Jump to content

Home

AT-AP "Pod Walker"


Cuillere

Recommended Posts

Everything is finished, well i have to do the .veh and .npc, anyone knows what kind of bullets does it shot? I have attached a bolt driver so that the first person camera will be over the seat, but i have to try it in game, animation samples:

death4oj.gif

walk1dk.gif

 

PS.: The frames per second are distorted because of the conversion from .avi to .gif, and because i didnt set any custom fps making the renders, so dont worry, in game it will move ok.

Link to comment
Share on other sites

  • Replies 73
  • Created
  • Last Reply

in-game shots ;):

shot02059oo.jpg

shot02082bd.jpg

The first person view from the vehicle works perfectly, i just forgot to make an screenshot.

Oh and dont worry about why the atap of the right have 1/4 of his foots in the floor, thats because on SP custom walkers doesnt work and when you look up and down the whole model moves, instead of only the head. In MP it works perfectly.

Link to comment
Share on other sites

The specular map is basically just a greyscaled version of your texture with increased brightness and contrast. The more contrast you give it the brighter it will shine when light is projected onto the surface.

 

The shader is also fairly easy:

 

models/players/modelfolder/texturename
{
q3map_nolightmap
   {
       map models/players/modelfolder/texturename
       rgbGen lightingDiffuse
   }
   {
       map models/players/modelfolder/texturename_spec
       blendFunc GL_SRC_ALPHA GL_ONE
       detail
       alphaGen lightingSpecular
   }
}

 

Most of the time the specular texture is called exactly like the main texture with a "_spec" suffix attached.

Link to comment
Share on other sites

  • 1 month later...
  • 3 weeks later...
  • 2 years later...

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...