Kristy Kistic Posted October 31, 2005 Posted October 31, 2005 For Kotor 1. Bastila's clothes in new colors and long and short styles with a pvc lighting effect. From PCGameMods. PCGM Direct Download. From my FileFront page. Download from my web site. Can now be downloaded from Nexus Mods Deadly Stream
RobQel-Droma Posted October 31, 2005 Posted October 31, 2005 Wow. I will have to say it again. Wow. That is amazing. I am not sure if I want to download it, I still drooled over the screenshots. You did an amazing job on the clothes, they look cool.
RobQel-Droma Posted November 1, 2005 Posted November 1, 2005 Um, I have a slight problem with it. The clothes are transparent. Bastila looks like a ghost. I can just barely make out the actual clothes, something is really wierd. Did I do something wrong?
The Doctor Posted November 1, 2005 Posted November 1, 2005 I didn't have any problems. I love this mod.
Kristy Kistic Posted November 1, 2005 Author Posted November 1, 2005 If you don't use one of my appearance.2da files transparency WILL occur.
RobQel-Droma Posted November 1, 2005 Posted November 1, 2005 ^ So I have to drag out that appearence.2da in that one folder? Did I miss something?
Kristy Kistic Posted November 1, 2005 Author Posted November 1, 2005 If you extracted the entire zip to the override folder, the game engine does not look in subfolders. So yes, you will have to move one of the appearance.2da files to the override folder. None of the pvc mods will work properly without one of the appearance.2da files. (Stated in the readme)
RobQel-Droma Posted November 1, 2005 Posted November 1, 2005 Good, so it wasn't something wrong with my game. I decided to try the mod out, and it looks cool. As I said before, good job!
Joris1 Posted November 1, 2005 Posted November 1, 2005 This is a great mod!!!! It looks awesome! How did you make the textures??
CarnageIKU Posted November 2, 2005 Posted November 2, 2005 awsome, but it would be nice top have some SS of which one is which one is which, also why do you need to have so many 2da files, cant you just put everything on one? btw i like the sith like outfit and the black one
Kristy Kistic Posted November 3, 2005 Author Posted November 3, 2005 The 2da's accomplish different things. Explained in the read me :0
REDJOHNNYMIKE Posted November 3, 2005 Posted November 3, 2005 Well done:) but I haven't been to into KI lately:( any chance of getting the same work done on Bastila's clothes in TSL, adapted for the female PC?
Kristy Kistic Posted November 3, 2005 Author Posted November 3, 2005 Not until I actually purchase tsl. Sorry
MdKnightR Posted November 3, 2005 Posted November 3, 2005 I think it would be really cool to have a PVC Malak!
Kristy Kistic Posted November 4, 2005 Author Posted November 4, 2005 Hmm. I might try that to see what it looks like
Darkkender Posted November 4, 2005 Posted November 4, 2005 Well done:) but I haven't been to into KI lately:( any chance of getting the same work done on Bastila's clothes in TSL, adapted for the female PC? Because this is a Mod RJM and Bastilla is in both K1 & TSL for a model you can port the mod from one game to the other. You just cannot port "Original Game Resources" from another game into another. However User Made mods such as custom skins, custom models, custom item files, etc can be ported without issue. In the case of this mod I can't recall if they changed the name of the skin Bastilla's model uses however all you would have to do is find the apropriate skin reference in appearance.2da and make certain the name of this file matches the one that the game calls. Typically you'll see something like "P_Bastilla" in the field make sure to add the "01" to the end of the texture name. Then in the envmap column change default to whatever envmap this mod uses. From the looks of the mod i'm guessing it uses "CM_Baremetal" for a envmap. Hope this helps RJM.
MdKnightR Posted November 5, 2005 Posted November 5, 2005 I tryed to extract this file with Winrar, but it didn't work and I have never heard of 7-Zip before. Can you provide a link to it?
Kristy Kistic Posted November 5, 2005 Author Posted November 5, 2005 The reason I used 7-zip is because it has much better compression. 7-Zip
sigfriedjk Posted December 6, 2005 Posted December 6, 2005 Hey all, Newbie to the KOTOR mod scene. Haven't played KOTOR since it came out so I figured it would revisit it. I followed all the instructions for this mod as best I could. All the files are in the override folder (not a subdirectory of it) with one of the appearance files (I've tried them all). And then I used tk102's awesome save game editor to give myself a copy of each. I put the first one (black on black - long) on bastila and I get this very shiny, very cool gold suit. I thought it was awesome. So I tried another one (black on blue, I think)... same gold. Black on red, black on etc... all of them are the same (only difference that seems to have an effect is the short/long distinction). Shiny gold suit. Now, i'll be completely honest... I'm an idiot and I have no idea what I'm talking about. So what did I do wrong? How can I solve this? Am I missing a file (one that is perhaps presupposed in the use of KOTOR mods, and therefore not mentioned in any readme's)? Thanks for all your help! The Sig
Kristy Kistic Posted January 9, 2006 Author Posted January 9, 2006 --------------------------------------------- Update: 01-08-2006 Version 1.1 Now includes Stoffe's TSLPatcher to modify existing 2da files. ---------------------------------------------
Kristy Kistic Posted January 18, 2006 Author Posted January 18, 2006 ---------------------------------------------------------- Update: 01-18-2006 Version 2.0 0) All new skins A) The flaps portion of the skin is no longer pvc. B) I removed all the bright colors that would make Bastila glow like a light saber. C) I backed way off on the reflectiveness of the pvc portion of the textures. D) All the short version skins have been removed. I have a model I've been working on that was originally intended for this mod, but it never worked out. However, its now starting to come together a bit more and I'll release all new short skins in a new mod with this model. 1) All new gui icons. 2) Reconfigured the tslpatcher to operate as an installer. 3) All new stats. 4) Uti's now range from pvc_bascloth_51 to pvc_bascloth_66. 5) I considered placing these in-game, but didn't happen. New Stats: Defense Bonus: +5 (Upgradeable to +10) Dexterity: +2 Wisdom: +5 Improved Saving Throws: All +2 Regeneration: +1 Regeneration Force Points: +1 Damage Resistance Cold: 30 (Requires Upgrade) Damage Resistance Electrical: 30 (Requires Upgrade) Damage Resistance Energy: 30 (Requires Upgrade) ----------------------------------------------------------
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