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A Real 'Museum'


Mono_Giganto

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http://www.pcgamemods.com/mod/8735.html

 

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Real Museum Artifacts

 

A Modification for Knights of the Old Republic II: The Sith Lords by Mono_Giganto

 

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Contents:

I. Introduction

II. Installation

III. Weapons

IV. Further Information

V. Credits

VI. Contacts

 

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I. Introduction

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This mod adds four new weapons into the Onderon Royal Palace Museum. All four have unique appearances, modeled and skinned by me. This pack contains one repeating blaster rifle, one longsword, one dagger, which uses the stun baton baseitem, and one lightsaber. They have been placed into various cases in the museum for looting. Additionally, hardcore lightside players may receive them from the Queen just before leaving Onderon.

 

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II. Installation

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Extract the contents of this archive to your Override folder. By default, your Override folder is located at "C:/Program Files/LucasArts/SWKotORII/Override." If it doesn't exist, you will have to create it.

 

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III. Weapons

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Glamdring - First up in line. This model started the mod. The design is from The Lord of the Rings. It comes in at 482 polygons and uses two textures.

 

Mandalore's Rifle - This model was made several months ago, and skinned for this mod. At 542 polygons, this model uses two textures, one of which is animated.

 

Dagger - This weapon is exactly 296 polygons and uses one texture.

 

Lightsaber - This weapons is around 332 polygons and uses one texture.

 

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IV. Further Information

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This Mod is compatible with the USM. T7Nowhere was generous enough to supply me with the script that they used in the USM to plant items in the Museum. If you have the USM, and you should, their loot will be found with mine. If you 're using my mod, but don't have the USM, then only my loot should appear. If you have the USM, but not this mod.... Why the hell are you reading this?

 

These models were built at a low polygon count, so they shouldn't lag your game too much. The rifle, which is the highest polygon count in the pack, just over 500, also features an animated texture. Because of this, it may reduce your performance slightly.

 

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V. Credits

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Svösh - For the assistance you've provided. Too many instances to list them all. Thanks, man.

 

T7Nowhere - For the numerous tips you've given me, and for the script you sent over.

 

Stoffe -mkb- - For writing the original script.

 

Infinity Blade - For the help you provided with Glamdring. Showing me your own Glamdring model does not count as help!

 

KingSkully - For those awesome lightning and droplet brushes.

 

ChAiNz - Archived Saved Games.

 

Fred Tetra - KotOR Tool..... You rule.

 

Cchargin - MDL Ops.... See above.

 

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VI. Contact

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You can get ahold of me at the following locations:

 

Forums:

http://www.lucasforums.com

http://www.s9.invisionfree.com/hapslashs_void

 

AIM: MonoGiganto

YIM: mono_giganto

 

IRC: #hapslashsvoid

 

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Images

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This mod has only been tested on my machine, I hope it works as well on yours.

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Why is it everytime you release something, I'm in the middle of making a mod?! :fist: hehehe...

 

Well, at least I have a copy, and since I have every single one of your mods (K1 & TSL) in my perma-override(s)®... I have no doubt that this mod will kick some uber-ass bro :D

 

Just from your WIP alone, I'm excited over this one.. so thanks for the "wake up" call telling me to get off my butt, finish my mod so I can play yours.. hehehe :xp:

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Nice work man, I'll be looking forward to stealing these items and blaming it on the Sith. ;)

 

 

Just a note about USM compatibility for those that want to use both mods.

 

1) The dialog talia.dlg will conflict but all you need to do is open the dlg in the dlgeditor and add the scripts reference "talia_tresbonus" and "mg_award" to Entry 4.

 

2) The script k_mus_treasure.ncs can overwrite the script of the same name from USM.

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Mono,

In my inventory screen, and weapons equip screen, the icon for the Glamdring does not show up; there is just a big white block. I checked the uti in the GFF editor I have and I can't see anything wrong. Also when I cheat with KSE, the icon shows up just fine.

Does anyone else have this problem?

Mono do you have any thoughts the could help me?

Thanks, abcdow

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The icon doesn't show up normally but works with KSE? :confused:

I can't really help you there, I couldn't think of anything that would cause that....

 

As for making it upgradeable, this is my first mod in about 8 months, so I'm a little rusty. It's not a process I can just spit out. However, there are tutorials on this site which will show you how to do it. :)

 

And thanks! :D

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Glad you got it working. I'm also on a new video card since my last mod. I know some cards don't support the non-square icons, and my old one didn't. I just kind of assumed that if it worked in my game, then it was sized properly. However, it seems my current card does support those non-square icons... :D

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