Mono_Giganto Posted February 11, 2006 Share Posted February 11, 2006 http://www.pcgamemods.com/mod/8735.html ---------------------------------------- Real Museum Artifacts A Modification for Knights of the Old Republic II: The Sith Lords by Mono_Giganto ---------------------------------------- Contents: I. Introduction II. Installation III. Weapons IV. Further Information V. Credits VI. Contacts ---------------------------------------- ---------------------------------------- I. Introduction ---------------------------------------- This mod adds four new weapons into the Onderon Royal Palace Museum. All four have unique appearances, modeled and skinned by me. This pack contains one repeating blaster rifle, one longsword, one dagger, which uses the stun baton baseitem, and one lightsaber. They have been placed into various cases in the museum for looting. Additionally, hardcore lightside players may receive them from the Queen just before leaving Onderon. ---------------------------------------- II. Installation ---------------------------------------- Extract the contents of this archive to your Override folder. By default, your Override folder is located at "C:/Program Files/LucasArts/SWKotORII/Override." If it doesn't exist, you will have to create it. ---------------------------------------- III. Weapons ---------------------------------------- Glamdring - First up in line. This model started the mod. The design is from The Lord of the Rings. It comes in at 482 polygons and uses two textures. Mandalore's Rifle - This model was made several months ago, and skinned for this mod. At 542 polygons, this model uses two textures, one of which is animated. Dagger - This weapon is exactly 296 polygons and uses one texture. Lightsaber - This weapons is around 332 polygons and uses one texture. ---------------------------------------- IV. Further Information ---------------------------------------- This Mod is compatible with the USM. T7Nowhere was generous enough to supply me with the script that they used in the USM to plant items in the Museum. If you have the USM, and you should, their loot will be found with mine. If you 're using my mod, but don't have the USM, then only my loot should appear. If you have the USM, but not this mod.... Why the hell are you reading this? These models were built at a low polygon count, so they shouldn't lag your game too much. The rifle, which is the highest polygon count in the pack, just over 500, also features an animated texture. Because of this, it may reduce your performance slightly. ---------------------------------------- V. Credits ---------------------------------------- Svösh - For the assistance you've provided. Too many instances to list them all. Thanks, man. T7Nowhere - For the numerous tips you've given me, and for the script you sent over. Stoffe -mkb- - For writing the original script. Infinity Blade - For the help you provided with Glamdring. Showing me your own Glamdring model does not count as help! KingSkully - For those awesome lightning and droplet brushes. ChAiNz - Archived Saved Games. Fred Tetra - KotOR Tool..... You rule. Cchargin - MDL Ops.... See above. ---------------------------------------- VI. Contact ---------------------------------------- You can get ahold of me at the following locations: Forums: http://www.lucasforums.com http://www.s9.invisionfree.com/hapslashs_void AIM: MonoGiganto YIM: mono_giganto IRC: #hapslashsvoid ---------------------------------------- Images ---------------------------------------- ---------------------------------------- This mod has only been tested on my machine, I hope it works as well on yours. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 12, 2006 Share Posted February 12, 2006 Why is it everytime you release something, I'm in the middle of making a mod?! hehehe... Well, at least I have a copy, and since I have every single one of your mods (K1 & TSL) in my perma-override(s)®... I have no doubt that this mod will kick some uber-ass bro Just from your WIP alone, I'm excited over this one.. so thanks for the "wake up" call telling me to get off my butt, finish my mod so I can play yours.. hehehe Link to comment Share on other sites More sharing options...
Jeff Posted February 12, 2006 Share Posted February 12, 2006 Awesome mod Mono ! Glad you decided to add all 4 of the weapons, they all look great Link to comment Share on other sites More sharing options...
RedHawke Posted February 12, 2006 Share Posted February 12, 2006 Nice work! (I would try to say something witty but I cannot right now!) Link to comment Share on other sites More sharing options...
rgdelta Posted February 12, 2006 Share Posted February 12, 2006 I will check it out when I get a chance but it looks cool Link to comment Share on other sites More sharing options...
Bob Lion54 Posted February 12, 2006 Share Posted February 12, 2006 This is cool. Beautiful work as always. I love the sword. I might have to use that untill I get a lightsabre on my next playthrough. Link to comment Share on other sites More sharing options...
Joris1 Posted February 12, 2006 Share Posted February 12, 2006 The last sword looks great! Good job! Link to comment Share on other sites More sharing options...
T7nowhere Posted February 12, 2006 Share Posted February 12, 2006 Nice work man, I'll be looking forward to stealing these items and blaming it on the Sith. Just a note about USM compatibility for those that want to use both mods. 1) The dialog talia.dlg will conflict but all you need to do is open the dlg in the dlgeditor and add the scripts reference "talia_tresbonus" and "mg_award" to Entry 4. 2) The script k_mus_treasure.ncs can overwrite the script of the same name from USM. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 12, 2006 Author Share Posted February 12, 2006 Whoops, must've missed the compatibility in the Talia dialogue, sorry about that. I'll go ahead and get that fixed. Edit: There we go. Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 13, 2006 Share Posted February 13, 2006 I can't download this from Rapidshare...There's always an error every time I try Still, from the WIP thread on this subject, it can only be called a superbly superlative, sumptuous stream of super-stastic wall-to-wall weaponry of wondrousness. Eh, best I could do off the top of my head Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 14, 2006 Author Share Posted February 14, 2006 It's on PCGameMods now. Link updated. Link to comment Share on other sites More sharing options...
The_Maker Posted February 14, 2006 Share Posted February 14, 2006 Yay, its here! Great work Mono, installing this into my override as we speak Link to comment Share on other sites More sharing options...
Darkkender Posted February 14, 2006 Share Posted February 14, 2006 MMMM, Tasty. I bet these go good With Tach soup. But I'll settle on Terentak Surprise. Link to comment Share on other sites More sharing options...
abcdow Posted February 18, 2006 Share Posted February 18, 2006 Mono, In my inventory screen, and weapons equip screen, the icon for the Glamdring does not show up; there is just a big white block. I checked the uti in the GFF editor I have and I can't see anything wrong. Also when I cheat with KSE, the icon shows up just fine. Does anyone else have this problem? Mono do you have any thoughts the could help me? Thanks, abcdow Link to comment Share on other sites More sharing options...
abcdow Posted February 18, 2006 Share Posted February 18, 2006 By the way phenomenal modelling. The items are fantasic. Also I would like to make the sabre upgradeable, but I'm a little unsure how to edit the upcrystals.2da. That would of course be with you're approval Mono. Thanks, abcdow Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 18, 2006 Author Share Posted February 18, 2006 The icon doesn't show up normally but works with KSE? I can't really help you there, I couldn't think of anything that would cause that.... As for making it upgradeable, this is my first mod in about 8 months, so I'm a little rusty. It's not a process I can just spit out. However, there are tutorials on this site which will show you how to do it. And thanks! Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 19, 2006 Author Share Posted February 19, 2006 Well, it seems T7 aught what I missed. Somehow, the icon's dimensions managed to stay at 116x117, though I was sure they were all at 64x64. *Shrug* Fixed it and uploaded the fixed file. Thanks for point this out, and thanks to T7 for uncovering my blunder. Link to comment Share on other sites More sharing options...
abcdow Posted February 20, 2006 Share Posted February 20, 2006 It's there now, thanks to both T7 and yourself. thanks for following up. and again fantastic modelling! Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 20, 2006 Author Share Posted February 20, 2006 Glad you got it working. I'm also on a new video card since my last mod. I know some cards don't support the non-square icons, and my old one didn't. I just kind of assumed that if it worked in my game, then it was sized properly. However, it seems my current card does support those non-square icons... Link to comment Share on other sites More sharing options...
miraavery Posted February 26, 2006 Share Posted February 26, 2006 I like ur saber and ur rifle. Just a question tho, Don't you think a QUEEN would have a better museum than just one room of crystals? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 26, 2006 Author Share Posted February 26, 2006 I can't edit module geometry, if that's what you're getting at. It can't be done yet... Link to comment Share on other sites More sharing options...
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