sketch42 Posted March 7, 2005 Share Posted March 7, 2005 Darth333 thank you for making this... but just one question though.. well maybe more than one when i open a git file it shows a few things for orientation http://www.imagemonster.org/getimg/gitfile.gif one is for x orientation and one for Y Orientation... but your armband only shows one field for orientation is this x or y ... and if its for just one can you make it where itll show you both? Link to comment Share on other sites More sharing options...
Darth333 Posted March 7, 2005 Author Share Posted March 7, 2005 My armband will give you the XOrientation. I never really bothered with the YOrientation as this value rarely changes when you look at the exiting .git files...and honestly, I don't really know what it visually changes in the game, especially for creatures Perhaps someone who has played with this value can tell us... Link to comment Share on other sites More sharing options...
sketch42 Posted March 8, 2005 Share Posted March 8, 2005 does the position you get work with the direction you are facing when you activate the armband? Link to comment Share on other sites More sharing options...
Darth333 Posted March 8, 2005 Author Share Posted March 8, 2005 Originally posted by sketch42 does the position you get work with the direction you are facing when you activate the armband? Yes, the relevant extract of the code is: float GetOrientation= GetFacing(OBJECT_SELF); Link to comment Share on other sites More sharing options...
Darth333 Posted March 9, 2005 Author Share Posted March 9, 2005 New version uploaded! v. 2.0.2 The script has been modified to convert degrees in radians so that you will now be able to get the bearing in the output and not just the orientation in degrees. This will facilitate the positioning of placeables in the .git file. Sample output: Beginning whereami output: Module: 601dan > 365.64645 > 138.08188 > 6.70874 > Orientation: 106.80502 > Bearing: 1.86410 End of whereami output Download link is in the first post (or just click the banner at the top of these forums). Link to comment Share on other sites More sharing options...
Darkkender Posted March 9, 2005 Share Posted March 9, 2005 Thank you for this Darth333. It is always nice to see add on features to even the mildest of modding tools. Link to comment Share on other sites More sharing options...
RedHawke Posted March 9, 2005 Share Posted March 9, 2005 Sweet, thanks Darth333! This should make Module making much easier. Link to comment Share on other sites More sharing options...
sketch42 Posted March 12, 2005 Share Posted March 12, 2005 is it possible to get the armband to display the last script fired?? please say yes........ please say yes.......... please say yes Link to comment Share on other sites More sharing options...
Darth333 Posted March 12, 2005 Author Share Posted March 12, 2005 Originally posted by sketch42 is it possible to get the armband to display the last script fired?? please say yes........ please say yes.......... please say yes There is no way to display a script "as is" but you can insert debugging functions in your script (you don't need the armband for this). Check this thread: http://www.lucasforums.com/showthread.php?s=&threadid=125847 Link to comment Share on other sites More sharing options...
tk102 Posted April 25, 2005 Share Posted April 25, 2005 Hello, With the permission of Darth333, I've updated this armband's dialog. It will now also tell you the tag and distance of the nearest Creature, Placeable, Trigger, Waypoint, and Door. You can then choose to force open the nearest door. These appear in normal dialog, not in the Feedback screen. (To make them appear in the feedback screen, uncomment the commented sections in d3_getloc.nss and recompile.) Link to comment Share on other sites More sharing options...
Darth333 Posted April 25, 2005 Author Share Posted April 25, 2005 Thanks for that useful update and for uploading it at SWK.com (edit: and for changing the title of this thread ) Now I've got to find some time to use the armband Link to comment Share on other sites More sharing options...
Mav Posted April 26, 2005 Share Posted April 26, 2005 I for one think that this is a really useful edit for an already fantastic mod, great job tk102 and Darth333 Link to comment Share on other sites More sharing options...
Keiko Posted April 27, 2005 Share Posted April 27, 2005 Yeah thanks guys! (Guy) And Darth333 (girl) Link to comment Share on other sites More sharing options...
tk102 Posted May 9, 2005 Share Posted May 9, 2005 An infuriated T7Nowhere informed me of an issue with v2.0.3's Orientation/Bearing readout. Steam spouted from his ears as he explained that these readings seemed to be affected by the initiation of the extended dialog. As a workaround, I've updated the scripts so that nearest objects are written immediately to the Feedback screen. I've also added instructions on how to install this mod without any dialog at all. (This latter method quenched T7Nowhere's fiery wroth.) Link to comment Share on other sites More sharing options...
Darkkender Posted May 9, 2005 Share Posted May 9, 2005 Originally posted by tk102 An infuriated T7Nowhere informed me of an issue with v2.0.3's Orientation/Bearing readout. Steam spouted from his ears as he explained that these readings seemed to be affected by the initiation of the extended dialog. As a workaround, I've updated the scripts so that nearest objects are written immediately to the Feedback screen. I've also added instructions on how to install this mod without any dialog at all. (This latter method quenched T7Nowhere's fiery wroth.) wroth? Do you mean wrath? Thank you for the fix though TK. I would think it might be hard seeing steam come out of T7's ears with that helmet on though. By the way has anybody noticed how T7 looks like Mandalore? Edit tk102: Um Yes, wrath. T7 scared my noun into an adjective. Link to comment Share on other sites More sharing options...
Keiko Posted May 9, 2005 Share Posted May 9, 2005 Man, there has been so many good modz out there, and this one deservies a 10!!!! Link to comment Share on other sites More sharing options...
Darth333 Posted August 2, 2005 Author Share Posted August 2, 2005 The armband has been updated to fix a bug that would prevent the bearing and orientation to display correctly (more details in this thread: http://www.lucasforums.com/showthread.php?t=150339 ) I just fusionned the script that gets the coordinates and the script that fires the .dlg together. Download: http://www.starwarsknights.com/tools.php#ae Link to comment Share on other sites More sharing options...
tk102 Posted August 2, 2005 Share Posted August 2, 2005 What a simple fix! Link to comment Share on other sites More sharing options...
T7nowhere Posted August 2, 2005 Share Posted August 2, 2005 Thanks Link to comment Share on other sites More sharing options...
The Source Posted August 2, 2005 Share Posted August 2, 2005 When I created 'DAP: I', I drew out levels, and set up coordinates. The Whereami Armband works like a charm. Thanks Darth333Lady. Yes! I did not know this existed untill I saw the thread.. lol... I am so slow some times... lol... All hail Darth333 the queen. Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted August 3, 2005 Share Posted August 3, 2005 Kudos Darth333... Link to comment Share on other sites More sharing options...
The Source Posted October 6, 2005 Share Posted October 6, 2005 I don't know if someone has mentioned this, but when I use the "Where Am I Band', my character records the orientation or bearing from the oposite direction. I was wondering if this was fixed, or if this is something new? Either way! I still think this is one of the coolest utilities made! Link to comment Share on other sites More sharing options...
Darth333 Posted October 6, 2005 Author Share Posted October 6, 2005 Are you using the last version? (v. 2.0.5) It should give you the direction in which your pc is facing. Otherwise, I'll double check it but it works fine for me. Link to comment Share on other sites More sharing options...
The Source Posted December 28, 2005 Share Posted December 28, 2005 I checked your first post of this thread, and I didn't see any indication. Is there a 'Whereami' band for KotOR I? Link to comment Share on other sites More sharing options...
Darth333 Posted December 28, 2005 Author Share Posted December 28, 2005 No but I can make one Check back tomorrow! Link to comment Share on other sites More sharing options...
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