cchargin Posted March 9, 2005 Author Share Posted March 9, 2005 Probably a dumb question, but does this mean we can put new saber models into TSL as well No. Just to be mean I made sure that this version does not include replacer, so no more saber models. Of course I am kidding! Everything you could do with MDLOps in kotor 1 you can now do with kotor 2. Replacer and renamer are there and work with both kotor 1 and 2. Link to comment Share on other sites More sharing options...
Zod Posted March 9, 2005 Share Posted March 9, 2005 Lets say I have a KOTOR 1 model I made but now I want to put it into KOTOR 2. how would I do this? Link to comment Share on other sites More sharing options...
T7nowhere Posted March 9, 2005 Share Posted March 9, 2005 Originally posted by Zod Lets say I have a KOTOR 1 model I made but now I want to put it into KOTOR 2. how would I do this? Extract Mdlops and open up those text files in the same directory. After that Check This Forum Link to comment Share on other sites More sharing options...
Mav Posted March 9, 2005 Share Posted March 9, 2005 ^^^ Well, I better get to work then cchargin , thanks man awesome job, cheers Link to comment Share on other sites More sharing options...
SpaceAlex Posted March 9, 2005 Share Posted March 9, 2005 It seems that if you make K1 lightsaber work in K2 the saber blade is not displayed correctly. I found that some "planes" for the blade were missing in the converted K2 saber model. Is it suppose to be like this. I mean, is this feature not supported or is it a bug? Link to comment Share on other sites More sharing options...
RedHawke Posted March 9, 2005 Share Posted March 9, 2005 First I would like to say... bravo Cchargin! Originally posted by maverick187 Well, I better get to work then cchargin , thanks man awesome job, cheers Yup Mav, you are going to get saber requested to death from me now! Link to comment Share on other sites More sharing options...
Darkkender Posted March 9, 2005 Share Posted March 9, 2005 Originally posted by Fred Tetra Great job, Chuck! I was just telling someone about how quickly you'd figure out the model differences! BTW, for those curious individuals like me out there (I hope I'm not the only one geeky enough to want to know), what, technically, is the difference between the two binary formats? Your not the only geek who wants to know. However your probably one of 2 geeks here who can do anything with that information at this time. And yes by the way cchargin thank you very much. So how soon till we get the segan sabers released for K2 Chainz.2da I want to get the segan guardian saber ASAP. Also to everybody about to release saber models now can you guys use numbers outside of the 20's block. The reason being Jetstorm and I were about to release an Lightsaber crystal expansion pack that uses the entire 20's block. Link to comment Share on other sites More sharing options...
cchargin Posted March 9, 2005 Author Share Posted March 9, 2005 It seems that if you make K1 lightsaber work in K2 the saber blade is not displayed correctly. I found that some "planes" for the blade were missing in the converted K2 saber model. For lightsabers you have to use the replacer function in MDLOps. Since lightsaber models have animations and other wierdness you can't do the following: 1) convert kotor 1 binary to ascii model 2) convert ascii model to kotor 2 binary You have to do this: 1) Extract any kotor 2 lightsaber with Kotor Tool 2) convert kotor 1 binary to ascii model 3) use replacer to place hilt from ascii model into kotor 2 binary model Or, you can wait for the author of the model you are working with to release a kotor 2 version. Link to comment Share on other sites More sharing options...
Arlen Treesong Posted March 9, 2005 Share Posted March 9, 2005 What really needs to be done is we need the robes converted asap. I'm sick of obsidians robes. The texturing is awful, not a single robe out of their 10 even has a correct or matching contrast, most noticeably the cloaks contrast is waaayyy off. Link to comment Share on other sites More sharing options...
Shimaon Posted March 9, 2005 Share Posted March 9, 2005 Me love you long time! By the way cchargin, while working on my helmetless Mandalore mod, I found that it seemed the actual model of Mandalore is what made his armor un-unequippable. By any chance, is there something in the mdl that eludes to this? Or must it be something else just related to the model? Thanks again, Shimaon Link to comment Share on other sites More sharing options...
Keiko Posted March 9, 2005 Share Posted March 9, 2005 I bet everyone was never gonna here me say this, byt he comes DArthSMallz with some retextures! He got a paint program that supports tpc to tga! Thanks cchargin! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 9, 2005 Share Posted March 9, 2005 Originally posted by Darkkender So how soon till we get the segan sabers released for K2 Chainz.2da I want to get the segan guardian saber ASAP. Plans are in motion as we speak Keep an eye out for a WIP in the future with details.. hehe.. Link to comment Share on other sites More sharing options...
tk102 Posted March 9, 2005 Share Posted March 9, 2005 cchargin, Thank you for this contribution to the modding community. Link to comment Share on other sites More sharing options...
Shadow Blaze Posted March 9, 2005 Share Posted March 9, 2005 *Smacks head* Great now I will have to try modeling again. Gulp... But thanks cchargin maybe I can make them better this time. Great work! Link to comment Share on other sites More sharing options...
Baadu Apprent Posted March 9, 2005 Share Posted March 9, 2005 Ah I was wondering did 5.0 version have any progress on importing and exporting head model ? curious . Link to comment Share on other sites More sharing options...
Baadu Apprent Posted March 9, 2005 Share Posted March 9, 2005 Or is it possible to use the replacer , to replace the faces of the head ?IF we can't edit the head model yet ? Link to comment Share on other sites More sharing options...
SpaceAlex Posted March 10, 2005 Share Posted March 10, 2005 Originally posted by cchargin For lightsabers you have to use the replacer function in MDLOps. Since lightsaber models have animations and other wierdness you can't do the following: 1) convert kotor 1 binary to ascii model 2) convert ascii model to kotor 2 binary You have to do this: 1) Extract any kotor 2 lightsaber with Kotor Tool 2) convert kotor 1 binary to ascii model 3) use replacer to place hilt from ascii model into kotor 2 binary model Or, you can wait for the author of the model you are working with to release a kotor 2 version. Thanks. It works like a charm now. Link to comment Share on other sites More sharing options...
SpaceAlex Posted March 10, 2005 Share Posted March 10, 2005 Delete pls. Link to comment Share on other sites More sharing options...
Arlen Treesong Posted March 10, 2005 Share Posted March 10, 2005 I wonder how many years it would take for me to model the Republic Commando Suit and Helmet. http://img.kult-mag.com/photos/00/00/45/24/ME0000452470_2.jpg /drool Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 10, 2005 Share Posted March 10, 2005 New MDL Ops?!?!?!?!?! w00t!!! Now my head is stacked with mod ideas.... You are my hero cchargin. Link to comment Share on other sites More sharing options...
Drakonnen Posted March 10, 2005 Share Posted March 10, 2005 Fantastic! I remember I did a few small model changes in Neverwinter Nights. Now I really can't wait to see what I can do with this game between modeling and skinning. Link to comment Share on other sites More sharing options...
Arlen Treesong Posted March 10, 2005 Share Posted March 10, 2005 I wonder where Prime has gone, it would be awesome to see his Clone Troopers mod from Kotor1 ported to Kotor2 EDIT ------ Well Ok I imported it myself, I guess I must have misread something. I figured the ascii model was entirely different and you didn't have to just read kotor write kotor2 Link to comment Share on other sites More sharing options...
Shadow Blaze Posted March 10, 2005 Share Posted March 10, 2005 Originally posted by Arlen Treesong I wonder how many years it would take for me to model the Republic Commando Suit and Helmet. http://img.kult-mag.com/photos/00/00/45/24/ME0000452470_2.jpg /drool Well however many years it would take it would be nice to have but I am not even going to DARE try. Link to comment Share on other sites More sharing options...
envida Posted March 10, 2005 Share Posted March 10, 2005 Does anyone know the difference between the models for the xbox version and the pc version for TSL? I have had some success using some models on the xbox while others crash the game. Would be cool to find a way to use all models on the xbox too. You would think there isnt too much difference between the models. Maybe cchargin could make an option in the mdlops to make models work on the xbox? That is if you have the time for it I could send you some models from the xbox version to have a look and maybe find the difference between them. Link to comment Share on other sites More sharing options...
Hive Posted March 12, 2005 Share Posted March 12, 2005 Originally posted by Shimaon Me love you long time! By the way cchargin, while working on my helmetless Mandalore mod, I found that it seemed the actual model of Mandalore is what made his armor un-unequippable. By any chance, is there something in the mdl that eludes to this? Or must it be something else just related to the model? Thanks again, Shimaon Save your work; there's already an (unused) Mandalore model without a helmet in the game... Looks pretty good, too. Link to comment Share on other sites More sharing options...
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