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MECK Project - Enter Jabba's Palace side quest


Xavier2

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lol i just went to the part where u find out ur raven and when u take ur mask off u take the boba fett helmit off lol

 

 

and i think i have found a bug with the shadow the knife on boba's leg the shadow is really long is this a known bug and im just wasting my time or is this new?

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Chainz you're saying that people should learn how to edit .2da files well I can't because i have a Mac if someone could make a Mac version of Fred Tetra's KOTOR tool that would be kool

 

BTW: How do you get out of Jabba's palace? I think that's a bug too?

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Originally posted by Shrub91

Chainz you're saying that people should learn how to edit .2da files well I can't because i have a Mac if someone could make a Mac version of Fred Tetra's KOTOR tool that would be kool

 

BTW: How do you get out of Jabba's palace? I think that's a bug too?

Without knowing in which point you supposedly got stuck it is impossible to say...Have you tried your way around, talked to everybody, read the journals, etc?

 

Anyway:

 

You are supposed to retrieve the novaldex unit from Jabba, then talk to the lieut and decide the fate of the pilots. After you make your decision look for a bith musician near a door and get back to the dune sea.

 

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Originally posted by Mono_Giganto

I noticed the mask issue too, Xavier you should change the model variation if you ever rerelease this. I didn't realize it during my testing though, only once I tried equipping my equipable Revan's mask, and it gave me the Boba hlemet.

Thanks for pointing that Mono. I am working on a 1.1 version to fix this.

 

Is there any other problem/thing i should fix?

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Originally posted by Shrub91

Chainz you're saying that people should learn how to edit .2da files well I can't because i have a Mac if someone could make a Mac version of Fred Tetra's KOTOR tool that would be kool

 

True Shrub91. I have a mac too (and pc for modding). So you're excused ;):D hehehe

 

Not sure if you know about the mac thread we have, but if you happen to find any tips or tricks on editing be sure to post it there (and I promise to do the same)....

 

http://www.lucasforums.com/showthread.php?s=&threadid=140931

 

@Xavier2

Thanks ChaiNZ. But i am cool if you post it in pcgamemods. Just as Mono_Giganto did with the DL-18 blaster pistol.

True, but Mono was asked and it was a direct affect of the mod so...tell you what, I compromised. I still don't feel comfortable posting something (pcgamemods) that wasn't directly asked of me, so I added a link in the comments section of the Mod pointing to this thread and the download. :)

 

My server has more than enough space and bandwidth allowances (I've never reached over 7% of my allowed traffic :eek: ) so I have no problems hosting it :)

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Originally posted by Xavier2

Thanks for pointing that Mono. I am working on a 1.1 version to fix this.

 

Is there any other problem/thing i should fix?

 

wow ur saying i actually found a bug? wow i feel smart again(j/k)

 

but anyway i havent found anything else except the shadow of the knife on boba's ankle is a little too long is this a known bug?

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I have found a small problem, (no it's not technical or anything like that) when I am in Jabba's Chamber and he gets his Bounty Hunters too gut my throat with a rusty blunted knife (just an expression ;) ) I can't win :( , I keep dying and only manage to kill one or two sometimes three Bounty Hunters. Now there are two possible reasons for this:

 

1) This particular bit is too hard

or

2) I suck and deserve to be gutted with a fish knife.

 

Is there any trick way of killing them?

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Originally posted by sith_master2000

I have found a small problem, (no it's not technical or anything like that) when I am in Jabba's Chamber and he gets his Bounty Hunters too gut my throat with a rusty blunted knife (just an expression ;) ) I can't win :( , I keep dying and only manage to kill one or two sometimes three Bounty Hunters. Now there are two possible reasons for this:

 

1) This particular bit is too hard

or

2) I suck and deserve to be gutted with a fish knife.

 

Is there any trick way of killing them?

I know what you mean, lol. Imagine the hell i went trhough to test the mod.:D

 

From the Readme:

 

"You won't need to be overpowered to finish the quest. Level 12 should be enough. Nevertheless a lot of combat tatics will be needed to survive this."

 

By combat tatics i meant use pause combat, steams and shields frequently. Pay a lot of attention to all your party health level. And choose carefully the position of your party in battle and which enemies will you take down first. If you let powerfull enemies to the end they will likely tear you apart.

 

"Choose your party wisely. They all have strong assets that could be usefull during combat."

 

By choose your party wisely i meant combine them well. i.e. One tatic that always work for me is to have Juhani and Canderous. While Canderous is hiding in one of the corners, Juhani uses force jump over and over across the room attacking two enemies. That way she is harder to hit and her blows are more powerfull.

 

Good luck:D

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Originally posted by Xavier2

I know what you mean, lol. Imagine the hell i went trhough to test the mod.:D

 

From the Readme:

 

"You won't need to be overpowered to finish the quest. Level 12 should be enough. Nevertheless a lot of combat tatics will be needed to survive this."

 

By combat tatics i meant use pause combat, steams and shields frequently. Pay a lot of attention to all your party health level. And choose carefully the position of your party in battle and which enemies will you take down first. If you let powerfull enemies to the end they will likely tear you apart.

 

"Choose your party wisely. They all have strong assets that could be usefull during combat."

 

By choose your party wisely i meant combine them well. i.e. One tatic that always work for me is to have Juhani and Canderous. While Canderous is hiding in one of the corners, Juhani uses force jump over and over across the room attacking two enemies. That way she is harder to hit and her blows are more powerfull.

 

Good luck:D

Well thanks for the tips, I'll have to test these tactics out later today ;) .

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Originally posted by Darkkender

Hey Xavier2 Are you aware that the Boba helmet Has a conflict with the model files and image file with the stormtrooper helmet. Both use the

i_mask_099.mdl,

i_mask_099.mdx,

& ii_mask_099.tga files

Thanks for pointing that out Darkkender.

 

That is too bad. I think both were made before we started to pay attention to compatibility issues.

 

Besides, Boba models were finished long before finishing the side quest part of the mod.

 

When i released the pack i had been working with areas, dialogs, scripts and such and just didn't noticed any incompatibilities with appearance files...

 

Could someone help Hex editing Boba Helmet to anything bellow i_mask_090, so we could make sort of another patch? I am so busy working on something else...;)

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Originally posted by Darkkender

Hey X2 do you want me to go ahead and post the patch on pcgamemods or email it to you first. I chose to rename it model type 80.

Whatever you're happy with Darkkender. If you don't mind releasing it i would also ask you to add the compatible appearance.2da ChaiNZ kindly edited for us.

 

Just name it patch v1.1 , so ppl can keep track of it and it would be fine.

 

Thanks for the help you're da 'man'

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I'll double check that with the clonetroopers. By the way do you want me to include the updated DL-18 with the patched version Mono?

 

 

*edit*

 

You were right Mono about the helmet I changed it to 86 which does not conflict with any of the mods in my various modding directories. Also I have gone ahead and included the updated DL-18 as Xavier2 had promised it in the v1.1 patch wich I am releasing to pcgamemods shortly.

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