The Source Posted February 23, 2006 Share Posted February 23, 2006 Yes, it will use the installer. The mod should be compatible with other mods. When npcs/placeables have to be spawned in an original game module, I use scripts and I try to plant them in locations that are not normally used by other modders. Area transitions shouldn't pose any problem either: when travelling from an existing module, the transition script is attached to a custom invisible plabeable. I try to make it as little "intrusive" as possible and I will not repack existing modules. That is what I have to do in four locations. Do you think you mod will work with repacked modules? Link to comment Share on other sites More sharing options...
Darth333 Posted February 23, 2006 Author Share Posted February 23, 2006 If the modules use the same name and if you do not remove contents, then it shouldn't be a problem. Link to comment Share on other sites More sharing options...
The Source Posted February 23, 2006 Share Posted February 23, 2006 If the modules use the same name and if you do not remove contents, then it shouldn't be a problem. Cool! I only added and slightly edited some items. Is there anything that you have added to the 'Journal Entries', which I can make mine compatible with this one? Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 23, 2006 Share Posted February 23, 2006 ok cool darth333 keep up the good work Link to comment Share on other sites More sharing options...
Darth333 Posted February 23, 2006 Author Share Posted February 23, 2006 Cool! I only added and slightly edited some items. Is there anything that you have added to the 'Journal Entries', which I can make mine compatible with this one? If you only added some items and modified existing items, there shouldn't be any necessity to repack the entire module. For the journal entries, I'll be using the patcher or a datapad of my own Link to comment Share on other sites More sharing options...
The Source Posted February 23, 2006 Share Posted February 23, 2006 If you only added some items and modified existing items, there shouldn't be any necessity to repack the entire module. For the journal entries, I'll be using the patcher or a datapad of my own Cool! Thank you for your time Darth333. I can't wait to play this mod. Link to comment Share on other sites More sharing options...
lord ignarn Posted March 8, 2006 Share Posted March 8, 2006 Keep working on it, please, it´s amazing . We need more game hours and this one will give us lots of hours. Link to comment Share on other sites More sharing options...
BoredAdminMonky Posted March 8, 2006 Share Posted March 8, 2006 Cool! Glad to see you've taken into account other existing and future mods :-) Can't wait to see the completed thing. Link to comment Share on other sites More sharing options...
Darth333 Posted March 8, 2006 Author Share Posted March 8, 2006 Yes, I'm working on it but at a very slow pace these times as I am quite busy with work, house stuff, etc... Â Â Edit: btw, instead of using global.jrl and adding journal entries, I was thinking of making a custom datapad that would provide you with the quest information for this mod. It's a simple issue of mod compatibility. I don't know if people would find having to consult a datapad annoying or useful...What do you think? Link to comment Share on other sites More sharing options...
taclled Posted March 8, 2006 Share Posted March 8, 2006 I think that is alot better than going into the journal adds a sense of realism Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted March 8, 2006 Share Posted March 8, 2006 yeah i think so too. thats a great idea or even have remote tell you that would be cool but it might conflict with people who use the "remote tells influence" so maybe the datapad would be the best way to go.i think it would be very useful Link to comment Share on other sites More sharing options...
Kitty Kitty Posted March 8, 2006 Share Posted March 8, 2006 I've always been a big fan of the journal myself. I love how handy it is where each step within a quest can change the entry so you can quickly see where you've made some progress and then when you finish a given quest line it goes into the big completed pile.  That said however, if a quest was contained within a datapad and still provided all the needed information I'd think that'd be an excellent alternative. Being that the last time I did any modding we couldn't even do 20% of what's been sorted out now I'm sorta stabbing in the dark here, but it would seem to me that keeping the DL smaller, not having to worry about cross mod compatability issues, and a few other various benefits would far overshadow the potential minor annoyance of having to look for a datapad to see the quest info. Especially assuming it's flagged as a quest item so it's easy to find in the lists.  Just my typically verbose two cents anyways  -Kitty Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 8, 2006 Share Posted March 8, 2006 Couldn't both be done? I mean, datapads are easy to forget... Link to comment Share on other sites More sharing options...
The Source Posted March 9, 2006 Share Posted March 9, 2006 Yes, I'm working on it but at a very slow pace these times as I am quite busy with work, house stuff, etc...  Edit: btw, instead of using global.jrl and adding journal entries, I was thinking of making a custom datapad that would provide you with the quest information for this mod. It's a simple issue of mod compatibility. I don't know if people would find having to consult a datapad annoying or useful...What do you think? Cool! I am using extensive Journal Entries. This will prevent some of those compatibility issues.  You mentioned that you are working on this mod in a slow and steady pace. Don't think twice about your pace. Some of the greatest mods created come from long hours, patience, and extensive testing. Take it from someone who had to revise his own work, for I felt I was just out of time.  Your work has allways been of exceptional quality, and you have helped so many others with their mod. Take your time and 'Be Well'. Link to comment Share on other sites More sharing options...
stoffe Posted March 9, 2006 Share Posted March 9, 2006 instead of using global.jrl and adding journal entries, I was thinking of making a custom datapad that would provide you with the quest information for this mod. It's a simple issue of mod compatibility. I don't know if people would find having to consult a datapad annoying or useful...What do you think?  It can take a bit of work to keep track of datapads in your inventory since you usually end up with lots of them. Not naming them all "Datapad" like Bioware/Obsidian seems to prefer would probably help with that though  Personally I prefer the journal for quest-related things since that's how quests are handled in the rest of the game. It might stand out a bit to be introduced to a second quest-tracking system briefly all of a sudden. Or it could be combined, so that reading the datapads add new journal entries.  As for compatibility issues, if you are already using TSLPatcher for other things you could use it to insert new entries into global.jrl (in the players' override folder) instead of overwriting the file. That should help with some of the compatibility problems at least. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted March 10, 2006 Share Posted March 10, 2006 Like Stoffe said, as long as you know which one to read, I think it would work well, I like having to collect things:D Link to comment Share on other sites More sharing options...
oldflash Posted March 10, 2006 Share Posted March 10, 2006 Edit: btw, instead of using global.jrl and adding journal entries, I was thinking of making a custom datapad that would provide you with the quest information for this mod. It's a simple issue of mod compatibility. I don't know if people would find having to consult a datapad annoying or useful...What do you think? Datapads are opened to read when you pick-up but not when are recived from another npc. However, I think using datapads is best and safe way to control storyline. Maybe I'm wrong but I think game engine skip some scripts to keep a decent frame rate (once I was get 2 handmaidens on Dantooine after jedi masters dead). Edit: It's not my place to make suggestion but I really want to play this mod. Link to comment Share on other sites More sharing options...
The Source Posted March 12, 2006 Share Posted March 12, 2006 Another great mod in progress. I can't wait until this mod is done. All hail Darth333. Link to comment Share on other sites More sharing options...
taclled Posted March 12, 2006 Share Posted March 12, 2006 Another great mod in progress. I can't wait until this mod is done. All hail Darth333. (zombie like voice)*All hail Darth333, all hail Darth333.(/zombie like voice) Link to comment Share on other sites More sharing options...
DarthAragorn Posted March 12, 2006 Share Posted March 12, 2006 Another great mod in progress. I can't wait until this mod is done. All hail Darth333. I can't wait either! All hail Darth333! Link to comment Share on other sites More sharing options...
Kelathinadun Posted March 31, 2006 Share Posted March 31, 2006 When's your next update, darth? It's been 18 days!! We're all dying with anticipation you know! I concur, ALL HAIL Darth333! Link to comment Share on other sites More sharing options...
Darth333 Posted March 31, 2006 Author Share Posted March 31, 2006 I can't give any date. All I can say is that it's going to take at least one more month. I'm still working on it but very slowly as I have a crazy work schedule right now (and I'm playing Oblivion ). Link to comment Share on other sites More sharing options...
The Source Posted April 8, 2006 Share Posted April 8, 2006 Regardless about how long it will take you, I know you will create a pretty cool mod for replay. Link to comment Share on other sites More sharing options...
Kelathinadun Posted April 12, 2006 Share Posted April 12, 2006 Try to get it out before May 21st, summer vacation for seniors!! Link to comment Share on other sites More sharing options...
taclled Posted April 16, 2006 Share Posted April 16, 2006 just take your time The more time taken, the better the quality but the way if i know darth333 it would be good either way time taken or not Link to comment Share on other sites More sharing options...
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