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USM Released!!!


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  • 2 weeks later...
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Hi there, i tried out the USM and thought it was pretty good, it added more content and a bit more storyline to TSL (like people have their own lightsabers, and you can pick them up) but the one thing i didnt like was that vrooks lightsaber changed from green to blue, and also that kavars lightsabers were blue and yellow, not blue and blue. Is there anyway i can change this? i also want their lightsabers to be in the game, just a different colour.

 

If not then can i just deleate them from my overide and have their original lightsabers?

 

Many thanks

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This mod is so awesome, I love it. The only bad thing is that you can't use viridian and aqua and I think orange on most if not all of the lightsabers.

 

Also, if you will make an expansion pack or an update containing more lightsabers (please?) , I suggest using this site, http://www.thelightsaber.com/IndexFolder/index2.htm

 

Sorry if this was the wrong place to ask for it, but I didn't feel like making two separate posts.

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Hi there, i tried out the USM and thought it was pretty good, it added more content and a bit more storyline to TSL (like people have their own lightsabers, and you can pick them up) but the one thing i didnt like was that vrooks lightsaber changed from green to blue, and also that kavars lightsabers were blue and yellow, not blue and blue. Is there anyway i can change this? i also want their lightsabers to be in the game, just a different colour.

 

If not then can i just deleate them from my overide and have their original lightsabers?

 

Many thanks

 

You might want to reinstall the mod Kavar should have 2 blue Lightsabers. Vrook's Lightsaber changing to a blue one was a decision made by Seprithro. I personally don't see a problem with it, but if you want it to be green you can change the blade color yourself with MDLOps.

 

@DarthAragorn, There are no plans of expanding the mod with more lightsabers. We pretty much filled all available space anyway. As for the other blade colors you mentioned you could always use MDLOps to change the blade color of one of the sabers you like to use alot.

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You might want to reinstall the mod Kavar should have 2 blue Lightsabers.

Really? Kavar originally had a blue and a orange with my installation. Of course I changed so it was a blue and a green like a traditional Jedi.

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Im no good at all this modding stuff, not like you clever guys :(

 

i'll just stick with the Vrook blue lightsaber, its actually growing on me, and i'll reinstall and try the Kavar 2 blue lightsabers again.

 

Playing through again it really does hit you how little lightsabers there are on the game, and how the USM covers that so well, so nice one guys, job done well.

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I've seen messages in this thread and in the TSL Holowan Plugin thread saying they have both USM and the plugin installed. I'd like to do the same thing, but before throwing the USM mod into the override directory, I checked to see if there were any duplicated files, and found that there are 7 files with the same filenames but different file sizes (with two additional files being exactly the same) between the two packages, and I'd like to know how to integrate the two without messing anything up for either.

 

The common files are as follows:

Source          Filename        Filesize  Date       Time
=============== =============== ========= ========== =====
Holowan Plugin: 650jedi.dlg       567,030 07/09/2005 09:30
USM Release:    650jedi.dlg       566,844 04/25/2005 22:55

Holowan Plugin: 904kreia.dlg      560,208 03/13/2005 22:40
USM Release:    904kreia.dlg      561,360 03/28/2005 19:30

Holowan Plugin: atton.dlg         991,623 07/09/2005 09:37
USM Release:    atton.dlg         991,640 06/03/2005 16:59

Holowan Plugin: baseitems.2da      19,147 05/19/2005 19:48
USM Release:    baseitems.2da      18,688 04/03/2005 18:11

Holowan Plugin: handmaiden.dlg  1,445,764 07/09/2005 10:16
USM Release:    handmaiden.dlg  1,445,749 06/03/2005 20:43

Holowan Plugin: k_enter_601.ncs       177 07/09/2005 09:21
USM Release:    k_enter_601.ncs       142 03/29/2005 07:31

Holowan Plugin: upcrystals.2da     15,090 07/09/2005 23:32
USM Release:    upcrystals.2da     15,011 05/21/2005 08:58

I know that the file sizes are only indicators that the files are different; it might mean that one has data that the other has and vice versa.

 

So, how would I go about reconciling the differences between these files (especially the dialogs and scripts -- the .2da's are probaby easier to reconsile, although doing so may also be beyond my modding abilities at this point)?

 

Thanks in advance! :)

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Trikshot,

 

I believe the Holowan Plugin files are already compatable with the USM...

 

From the Holowan Plugin Thread: First Post

Compatibilities:

 

The "TSL Holowan Plugin" is compatible with "The USM" simply install the "USM" mod prior to The "TSL Holowan Plugin" and overwrite all of the files it prompts you too. Do not install the Plugin first and then overwrite it's files with those from other mods.

Since you have a list of the duplicate files, then by simply keeping the Plugin files you should be good to go.

 

I hope this helps! :D

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Looks like Redhawke beat me to it.

 

Have you read the readme for the [TSL]Holowan Plugin? If so you will have read that you need to install the USM first followed by the Plugin as I designed the Plugin to be 100% USM compatible. Also in the Plugin I state that it is okey to overwrite all files that you are prompted for that are in the USM. The reason is I have already pre-merged all of the above listed files that you have listed above.

 

I'm just getting faster in my old age, or my typing skills have improved! :lol: -RH

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  • 2 weeks later...

Hm, I think I must have a bug.

 

The dialouge options with both the Handmaiden and Mira weren't quite right; I skipped right past the Handmaiden's original saber and only had the option for her to make the duplicate.

 

Then once I've trained Mira, I *see* the dialouge option to make her lightsaber, but the scene itself doesn't happen, it just sorta "skips" and I get a flash of a cutscene that's over before I can get a clear picture of what I'm looking at. Then the option is never available again.

 

I've re-installed the mod, thinking maybe I had a bad file, and loaded an earlier save, but no go.

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Dear USM Creators,

I am pleading with you because I have reached the very edge of my sanity. In trying to get the Mod to work I have had to DL it twice and uninstall and reinstall too many times to count. And it's still not working. I've followed the instructions very carefully, I've put all of the files marked for the Override in but it's still creating sub-folders. It looks like this...

 

1. Override 2. USM released 3. Override

 

I know it's wrong but I can't seem to fix it. And the game won't spawn Kreia's walking stick. Please help me.

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just open up that second override folder #3 and do a CTRL+A, Then CTRL+C. Back out to your main directory for TSL and open up the main override folder once open hit CTRL+V. That will copy the contents of the usm override folder into your main override folder. Once you do that go back to your #2 USM released folder and delete it and it will delete it and the contents (namely #3)

 

don't know for sure but it just sounds like your unzipping to the TSL directory instead of just making a folder on the desktop and unzipping to it. That's how I did it. Then went into that folder on my desktop I made and copied the contents of the new override folder to my own. (remember to download T7's update fixes as well; last time I checked the original 1st post there were one or two for Bao)

 

Hope that helps a bit, ;)

:ben:

General Kenobi

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  • 1 month later...

Well... I've been playing through this mod, and everything seems to be working fine, until I get to the third map on Telos, then the game won't load and it crashes. I don't know if this is a problem with this mod or if my computer's screwed up, or whatever, but if anybody else has had this problem, could they tell me how they fixed it? Thanks.

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I was wondering if there is some bug with the 'force camouflage' feat? Mira just got it through the USM training dialogue, but it doesn't work (no stealth option unless she's wearing a belt). I noticed the same thing in K1 when I gave it to a recruit I'm working on. Is it just me? If not, has anyone found a workaround?

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  • 2 weeks later...

I've downloaded USM, and I'm experiencing problems. I can chose the dialogue options to make sabers, and I can train my apprentices, but the saber dialogues has no effect. It doesn't matter if I tell them what color to use, or if I let them chose for themselves, they just get untalkable for about 20 seconds after the dialogue, and then nothing happens. I don't get a saber or anything. I tested starting a new game, and Kreia didn't bring a saber either. Anyone know what to do?

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I've downloaded USM, and I'm experiencing problems. I can chose the dialogue options to make sabers, and I can train my apprentices, but the saber dialogues has no effect. It doesn't matter if I tell them what color to use, or if I let them chose for themselves, they just get untalkable for about 20 seconds after the dialogue, and then nothing happens. I don't get a saber or anything. I tested starting a new game, and Kreia didn't bring a saber either. Anyone know what to do?

Hey Gasha.. seeing as Kreia doesn't have her saber from the get go makes me want to think there's a directory or pecking order problem...

 

Make sure that you don't put the USM files in sub-folders of your override folder... you could unbeknowst have another mod file load over it since the "U" in USM makes those files tend to load last (alphabetically)...

 

Also, make sure that you extracted the game files from the .rar.. yeah, I know it sounds 'elementary' but we have to make sure... you'd be surprised on how may people don't realize you need to extract the archive ;)

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Thanks for the response! I'm in school right now, so I cannot check if I've done what you said, but I don't think that I've done that wrong. I've just extracted the files, then copied all files in the folder to my override directory. So if it was subfolders in the download, then I have placed subfolders in the override. Also, I have high level force powers mod installed, can that be the problem?

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Thanks for the response! I'm in school right now, so I cannot check if I've done what you said, but I don't think that I've done that wrong. I've just extracted the files, then copied all files in the folder to my override directory. So if it was subfolders in the download, then I have placed subfolders in the override. Also, I have high level force powers mod installed, can that be the problem?

Hmm.. nope, you're right .. that sounds correct (I'm assuming you used the files in the "override" folder within the archive)...

 

As far as I know, stoffe's HLFP should be compatible since the USM doesn't alter the spells.2da.. I seriously doubt stoffe's mod is the culprit (since I'm a user of the mod as well ;) )

 

Have you installed the patches for the USM located in post #1? It may not affect the problem you're having, but you never know ;) Especially if you're using other mods besides stoffe's..

 

Also keep in mind this mod was made before the TSLPatcher came into existence... since the USM contains upcrystals.2da & baseitems.2da.. any mod that was installed before the USM and wasn't on the compatible list may be fubared :(

 

Best bet is to install the USM first.. then install the other mods (that uses the TSLPatcher) since they will auto-correct themselves... there's also a link in my signature pointing to the current non-TSLPatcher mods compatible with the USM (in this case, use the USM's files to overwrite)....

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