may I make a suggestion? Mabye for the weapon fx, instead of adding smoke to the, for example, Bullets to the....I can't grasp the name, any machine gun, mabye just making it invisible, because in movies/ real life, bullets can't be seen, Kinda like what DOA mod does to the mini gun here Anyway, awesome work!
Pahricida Posted December 15, 2004 Posted December 15, 2004 Is this some kind of pre- release? I pretty much like this one: http://img22.exs.cx/img22/9322/shot192.jpg
hatrus Posted December 16, 2004 Author Posted December 16, 2004 this is just a teaser for the weapons. there will be adition weapon types besides the defult ones.
hatrus Posted December 21, 2004 Author Posted December 21, 2004 Here is and example gun pack that shows what is possible with .efx files, .shaders, and modeling. the guns eject shell casings and the fire real bullets. http://pcgamemods.com/9232/http://pcgamemods.com/9232/
MadCow1989 Posted December 22, 2004 Posted December 22, 2004 when firing the handgun you hear a blaster and a gunshot at the same time
Apologetic Posted December 22, 2004 Posted December 22, 2004 The gun problem might be due to a double override, Basically you might have another mod overriding the pistl so they mix the sound fx
Thrawn42689 Posted December 22, 2004 Posted December 22, 2004 I'm pretty sure there's no such thing as a "double override," as pk3s are loaded alphabetically.
Clone L68362 Posted December 23, 2004 Posted December 23, 2004 In ForceMod 3 I have the handgun model, but the blast is like a blaster.
Apologetic Posted December 23, 2004 Posted December 23, 2004 Like I said, The hand gun and the blaster try to override eachother and you get a mixed sound...
hatrus Posted December 25, 2004 Author Posted December 25, 2004 yes thrawn is correct pk3 are loaded alphabetically from z to a.
Dilandau-Sama Posted January 9, 2005 Posted January 9, 2005 I remember seeing a picture of an Ar-Wing somewhere.... But now it seems to be gone. Any updates on that? Or maybe it was some other thread...
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