EnderWiggin Posted July 13, 2006 Share Posted July 13, 2006 In my current game, I've reached level 23 or 24 and still have only found Roccarian, padawan, and segean saber hilts. I am not sure if this is bad luck or if something is conflicting with the mod, though that seems unlikely as nothing had to overwrite anything when I placed a few other mods in my override folder as well. I am using the High Level Force Powers, start with lightsaber, sith assassins with lightsabers, and the combat arena mods on top of USM. Additionally, I can't make the breakaway saber either strangely as the HK assembly console doesn't give me the option to make the saber (I have 20+ for security) And on a final note, what's going on with PCgamemods.com? Sounds like it's just the random loot script... it does that to me sometimes too. Doubtful that there's a conflict, as all of Stoffe's mods use the TSL patcher as do some others... and most modders make their mods compatible to the very popular mods like the USM. I dunno why you can't make the breakaway saber, that's odd. And PCGameMods is down. _EW_ Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted July 13, 2006 Share Posted July 13, 2006 More than likely it's the random loot script (as EW stated).. happens to me alot as well and I helped on the project, hehehe... As for the BA-122 Saber... do you have the blueprints? Other than the security skill, you'll need to have the blueprints in your inventory... The blueprints are (were) located in: The Underground Military Base on Telos' Surface If you didn't get them then.. you'll need to use cheat codes to give yourself the blueprints. Also, you can only make one set of the BA-122 sabers, so choose your color wisely Link to comment Share on other sites More sharing options...
LazyAmerican Posted July 13, 2006 Share Posted July 13, 2006 Yes I have the blueprints....I even remember making this saber a while back but since then I've reformatted my comp like 3 times heh. But alas I think I am permanetly screwed in my recent file anyways....it's glitched inside the cave on Korriban where you go through all those trials. After I've killed everyone and move to the end, all the doors are still locked. Bah this game has even more glitches for the PC, but at least the load times are 100x faster. Link to comment Share on other sites More sharing options...
Dirtnose Posted July 21, 2006 Share Posted July 21, 2006 im in love with this lol Link to comment Share on other sites More sharing options...
tygaran Posted July 22, 2006 Share Posted July 22, 2006 This is a cool mod, but I'm still having a problem getting Mira to construct her own lightsaber. I know enough to get into exploring the dialogs and scripts. I Can see that the option should become available once her custom global "saber_built_mira" becomes "1" However, for the life of me I cant find WHERE the variable is first set to "1". Looking at the Atton and Handmaiden scripts, I can see their "saber_built" globals are set when they become their jedi class. However, Mira becomes a Jedi is a separate, Nar-Shadda, dialog file. This dialog does not seem to be updated in the USM_Released file I've downloaded. Am I just missing the conversation tree option which sets this? Or is this a real bug?? [EDIT] Ah-ha! Looks like I found it...after going through the mira.dlg line by line. There's an extra dialog option for a "post jedi, pre-saber" state. It is only looking for her as a Jedi Sentinel, and since I have SuperSquall's prestige padawan's mod installed, Mira jumps straight to a prestige class, and is not a Sentinel. OK then. Time for a minor tweek. I suppose I aught to do more thorough investigations before posting. I think this is the third time I've answered my own question in various modding areas. [suggestion] Might be cleaner to just grab the miratch.dlg from the 301NAR.MOD and set the variable when she becomes a Jedi; same basic timing as the other padawans. Link to comment Share on other sites More sharing options...
RaptorTank4 Posted July 26, 2006 Share Posted July 26, 2006 Hey, I downloaded this mod and it's .rar file type, I had no clue what this was so I goolgled it and found out it's a archive file. So I find means to extracting it from the archive as I have know clue to do this, I couldn't find anything that gives a free service for this. Could anyone point me to a place where I could extract the files from this .rar file? I'm really looking forward to this mod. Link to comment Share on other sites More sharing options...
T7nowhere Posted July 26, 2006 Author Share Posted July 26, 2006 Stuffit will work.Winrar also has trial version available. http://www.stuffit.com/win/expander/index.html Link to comment Share on other sites More sharing options...
RaptorTank4 Posted July 27, 2006 Share Posted July 27, 2006 Ahh, thank you. I did some more searching last night out of my desire to try out these awesome mods and I found an archive organizer program, free of course lol, called "7zip". It's capable of extracting files out of .rar files and .zip files, along with several others - mostly file types I've never heard of, lol. Thank you for your help either way T7nowhere. Link to comment Share on other sites More sharing options...
AjuntaPall316 Posted August 2, 2006 Share Posted August 2, 2006 Hi. Love the mod, played through a few times with it. This is the first time on the PC version though and I love the ~ console. I've found the giveitem codes to most of the items, but I can't for the love of God, find the code for Darth Nihilus' Lightsaber. Can someone help me out, or maybe know of a full list of the USM console codes? Thanks. Link to comment Share on other sites More sharing options...
tiggerguy Posted August 5, 2006 Share Posted August 5, 2006 hi! ive just downloaded the usm mod so ive been wondering if u can get the crystals via KSE/SGE 'cause i wanna test it b4 i play it fully Thanks! P.S is this mod compatible with Stoffe's high lvl force powers mod? (i dont download it from the lucasarts file i download it from filefront) Cheers! Link to comment Share on other sites More sharing options...
Ghost Down Posted August 5, 2006 Share Posted August 5, 2006 Yeh, but they won't work ..So you'll need to add the sabers .. - Ghost Down Link to comment Share on other sites More sharing options...
tiggerguy Posted August 5, 2006 Share Posted August 5, 2006 ok thanks! Link to comment Share on other sites More sharing options...
Darkkender Posted August 6, 2006 Share Posted August 6, 2006 Yeh, but they won't work ..So you'll need to add the sabers .. - Ghost Down That is 100% incorrect. If you cheat the crystals in and then place the crystal into the proper hilt type it will work fine you won't need to add the saber at all. Link to comment Share on other sites More sharing options...
Caranthir Dark Posted August 10, 2006 Share Posted August 10, 2006 I recently downloaded the USM, and it's truly amazing. Thank you to ChAiNz.2da, Darth333, Seprithro, svösh, and T7nowhere for putting together such an oustanding mod. Getting down to business though, I've been having an issue with my saber upgrades at the work bench. I can't seem to change out the color crystal in any USM hilt. I don't know if it was intended this way, but I'm assuming not mostly because of the additional crystals that came with Darth Bandon's saber. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
General Kenobi Posted August 10, 2006 Share Posted August 10, 2006 I've had them all in my inventory to my knowledge and they ALL can be changed out from what I've seen. Most likely it's a big ole' mod conflict from another mod installed. I bet if you start from a clean install then do the deed and install it (USM) right off the back then you'd be good to go. Those particular sabers do switch out though. Hope that helps a bit, General Kenobi EDIT: I forgot what ChAiNz down there said. It does do that if you put a double saber crystal in a short saber hilt, etc. Good catch ChAiNz Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted August 10, 2006 Share Posted August 10, 2006 Another thing to look out for is to make sure you're putting the the crystal(s) in the proper style of saber hilt... Most of the USM's crystals are for a regular saber hilts, putting them in a short-saber or double will most likely cause a null-nade (unless it says otherwise)... if you see a null-nade at the bench when placing a crystal, don't press assemble... However, if you're tring to put a USM crystal in another USM style hilt, try putting in a standard crystal first, assemble.. then add the USM crystal you were wanting to the newly made 'normal' saber.. Link to comment Share on other sites More sharing options...
AjuntaPall316 Posted August 11, 2006 Share Posted August 11, 2006 Does anyone have a list of ~ codes for this mod? Darth Nihilus' Lightsaber specificly? Link to comment Share on other sites More sharing options...
Emperor Devon Posted August 11, 2006 Share Posted August 11, 2006 You could download KSE. That has a list of all the codes, which would take far too long to list. Nihilus' saber is usm_lghtsbr_157. Link to comment Share on other sites More sharing options...
AjuntaPall316 Posted August 12, 2006 Share Posted August 12, 2006 Thanks. That was the only one I couldn't find that I really wanted. Most of the lightsabers have color crystals in them so they can be found by looking at the upcrystals.2da file with Kotor Tool. Thanks again. Link to comment Share on other sites More sharing options...
Arátoeldar Posted September 6, 2006 Share Posted September 6, 2006 Is there a level at which Boa-Dur will no longer build lightsabers? Link to comment Share on other sites More sharing options...
sluggard Posted September 6, 2006 Share Posted September 6, 2006 You should have replied to the USM thread in this section of the forums. You have to complete the Build your lightsaber quest before she can build hers. Thank you, and I offer my apologies. I have built my lightsabre, but it was before Visas' lightsabre was destroyed. Did I need to build another to precipitate her building hers? Thanks Link to comment Share on other sites More sharing options...
Arátoeldar Posted September 6, 2006 Share Posted September 6, 2006 Thank you, and I offer my apologies. I have built my lightsabre, but it was before Visas' lightsabre was destroyed. Did I need to build another to precipitate her building hers? Thanks So far as I know. Once you have built yours. It will be a dialog option. The first screen will say some like. "There is something that we must dicuss." Link to comment Share on other sites More sharing options...
sluggard Posted September 6, 2006 Share Posted September 6, 2006 So far as I know. Once you have built yours. It will be a dialog option. The first screen will say some like. "There is something that we must dicuss." OK, I'm not getting that particular dialog option. Any suggestions? And again, thank you so very much for your help! Link to comment Share on other sites More sharing options...
Arátoeldar Posted September 6, 2006 Share Posted September 6, 2006 OK, I'm not getting that particular dialog option. Any suggestions? And again, thank you so very much for your help! Just go through the different dialog options is the only thing that I know. When did you install this mod? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted September 6, 2006 Share Posted September 6, 2006 Is there a level at which Boa-Dur will no longer build lightsabers? Not that I recall.. he always seems to be more than willing to make one for me, if I have the components that is... (credits and a 'sacrificial saber').. Are you asking to build one on or off the Ebon Hawk? Though I'm not sure if it matters, other users have had luck trying to get one built opposite (on/off) of where they were first trying.. @sluggard, try taking Visas with you off / on the Ebon Hawk. Area transitions seem to knock out dialog 'quirks' that TSL seems to like doing... (on rare occasions)... Link to comment Share on other sites More sharing options...
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