Jediphile Posted August 10, 2006 Share Posted August 10, 2006 I'm sorry but all this talk about Revan / Exile coming back is just... well dumb. Just because you think so doesn't make it dumb... or those of us who want to see them in K3 dumb either... It would be absolutly retarded to bring back our former PC's since then they'd also need to bring baaaack... *trumwhirl* .... THE FLAMING OLD FACE TEXTURES!! What's wrong with updating those to a newer graphics engine? Nothing that I can see... Try to realise that what Bioware/Obsidian did when they sent Revan/Exile of to the mysterious unknown was permanently destroying the options for them to come back in a sequel. In lesser words: they're dead. Live with it. = bad storytelling. If that were the case, Revan should have been quietly killed off in the background during K2. He wasn't, though, and since you end K2 leaving to join his fight, we may expect K3 to pick up the story. I will be really disappointed in whoever writes the plot for K3 if Revan is just killed off after I was looking for him all through K2 and never actually found him. That's pretty bad storytelling IMHO. IF K3 would happen (of which we have seen no evidence of whatsoever) I believe that it would take place probably 100 - 1000 years after the death of Darth Treya and Revan/Exile only mentioned of as times past. With a new character and a new republic/threat to rescue or destroy. That's what I believe and like to see. That's fine for a new game like "Knights of the Old Republic - the next generation", but not for "Knights of the Old Republic III". That 3 means something. It means that it continues the plot we've seen develop in K1 and K2, and which is left wide open at the end of K2. It would like doing "Empire Strikes Back" or "The Two Towers" without doing "Return of the Jedi" or "Return of the King" next. Link to comment Share on other sites More sharing options...
The Architect Posted August 10, 2006 Share Posted August 10, 2006 Off topic: Jediphile, I was wondering if you received the two private messages I sent you. I'm not sure if you got them or not, because I might be doing something wrong. So the only way to find out, is to ask you this way... By the way, I'm new to these forums, and at this stage, I'm quite busy, too busy to post anything creative/constructive in terms of ideas/suggestions/thoughts/opinions at this stage regarding a potential KOTOR III game, but when I find the time, I'll be having my say around this joint, make no mistake about that folks... Link to comment Share on other sites More sharing options...
Prime Posted August 10, 2006 Share Posted August 10, 2006 = bad storytelling. I disagree strongly. Not every little detail needs to be wrapped up in a neat little package. The story is perfectly fine if we never find out what happens to Revan and the Exile. The story of Revan in TSL is basically throwaway and only included to entertain people who played the first game. It is the result of the events from the first game that are important to TSL, not what happens to Revan himself. Link to comment Share on other sites More sharing options...
Henz Posted August 10, 2006 Share Posted August 10, 2006 I was looking for him all through K2 and never actually found him. That's pretty bad storytelling IMHO. The Exile was looking for him in K2. Chances are the new PC won't be. There may be resolution to the Revan/Exile story but it probably won't include the player being in the same place as them; as doing something that may contradict much from the previous games which is, as you say, bad storytelling. Link to comment Share on other sites More sharing options...
Arch_Nemesis Posted August 10, 2006 Share Posted August 10, 2006 I was wondering...what do you think if Kotor 3..was based on the mandalorian war? Link to comment Share on other sites More sharing options...
sockerbit89 Posted August 10, 2006 Share Posted August 10, 2006 I was wondering...what do you think if Kotor 3..was based on the mandalorian war? No since you'd already know how it'd end. What so bad with Revan and Exile going into the unknown and never coming back? The ending was supposed to be mysterious and leave you to imagine if they'd survive or be forever lost. To bring them back from the grave wearing some sort of big mask and being on Kotor level 63 would be really bad story telling. Leave them in peace and let it be in mystery that's what i think. Also whatsup with keeping the old turnbased combatsystem? If you want a new kotor to stay turnbased you can just create some new mods K1 or K2 because a turnbased K3 would be insane. LA would go bankrupt. Link to comment Share on other sites More sharing options...
Jediphile Posted August 10, 2006 Share Posted August 10, 2006 I was wondering...what do you think if Kotor 3..was based on the mandalorian war? No. That would be KotOR 0, since it predates KotOR1 by about five years. Doing such a game is fine, but we're in the middle of an unfinished story right now. I want that tale told first. Some have argued for a strategic game based on the Mandalorian Wars, so that there would be no story-contradiction with the KotOR games. I think that could work out quite well. It would be a pretty fixed plot, of course, but if that is made up for by strategic options and tactical choices, then it could still be a nice game. It shouldn't be an RPG, however, since you can't do anything that would contradict the chronologically later KotOR games. That's always the thing to be wary off with prequels, and the reason why I'm always doubtful of such games/stories - it's just too easy to mess up the plot... I disagree strongly. Not every little detail needs to be wrapped up in a neat little package. The story is perfectly fine if we never find out what happens to Revan and the Exile. The story of Revan in TSL is basically throwaway and only included to entertain people who played the first game. It is the result of the events from the first game that are important to TSL, not what happens to Revan himself. Fair enough, but then we should have learned Revan's fate in KotOR2. If Revan is dead, then the ending of KotOR2 should have been a passing of the torch, where the Exile takes his place in the fight against the true Sith. That's not what happened, and I actually credit Chris Avellone with being a better storyteller than just setting the stage for a major conflict involving both Revan and Exile in the subsequent game only to them kill them both off in the background. If you want to do that, then don't end KotOR2 with a mysterious reference to the "great war that comes" and comments like "But he will need warriors, Sith and Jedi, any who can be sent after him into the depths of space, any who know the way.Perhaps you shall go there with him, and do battle at the end of all things." There is a PROMISE of more to come in those words, which are spoken at the end of KotOR2. I'm going to hold the KotOR games to that promise! What so bad with Revan and Exile going into the unknown and never coming back? The ending was supposed to be mysterious and leave you to imagine if they'd survive or be forever lost. To bring them back from the grave wearing some sort of big mask and being on Kotor level 63 would be really bad story telling. Leave them in peace and let it be in mystery that's what i think. I disagree. There is far more story potential in the alternative, and it's not as if people haven't thought of plots for K3 that involved both Revan and Exile, some of which are pretty good. And if even I can think of one (not saying mine is good, mind you), I dare say whoever writes the story of K3 could too. Also whatsup with keeping the old turnbased combatsystem? If you want a new kotor to stay turnbased you can just create some new mods K1 or K2 because a turnbased K3 would be insane. LA would go bankrupt. If that were the case, we never would have seen K2 use the same system. Besides, there are many players to whom the turn-based system is a quality that attracts them to these games, rather than something they play the games in spite of. I don't really think I'm one of them myself (I'm definitely attracted most to the plot, even if the system is based on d20, which I loathe), but I do like the idea that my character's combat ability is decided by the choices I make for my character's development/advancement during the game rather than how good I am at pushing buttons as a player. That's why I'm playing an RPG instead of an FPS. And as I said before, just because you don't like something in the game doesn't mean that it's dumb... or, in this case, insane. Link to comment Share on other sites More sharing options...
The Architect Posted August 14, 2006 Share Posted August 14, 2006 What do I want in KOTOR III? Here we go... Priorities -I want the story in KOTOR III to bring closure to the 'True Sith' story-arch... -I want to go a new main character in KOTOR III... -I want to be able to select the genders/alignments of Revan and the Exile in KOTOR III... -I hope Obsidian Entertainment makes KOTOR III (if there is going to be a KOTOR III that is)... -If KOTOR III is going to be made, I want LucasArts to give the game developers (hopefully Obsidian, it should be IMO) enough time to complete the game, so no important/relevant content is missing and the effects of bugs/glitches are severly limited (unlike in KOTOR II)... Secondary List -For the influence system idea of KOTOR II to be in KOTOR III, but to be implemented better, so party members behave in such a way that correlates properly with their alignment (for example, in KOTOR II, a DS Handmaiden should act DS, but she continues to act LS)... -HK-47 and T3-M4 to be party members... -Cameo appearences from Mission, Zaalbar and Jolee (only if you set Revan as LS)... -Cameo appearences from the Exile's companions (see them as full fledged Jedi Knights if you set the Exile as LS or as Dark Jedi helping Mandalore and the Mandalorian Clans if you set the Exile as DS (why would they do that you ask?) Perhaps the Exile gave his/her companions orders before he/she departed alone into the unknown regions... -A major role from Bastila Shan, either as a Jedi Master or a Sith Lord (depending on Revan's alignment)... -A major role from Admiral Carth Onasi (only if you set Revan as LS)... -A major role from Mandalore (but not a party member this time)... -Drop the random item generator... -Get a lightsaber early on (like in KOTOR) or even earlier than that! -Keep the turn-based combat system, but make enhancements to the graphics and the physics (so the lightsaber duels look really awesome and epic)... -Give us heaps of different robe choices, hooded one's too... That's all I can think of at the moment, I do have many more wants/requests, but at this stage, that will do. What are your thoughts people? Link to comment Share on other sites More sharing options...
Revans disciple Posted August 15, 2006 Share Posted August 15, 2006 -Adum Larp -Bastila, Revan and HK-47 -Star Forge (or something relevant) -faster combat, if anyhow possible (I mean that sometimes the characters just stand there like showing their weaponary to a friend) -Unkown World and Star Forge musics back -multiplayer -some bonus feature(s) after finishing the game -K1 lightsaber graphics and a lighting effect from it to walls and ground (that'd make it look more like a lightsaber, it wasn't shiny enough in K2) Link to comment Share on other sites More sharing options...
Diego Varen Posted August 15, 2006 Share Posted August 15, 2006 Most of these are based on KOTOR and TSL being both LS. What I want in KOTOR III: - T3-M4 and HK-47: I think it would be tradition for them to return as Party Members in the final game. T3 is needed to help find both Revan and the Exile and HK for Comic Relief purposes. - Adum Larp: Like T3 and HK, I think it would be tradition for him to return in the third game. - Play as a new Character: I have come up with a storyline, which should work. The Exile has left the Ebon Hawk with his crew, before leaving into the Unknown Regions. Some new Padawan learner (Could be possible Chosen One, like Anakin was supposed to be) and you are believed to stop the True Sith (Or join them, depending what side your on). Also what excuse have you got for playing Revan again (I've got a perfect one for the Exile). - Better Influence System: Like many have said, Influence needs improving. For example, if you turn a Party Member to dark side, there voice could change slightly and their apperance too (This was in TSL). They could also act differently too. - Return of Party Members: Some Party Members could return. T3 and HK for Party, Mandalore for the final battle and Carth and Bastila to help you. - Planets: Every Planet should be in the Unknown Regions, except for Coruscant, because that is when you are sent to the Unknown Regions to find Revan and the Exile. --------------------- What I don't Want: - New Engine: What's the point? It could use some tweaking, but nothing major. - No Voice for PC: Originally I wanted this, but now I've changed my mind. I remember playing The Phantom Menace on Playstation and when a Character spoke for so long, the only way to get out, was for someone to interrupt (Thank you Jar Jar). - Game set fourteen years later: By then, some Party Members would be dead (Like Jolee) and it would be stupid. I would set it six months after the Exile leaves for the Unknown Regions. - Bugs and Glitches: I've never really suffered with this in either games, but it needs to be fixed. I've heard people complaining about TSL's bugs/glitches. - A Completed Game: Developers of this game (Whoever it might be), it doesn't matter if you don't get it out on time, I'd rather wait for a completed Game then an incomplete one. So what do you think of my ideas? Link to comment Share on other sites More sharing options...
swphreak Posted August 15, 2006 Share Posted August 15, 2006 Hmmm, with Bioware working on Mass Effect, I think I'll revise my list. Use the Mass Effect Engine, or borrow from it. Specifically the number of planets. That is real galactic scale. The APC would be cool to have as well, Just replace it with a Star Warsy repulsorcraft. Of course, I don't know how melee works for Mass Effect, but I don't think it'd be too hard to add in the melee for lightsaber combat. Release it for the XBox 360. Kinda comes with the Mass Effect Engine. Another Mass Effect technology - the NPC interaction. I guess I really want Bioware to make KotOR3. With what they're doing with Mass Effect, they really should be making the next Star Wars game. Link to comment Share on other sites More sharing options...
ghOst42 Posted August 19, 2006 Share Posted August 19, 2006 i think everyones gonna be happy! This is what George Lucas said: "Obsidian’s New Baby Jedi?? George and crew are most pleased with the initial performance of KOTOR, so pleased in fact that KOTOR 3 is well into development! This time however expect everything to be new and improved! An all new next-gen engine is being prepped as is a modified battle system that will place a heavier emphasis on the lightsaber. There are even whispers that the game may be shown in some form at E3 THIS year, though I’d expect it to be far from completion, perhaps nothing but a video!". Link to comment Share on other sites More sharing options...
Whooping Swan Posted August 19, 2006 Share Posted August 19, 2006 After reading this i'm like... theirs a KOTOR III? haha ^_^ Link to comment Share on other sites More sharing options...
Emperor Devon Posted August 19, 2006 Share Posted August 19, 2006 i think everyones gonna be happy! This is what George Lucas said: "Obsidian’s New Baby Jedi?? {snip} I heard something almost exactly like that at the start of the year. Link to comment Share on other sites More sharing options...
Davinq Posted August 26, 2006 Share Posted August 26, 2006 I would like: The combat system to remain the same I keep hearing rumors about them changing it. I for one don't want them to. Special lightsabers to be rarer The fact that I ended up with more "exotic and rare" double-bladed lightsabers than normal ones by the end of the game really bugged me. Good storyline Self-explanatory Music I want more music from the star wars movies. Unique scores are nice and all, but it felt even more distanced from the SW story than it should. All we had was the Force theme in the Taris apartment, and on top of the Rakata Temple. Distinction of clothing Alright, in k1, we had these beautiful looking models of something called "Jedi Robes." to be frank, they didn't look a thing like robes! Then we got the real deal in k2, but the models were butt-ugly. If we could have separate items for tunics and robes, I would be more satisfied. All-new planets Since it was made pretty clear that the True Sith dwell in the Unkown Regions, I would want a lot more "unkown planets" Available for the quests. Coherent Objectives Okay, so in k1 the objective in each planet was to acquire data from a star map. In k2, all we had to do was find jedi masters. wtf? I won't even go into party members, so I'm done. edit: wow, how could I have missed all those editing mistakes? DQK out Link to comment Share on other sites More sharing options...
Irradick Posted August 27, 2006 Share Posted August 27, 2006 i think it would be "awsome" to be able to actually custumize stuff, like updating your lightsabers apearance and your droids, ships, weapons, swoop bikes and a ton of other stuff. i would also like the game to be alot more like fable and since for xbox at least for you to use x,b and y to do your own combos attacks that you come up with. Link to comment Share on other sites More sharing options...
Ambrose Posted August 27, 2006 Share Posted August 27, 2006 I think that whoever develops K3 should have a real good look at some of the mods made for K1 and TSL. The USM for instance. An excellent mod, and if there's a better system than "the crystal determines the appearance of the lightsaber", it would be far easier to implement by the developers of the game as opposed to modders. Basically the point is I think the developers should take what the modding community does, and refine it into the actual game. Other examples of mods that I'd like to see imitated in K3 are the High Lever Force Powers mod and mods which give you the option of giving your character alien heads. Also I'd like to see the gameplay to be a bit more open-ended. One thing I really don't like about TSL is that you are limited almost exclusively to light side do-gooder jedi-lover or dark side kill-everyone jedi-murderer. A case in point, Onderon. If you side with Vaklu, even though politically it may even be a better choice, you automatically have to kill Kavar. And if you kill Kavar, you have to kill the rest of the Jedi as well. It seemed odd when my LS character arrived on Dantooine and was suddenly a power-hungry jedi murderer JUST because he sided with Vaklu and was forced to kill Kavar. Another TSL thing I'd like eliminated are "half-levels". Korriban is what I'd call a half-level. You can beat it in about 20 minutes. It's as if it wasn't even there, and was pretty disappointing for me. Compare this to K1 levels like Manaan which has probably over a dozen side quests... and, well, it's just sub-standard. Dantooine also seemed a little short in TSL. Also, I think TSL let minigames slack a bit too, which is a shame because I really loved Pazaak in K1 and liked the new pazaak content in TSL, but rarely found a place full of good games. The pazaak den had so much potential... but I think pazaak (along with a lot of other stuff) was swept under the rug. One major thing about TSL to keep is the new interface. I like the whole "two weapons configurations" feature which you can switch at the press of a button. And it just looks a lot smoother. There's some other things I'd like to see. What would be really awesome, but isn't likely by any stretch of the imagination, is that the Ebon Hawk is replaced (GASP!!!) by a "flagship", like a Sith Interdictor or an Endar Spire type ship. Of course, there would have to be a lot of storyline bending to get that to happen, so I doubt that will be done. Link to comment Share on other sites More sharing options...
Irradick Posted August 27, 2006 Share Posted August 27, 2006 by wanting it to be alot more like fable i meen that you could marry certain charactors in the game own a actual home and if you wanted to kill someone you actuly could for example in kotor 1 & 2 you can only kill certain people at certain times like cerka co. people when in fable you can kill anyone at any time if you get close enouph im with you there. the levels should be alot longer and you shouldn't have to do anything just because you join with a certain cause or side!!!!! Link to comment Share on other sites More sharing options...
generalvaklu321 Posted August 27, 2006 Share Posted August 27, 2006 really, I hope K3 is as open ended as possible. It's that simple for me, of course improve the graphics and gameplay, but just make it less linear. Link to comment Share on other sites More sharing options...
Prime Posted August 27, 2006 Share Posted August 27, 2006 Basically the point is I think the developers should take what the modding community does, and refine it into the actual game. It will never happen, due to legal reasons. Link to comment Share on other sites More sharing options...
Ambrose Posted August 27, 2006 Share Posted August 27, 2006 It will never happen, due to legal reasons. I don't think you understand my meaning. I don't mean take content directly from popular mods, I mean take feature ideas which modders have created and including those obviously popular features in K3. Take the USM for instance. There would be no 'legal issues' if the developers made a bunch of lightsaber hilt models which you can choose from in the next KotOR. Link to comment Share on other sites More sharing options...
Irradick Posted August 27, 2006 Share Posted August 27, 2006 Personaly I would like K3 to be more of a story then running around killing people .There should be more romance action you should have a rival maybe grow threw age 13-40 etc. have certain accidents happen to cause your charactor to have to get a mechanical arms, legs, hands, and organs like your heart. Maybe for the storyline have you come to your home planet in the outer rim and find out that jedi caused sith to destroy the surface and stuff. So if you have ideas just post them here! Merged with a similar thread. -RH Link to comment Share on other sites More sharing options...
generalvaklu321 Posted August 27, 2006 Share Posted August 27, 2006 there are already a few threads like this like "KOTOR 3 wishlist" and "What would like to see in K3". Yeah, but your ideas are good. Link to comment Share on other sites More sharing options...
Prime Posted August 28, 2006 Share Posted August 28, 2006 I don't think you understand my meaning. I don't mean take content directly from popular mods, I mean take feature ideas which modders have created and including those obviously popular features in K3. Take the USM for instance. There would be no 'legal issues' if the developers made a bunch of lightsaber hilt models which you can choose from in the next KotOR.I knew what you ment. I'm saying that they will never including something that directly reflects and existing mod, because of potential problems. In any event, they hardly need to look at mods to come up with a customizable hilt options. It is safe to assume that they looked at this already. Link to comment Share on other sites More sharing options...
Alan Frost Posted August 30, 2006 Share Posted August 30, 2006 About mechanical replacements I say why not! If Bao-Dur and Anakin can have one why cant the main character. I mean in Fable your model doesent remain the same through the game, you get scars, you move faster etc. But that would be stealing ideas a little would it not? I would like scars on my character unlike that one head that have a ugly scar across his eye and a ugly face and haircut.(glah!) And how about more NEW FACES!! They should also add the 4th main class: Dark Jedi. Link to comment Share on other sites More sharing options...
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