Darth333 Posted February 27, 2006 Share Posted February 27, 2006 The codes correspond to the names of the .uti files. You can also use KSE to add them to your inventory: http://www.starwarsknights.com/tools.php Link to comment Share on other sites More sharing options...
Swinneh Posted March 12, 2006 Share Posted March 12, 2006 Hi there, i tried out the USM and thought it was pretty good, it added more content and a bit more storyline to TSL (like people have their own lightsabers, and you can pick them up) but the one thing i didnt like was that vrooks lightsaber changed from green to blue, and also that kavars lightsabers were blue and yellow, not blue and blue. Is there anyway i can change this? i also want their lightsabers to be in the game, just a different colour. If not then can i just deleate them from my overide and have their original lightsabers? Many thanks Link to comment Share on other sites More sharing options...
DarthAragorn Posted March 13, 2006 Share Posted March 13, 2006 This mod is so awesome, I love it. The only bad thing is that you can't use viridian and aqua and I think orange on most if not all of the lightsabers. Also, if you will make an expansion pack or an update containing more lightsabers (please?) , I suggest using this site, http://www.thelightsaber.com/IndexFolder/index2.htm Sorry if this was the wrong place to ask for it, but I didn't feel like making two separate posts. Link to comment Share on other sites More sharing options...
T7nowhere Posted March 13, 2006 Author Share Posted March 13, 2006 Hi there, i tried out the USM and thought it was pretty good, it added more content and a bit more storyline to TSL (like people have their own lightsabers, and you can pick them up) but the one thing i didnt like was that vrooks lightsaber changed from green to blue, and also that kavars lightsabers were blue and yellow, not blue and blue. Is there anyway i can change this? i also want their lightsabers to be in the game, just a different colour. If not then can i just deleate them from my overide and have their original lightsabers? Many thanks You might want to reinstall the mod Kavar should have 2 blue Lightsabers. Vrook's Lightsaber changing to a blue one was a decision made by Seprithro. I personally don't see a problem with it, but if you want it to be green you can change the blade color yourself with MDLOps. @DarthAragorn, There are no plans of expanding the mod with more lightsabers. We pretty much filled all available space anyway. As for the other blade colors you mentioned you could always use MDLOps to change the blade color of one of the sabers you like to use alot. Link to comment Share on other sites More sharing options...
Shem Posted March 13, 2006 Share Posted March 13, 2006 You might want to reinstall the mod Kavar should have 2 blue Lightsabers. Really? Kavar originally had a blue and a orange with my installation. Of course I changed so it was a blue and a green like a traditional Jedi. Link to comment Share on other sites More sharing options...
Swinneh Posted March 15, 2006 Share Posted March 15, 2006 Im no good at all this modding stuff, not like you clever guys i'll just stick with the Vrook blue lightsaber, its actually growing on me, and i'll reinstall and try the Kavar 2 blue lightsabers again. Playing through again it really does hit you how little lightsabers there are on the game, and how the USM covers that so well, so nice one guys, job done well. Link to comment Share on other sites More sharing options...
Trikshot Posted March 15, 2006 Share Posted March 15, 2006 I've seen messages in this thread and in the TSL Holowan Plugin thread saying they have both USM and the plugin installed. I'd like to do the same thing, but before throwing the USM mod into the override directory, I checked to see if there were any duplicated files, and found that there are 7 files with the same filenames but different file sizes (with two additional files being exactly the same) between the two packages, and I'd like to know how to integrate the two without messing anything up for either. The common files are as follows: Source Filename Filesize Date Time =============== =============== ========= ========== ===== Holowan Plugin: 650jedi.dlg 567,030 07/09/2005 09:30 USM Release: 650jedi.dlg 566,844 04/25/2005 22:55 Holowan Plugin: 904kreia.dlg 560,208 03/13/2005 22:40 USM Release: 904kreia.dlg 561,360 03/28/2005 19:30 Holowan Plugin: atton.dlg 991,623 07/09/2005 09:37 USM Release: atton.dlg 991,640 06/03/2005 16:59 Holowan Plugin: baseitems.2da 19,147 05/19/2005 19:48 USM Release: baseitems.2da 18,688 04/03/2005 18:11 Holowan Plugin: handmaiden.dlg 1,445,764 07/09/2005 10:16 USM Release: handmaiden.dlg 1,445,749 06/03/2005 20:43 Holowan Plugin: k_enter_601.ncs 177 07/09/2005 09:21 USM Release: k_enter_601.ncs 142 03/29/2005 07:31 Holowan Plugin: upcrystals.2da 15,090 07/09/2005 23:32 USM Release: upcrystals.2da 15,011 05/21/2005 08:58 I know that the file sizes are only indicators that the files are different; it might mean that one has data that the other has and vice versa. So, how would I go about reconciling the differences between these files (especially the dialogs and scripts -- the .2da's are probaby easier to reconsile, although doing so may also be beyond my modding abilities at this point)? Thanks in advance! Link to comment Share on other sites More sharing options...
RedHawke Posted March 16, 2006 Share Posted March 16, 2006 Trikshot, I believe the Holowan Plugin files are already compatable with the USM... From the Holowan Plugin Thread: First Post Compatibilities: The "TSL Holowan Plugin" is compatible with "The USM" simply install the "USM" mod prior to The "TSL Holowan Plugin" and overwrite all of the files it prompts you too. Do not install the Plugin first and then overwrite it's files with those from other mods. Since you have a list of the duplicate files, then by simply keeping the Plugin files you should be good to go. I hope this helps! Link to comment Share on other sites More sharing options...
Darkkender Posted March 16, 2006 Share Posted March 16, 2006 Looks like Redhawke beat me to it. Have you read the readme for the [TSL]Holowan Plugin? If so you will have read that you need to install the USM first followed by the Plugin as I designed the Plugin to be 100% USM compatible. Also in the Plugin I state that it is okey to overwrite all files that you are prompted for that are in the USM. The reason is I have already pre-merged all of the above listed files that you have listed above. I'm just getting faster in my old age, or my typing skills have improved! -RH Link to comment Share on other sites More sharing options...
Trikshot Posted March 16, 2006 Share Posted March 16, 2006 Ugh, I read the readme and the credits(es -- hehe) and somehow missed that bit. Thanks for the info! Now I can give Kreia her walking stick. Link to comment Share on other sites More sharing options...
DarkSpiral Posted March 24, 2006 Share Posted March 24, 2006 Hm, I think I must have a bug. The dialouge options with both the Handmaiden and Mira weren't quite right; I skipped right past the Handmaiden's original saber and only had the option for her to make the duplicate. Then once I've trained Mira, I *see* the dialouge option to make her lightsaber, but the scene itself doesn't happen, it just sorta "skips" and I get a flash of a cutscene that's over before I can get a clear picture of what I'm looking at. Then the option is never available again. I've re-installed the mod, thinking maybe I had a bad file, and loaded an earlier save, but no go. Link to comment Share on other sites More sharing options...
SilverSentinal2 Posted March 26, 2006 Share Posted March 26, 2006 Dear USM Creators, I am pleading with you because I have reached the very edge of my sanity. In trying to get the Mod to work I have had to DL it twice and uninstall and reinstall too many times to count. And it's still not working. I've followed the instructions very carefully, I've put all of the files marked for the Override in but it's still creating sub-folders. It looks like this... 1. Override 2. USM released 3. Override I know it's wrong but I can't seem to fix it. And the game won't spawn Kreia's walking stick. Please help me. Link to comment Share on other sites More sharing options...
General Kenobi Posted March 26, 2006 Share Posted March 26, 2006 just open up that second override folder #3 and do a CTRL+A, Then CTRL+C. Back out to your main directory for TSL and open up the main override folder once open hit CTRL+V. That will copy the contents of the usm override folder into your main override folder. Once you do that go back to your #2 USM released folder and delete it and it will delete it and the contents (namely #3) don't know for sure but it just sounds like your unzipping to the TSL directory instead of just making a folder on the desktop and unzipping to it. That's how I did it. Then went into that folder on my desktop I made and copied the contents of the new override folder to my own. (remember to download T7's update fixes as well; last time I checked the original 1st post there were one or two for Bao) Hope that helps a bit, General Kenobi Link to comment Share on other sites More sharing options...
SilverSentinal2 Posted March 26, 2006 Share Posted March 26, 2006 Thanks so much for helping me! Link to comment Share on other sites More sharing options...
General Kenobi Posted March 26, 2006 Share Posted March 26, 2006 Sure We all gots to help where we can. Link to comment Share on other sites More sharing options...
DarkSpiral Posted March 27, 2006 Share Posted March 27, 2006 You might also want to check your unzip programs setttings. Mine is always set to the default of "Extract with full path", which creates subfolders inside the directory I've specified. I have to manually uncheck the option every time. Link to comment Share on other sites More sharing options...
Stevious Posted April 29, 2006 Share Posted April 29, 2006 Well... I've been playing through this mod, and everything seems to be working fine, until I get to the third map on Telos, then the game won't load and it crashes. I don't know if this is a problem with this mod or if my computer's screwed up, or whatever, but if anybody else has had this problem, could they tell me how they fixed it? Thanks. Link to comment Share on other sites More sharing options...
Stevious Posted May 1, 2006 Share Posted May 1, 2006 Well, I think I fixed it myself, whatever it was... Link to comment Share on other sites More sharing options...
jimbo32 Posted May 2, 2006 Share Posted May 2, 2006 I was wondering if there is some bug with the 'force camouflage' feat? Mira just got it through the USM training dialogue, but it doesn't work (no stealth option unless she's wearing a belt). I noticed the same thing in K1 when I gave it to a recruit I'm working on. Is it just me? If not, has anyone found a workaround? Link to comment Share on other sites More sharing options...
LenaMarieD Posted May 3, 2006 Share Posted May 3, 2006 I hate random loot myself, im level 40 and all i find still are padawan stuff :/ Link to comment Share on other sites More sharing options...
woogiee Posted May 7, 2006 Share Posted May 7, 2006 downloaded this mod yesterday and im about 7 hours into my first playthrough with it and absolutely love it. my favorite mod for KOTOR II so far, kudos to those involved in making Link to comment Share on other sites More sharing options...
Gasha Posted May 15, 2006 Share Posted May 15, 2006 I've downloaded USM, and I'm experiencing problems. I can chose the dialogue options to make sabers, and I can train my apprentices, but the saber dialogues has no effect. It doesn't matter if I tell them what color to use, or if I let them chose for themselves, they just get untalkable for about 20 seconds after the dialogue, and then nothing happens. I don't get a saber or anything. I tested starting a new game, and Kreia didn't bring a saber either. Anyone know what to do? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 15, 2006 Share Posted May 15, 2006 I've downloaded USM, and I'm experiencing problems. I can chose the dialogue options to make sabers, and I can train my apprentices, but the saber dialogues has no effect. It doesn't matter if I tell them what color to use, or if I let them chose for themselves, they just get untalkable for about 20 seconds after the dialogue, and then nothing happens. I don't get a saber or anything. I tested starting a new game, and Kreia didn't bring a saber either. Anyone know what to do? Hey Gasha.. seeing as Kreia doesn't have her saber from the get go makes me want to think there's a directory or pecking order problem... Make sure that you don't put the USM files in sub-folders of your override folder... you could unbeknowst have another mod file load over it since the "U" in USM makes those files tend to load last (alphabetically)... Also, make sure that you extracted the game files from the .rar.. yeah, I know it sounds 'elementary' but we have to make sure... you'd be surprised on how may people don't realize you need to extract the archive Link to comment Share on other sites More sharing options...
Gasha Posted May 16, 2006 Share Posted May 16, 2006 Thanks for the response! I'm in school right now, so I cannot check if I've done what you said, but I don't think that I've done that wrong. I've just extracted the files, then copied all files in the folder to my override directory. So if it was subfolders in the download, then I have placed subfolders in the override. Also, I have high level force powers mod installed, can that be the problem? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 16, 2006 Share Posted May 16, 2006 Thanks for the response! I'm in school right now, so I cannot check if I've done what you said, but I don't think that I've done that wrong. I've just extracted the files, then copied all files in the folder to my override directory. So if it was subfolders in the download, then I have placed subfolders in the override. Also, I have high level force powers mod installed, can that be the problem? Hmm.. nope, you're right .. that sounds correct (I'm assuming you used the files in the "override" folder within the archive)... As far as I know, stoffe's HLFP should be compatible since the USM doesn't alter the spells.2da.. I seriously doubt stoffe's mod is the culprit (since I'm a user of the mod as well ) Have you installed the patches for the USM located in post #1? It may not affect the problem you're having, but you never know Especially if you're using other mods besides stoffe's.. Also keep in mind this mod was made before the TSLPatcher came into existence... since the USM contains upcrystals.2da & baseitems.2da.. any mod that was installed before the USM and wasn't on the compatible list may be fubared Best bet is to install the USM first.. then install the other mods (that uses the TSLPatcher) since they will auto-correct themselves... there's also a link in my signature pointing to the current non-TSLPatcher mods compatible with the USM (in this case, use the USM's files to overwrite).... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.