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[REL]Holowan Plugin


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Hey Gang!

 

Did some digging and it seems I have the patch. Since I host this mod over at my site, I've put the patch up for download as well. Just click the "Direct Download @ JumpStationZ" patch link located in the first post of this thread :)

 

Patch readme:

 

@Darkkender, if you'd rather I not host this particular file, just let me know bro :)

 

Excellent find ChAiNz.2da

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Question, I want to use this mod with the USM (ultimate saber mod) However there are some patches for the USM that have file dates which are newer than some of the files contained within the plugin. (I have all the updates for the plugin) Should I go with newer files should be kept in preference? Or keep to the plugin readme and install it overtop the USM(and patches) and overwrite the files?

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Question, I want to use this mod with the USM (ultimate saber mod) However there are some patches for the USM that have file dates which are newer than some of the files contained within the plugin. (I have all the updates for the plugin) Should I go with newer files should be kept in preference? Or keep to the plugin readme and install it overtop the USM(and patches) and overwrite the files?

If they are the same file, it may require merging moreso than overwriting. The USM .2da patch, from memory, corrected some typos I had made, however the Holowan Plug-in patches may change more than that. If you overwrite it with the USM's .2da you might be killing something that the HP requires for some of the other mods it includes.

 

As daunting as it may seem, it's probably best to open each one and do a comparison to see waht, if anything, needs merging. :)

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Yeah, the 2da file umm, upcrystals has two extra lines it was easy to fix that, but the rest are dialog files, I mean one is 1.35mb of text. Thanks for your opinion I guess I just have to read all the readme files for the plugin and see where changes were made.

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I'm trying the plugin now, and I must say it looks promising. There's just one thing though... How do you change back to the original NPC appearances? Is it through the appearance.2da file? I'm used to seeing HK in his rusty red, and having Kreia on the ship with her Traya look is giving me the creeps.

 

EDIT: I must have done something wrong... The Star Forge Robes' hoodless model doesn't look like Star Forge Robes at all. And since I'm playing from a rather late recording, I guess I missed the part where the Handmaiden makes her own saber. I'll have to start over soon enough.

 

EDIT2: Fixed. By the way, I can't seem to see anything in the Ebon Hawk's security cameras. As soon as I click each of them, the image appears for a split second, vanishes and I'm sent back to the console.

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And since I'm playing from a rather late recording, I guess I missed the part where the Handmaiden makes her own saber. I'll have to start over soon enough.

Actually most mods reccomend that you start a new game when you add them in, this mod would be no exception.

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I must be doing something wrong, because the maskless version of the Star Forge Robes always ends up looking like this:

 

swkotor2200801191347150gp0.th.jpg

EDIT: Trying it now from a prologue save and loving it so far. Just arrived on Telos. Everything seems to be working, except for Kreia skipping lines in the dialogue you have in transit. The stormtroopers at the end of Peragus were a nice surprise.

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  • 2 weeks later...

i was wondering if a version of this can be set up that uses tslpatcher also when i unzipped the zip file i noticed the zip file says one size but unzipped its like 45k!!

 

i dont know whats going on but holding off on installing it cause of that!!

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Well yeah it could be set up to TSLPatch but that'd take a while because of all the changes........Trust me I've tried EVERY time my ChangeEdit crashes

 

Yeah

 

EGJason

 

thats fine i can wait and also make sure its right dialog file for some reason when i extract 1.05 version i get a dialog extracted thats 45k way too small for a tlk file!!

 

Edit: i tryed looking for version on lucasartsfiles site its not listed there like this forum said it was. was gonna try downloading that and see if the tlk was was whole with that one but no dice sigh can somebody get me a working tlk file for holowan 2 because defult included in zip file seems to be bugged where it always exptracts at 45k!!

 

Please do not double post. Thanks. -RH

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don't use the dialog.tlk file from the plugin. The readme with the patch told people to remove it. As for lucasfiles at the time I released this mod they refused to host it becasue of there file submission policy at that time, but I still reserved a version for release there in case of changes at lucasfiles.

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nevermind link isnt broken just clicked wrong one got patch files now thanks for help and time!!

 

Edit: okay went to try to install oberan expanded museum mod however 4 of the files in that mod are in use with holwan any chance of making compatability with it??

 

Edit2: okay i got 1.o5 installed found and install 1.00 patch everything seems to be working this time no longer crash at start however is there any other patches i need other than 1.00.

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  • 2 weeks later...
  • 2 months later...

I am about to install the plug-in for the first time and was wondering what i should do as i have the following.

 

Holowan Plugin v1.05 (Though it says v1.03 in the readme)

Holowan Plugin Patch v1.00

Holowan Plugin 2

 

Any help is appreciated as i have quite a few other mods i'd like add in adition to this.

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  • 2 months later...

Hello. Sorry for bring back this topic once again (it appears many others have before I) but I have troubles and it pertains to this mod.(?)

I currently have 3 mods, the USM (unpatched AFAIK, downloaded straight from KOTORFiles), this mod (patched. Latest version of mod) and SuperSquall's Skip Peragus.

 

Now my problem is that my game crashes at certain points in the game. 2 That I can't get by is when Atris takes out your old lightsaber (That I can skip thanks to the DLGEditor) and when the holorecord plays, which I can't skip. I am stuck... help? -_-

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I would be inclined to say your problem likely is with the Skip Peragus mod, although that's just speculation. I've never trusted mods like that because there are so many variables set in a large area like Peragus that it's very likely the author didn't get them all (and it's not like they're unimportant...).

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Alright, I'll try removing the mods again, and put them back in...

 

EDIT: Well, that didn't work. I followed what the read me said to over write the files of the USM (as long as the USM was installed first) and I didn't install the Skip Peragus mod. Maybe I should play through it again, as my saves might be corrupted... yeah, that might be the problem.

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Hey, first and foremost, this has been a lot of fun. I haven't even gotten to Telos yet but I'm already amazed by the quality of all your work. I am currently also running the USM, but that's the only other one as you said they were compatible.

 

The only thing I had a question about, and I don't know if this is your department or the USM guys', is the lightsaber length. I got to a workstation after picking up my chars personal affects and installed one of the "signature" color crystals to change it up. Not only did it change the hilt (which isn't a problem, that still looks great) but it made the blade almost a solid 25-40% longer. Anyways, for me it just seems like too much and kind of ridiculous to have a 50-60 inch blade swinging around.

 

So, any words of wisdom on modifying it to reduce the saber blade length back to normal?

 

thanks!

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Sorry, scratch that last post I had no idea the true extent of variety in this thing...so needless to say i got it worked out :) .

 

Another issue I had though was with the dialog being skipped sometimes, it does it sometimes for humans (party members included) and always for droid or alien speech. Any ideas on that?

 

thanks

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