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What the hell are fighters good for?


Dick Cheney

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I've played the game a lot and the space battles really bug me.

 

Specifically, fighters are worthless. What the hell do you need them for? They kill bombers fast, but so do anti-fighter/bomber CORVETTES.

 

One Tartan Cruiser will OWNX0R 8-10 squadrons of fighters, more and faster if it uses its special ability. Corellian corvettes, same deal.

 

All you really need is capships and corvettes with optional bombers on the flanks as a kamikaze squad. My bombers rarely survive even without running into enemy corvettes, but at least they do the damage before dying.

 

Capships and corvettes pretty much just OWNX0R the **** out of everything. I mean your enemy can spam bombers but if you micro your corvettes even slightly, there is no way in hell their bombers are going to get the jump on your capships.

 

Fighters/bombers just seem to die way too fast to be of great use, the only different between the two is that bombers are good vs. capships and hardpoints whereas fighters... well, see the title!

 

Anyone got a second opinion? Maybe I'm dumb?

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Anyone got a second opinion? Maybe I'm dumb?

 

 

Your Names Dick Cheney hahah JK had to say it!

 

But your right like in multi i use them to get to mines first and to attack ties because fies suck lol they are good for about five minutes then dont even buy them....

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Almost everyone in the world is that PC. :)

 

And I don't like fighters either. I prefer corvettes for the extermination of enemy fighters and bombers.

 

As the Rebellion I never build fighters, and only make a couple of squadrons of bombers to add to my ground assault group to provide bombing runs. As the Empire, I mostly ignore my Tie fighters/bombers. (Except perhaps at the end of a battle - when all but one or two enemy ships are gone - at which point I'll "Ctrl-A" and have everything shoot at each of the remaining couple of targets until they're destroyed.)

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So noted LIAYD - oh yeah, never congradulated you for making Moderator so...congrats :)

 

Dick - I will just say that I have had some experience in the issue, and using the terminology for a horrible crime to describe parts of a video game is offensive to me.

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fighters can be somewhat useful for taking out Marauders or Broadsides since those ships are horrendously slow.

 

as for using tactics for your fighters and bombers, first, you have to remember that fighters and bombers are really cheap. in other words, you don't necessarily have to protect them at all costs. second, remember that if one ship is occupied with your fighters, that leaves room open for your bombers. using several fighter squadrons to harass the corvettes and keep them occupied keeps things open for your bombers. a simple tactic that i've used several times is the Ion attack ability from the Y-wings to better enable the fighters to harrass corvettes.

 

another possibility for fighters is to throw them at corvettes which leaves your capital ships open to attack the corvettes, even with low health or sheilds. fighters do have their uses if you use them properly in the first place.

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Cough cough really cheap.

 

X-Wing squadron cost you almost half a price of corvette. And corvette can take out much faster more tie squadrons and bombers than two x-wing squadrons.

 

No really the poster has the point. Fighters are completly useless. They are there just for candy purpose and first minutes of skirmish when you have to rush mines and build pads.

 

If you ask me Tartan and Corvette should not be in the game at all. Or if they decided to have them anyway then dammage against fighters should have been minimal.

 

In Movies we saw the corvette only once in Episode IV and Tartan is pure product of X-wing vs Tie Fighter.

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Guest DarthMaulUK

If the game didnt have any fighters, there would be uproar. if you dont like them, dont build them (Rebels). I use mine to take out space station hard points when I can. Useful for that. But i love the way that the Tartans and Vettes just rip through fighters..too cool!

 

DMUK

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No, no no no!!! Fighters aren`t useless... Few X-Wing squadron can take out Tartan, especially when it use it`s special ability. :) Just put on the special ability of X-Wing, and Tartan won`t hit it! The accuracy is too low.And, corvettes and other ships are too slow to make some part of the job, and, for example, 10 corvettes are no match to 5 lvl station, but 4 X-Wing squadron and 6 Y-Wing will take that station with easy. :) Ofcourse if it don`t manage to call Tartan lol.... X-Wings will draw their fire, and Y-Wings will take down Hangar and, one by one, turrets.

 

stinghers.... No fighter will stand against Marauder or Broadside, one single rocket can take out 3 squadrons

 

Orao, X-Wing costs 300 credits, with Mon Monthma 225, and Corellian corvette costs 1300.... Tartan 1250(or more)

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Regardless of the utility value or longevity of fighters, they do quite a bit to add scale to the game. Without the fighters, the cap ships wouldn't seem nearly so grand and impressive. If anything, there should be many more fighters in the fight and they should use up fewer pop cap points relative to cap ships.

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another possibility for fighters is to throw them at corvettes which leaves your capital ships open to attack the corvettes, even with low health or sheilds. fighters do have their uses if you use them properly in the first place.

Isn't this like feeding rabbits to a lion? Corvettes cut through fighters so quickly that it doesn't even slow them down (on higher difficulties at least - on "easy" fighters may have more of a chance).

 

In Movies we saw the corvette only once in Episode IV and Tartan is pure product of X-wing vs Tie Fighter.

Actually Corellian Corvettes also made prominent appearances in Ep. VI, and very briefly at the end of Ep. V as well.

 

And I think I saw Tartans in Ep. III - a group of four of them set a ways off from the Venators at the beginning of the movie - same aspect and formation, but it could have been a predecessor ship of some type.

 

(Oh, and I never thought Acclamator frigates or SPMA-T artillery walkers appeared in a movie until I watched Ep. II again.) :)

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The problem with Fighters is that if you lose more than 1/2 their numbers, they are considered destroyed at the end of battle while a Corvette or tartan with a hair of hull left will be good as new. This make it a lot easier to come out of a battle with you Corvette/Tartan intact while you will most certainly lose a few fighters.

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One Tartan Cruiser will OWNX0R 8-10 squadrons of fighters,

 

 

I read up to that... Then I figured with that wording, it's not worth reading the rest...

 

I personaly just love watching fighters dogfight, go to cinamatic view, and it's rather fun. They arn't usless.

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I think it is more a matter of Petro not faithfully representing the capabilities of ships. It is unfortunate that it takes the mod community to make units operate as they should have out of the box.

 

1. Capital ships should be excellent against corvettes but piss poor against fighters/bombers unless they have laser cannons. Currently their shots seem to miss corvettes way to often for my liking.

 

2. Corvettes should be good against fighters because of fast tracking laser cannons, and excellent against bombers due to their slower speed compared to fighters. Corvettes tear through fighters too quickly right now but are about right versus bombers.

 

3. Fighters should be good against corvettes because of their speed but expect losses. They should be decent against capital ships but lacking the punch of bombers.

 

4. Bombers are horrible against corvettes but excellent against capital ships. They are fine as is.

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Everyone seems to think I advocate REMOVING FIGHTERS.

 

When did I say there should be no fighters? I just said they arent good for a damn thing.

 

I think we should MAKE FIGHTERS USEFUL. How the hell are you going to have a Star Wars game without fighters? Come on now.

 

Anti-fighter units should be made less effective, period -- or more expensive. Or maybe fighters do more damage against hardpoints.

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Bombers seem to do their job well, but yeah the fighters are way too weak for anything. Ok, xwings are ok for objectives, but unless its Rogue Squadron they are not going to do much too much, and chances are, they WILL die fast.

 

Now corvettes takes two slots, fighter squads take one. Corvettes are more durable, costs only a wee bit more per-slot wise, and comes with nice ability usually.

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I like fighters they can have there use's normally scouting at the start or if i got my opponent defending i scout with them to find a nice point for the big ships to jump in.

 

I would like to see maybe a button like vaders that replenish's all the fighters in a group but while vaders is free maybe we could make it half the price of a new squad. Maybe then a full squad would'nt die in like 2 seconds of coming into contact with a corvette, well you would need to be quick to get them outta ther the moment they do replenish.

 

Just seen someone bring this up, The way x wings in a skirmish game can reach nearly every resource point due to thier special abiltiy.

 

This is quite an imbalance though maybe if the empire produced one extra tie squadron or maybe 2 at the start?

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So far - without any multiplayer experience and only a few skirmish matches - I'd join the faction that says 'It's not a great weakness ... but somewhat irritating'. And I agree with Ryebread: Corvettes do seem to be a little too good. It's slightly silly that they can take so much damage - even from capital ships - yet annihilate fighters and bombers in a heartbeat. At least that's the way it sometimes looks to me - from the imperial side, of course. Fighters certainly have their uses, but it wouldn't hurt the game at all, if they'd take a little less damage from corvettes - and indeed, it could also be a nice idea to let them be of moderate use at attacking corvettes. In my opinion, capital ships can use a bit of help there.

Mmmh ... though this might seem a little one biased towards the Empire (it is, after all - who else is there to save the galaxy? ;) ): I think tie fighters should be better at attacking x-wings. They are the obvious counterpart, and just because we Tie Pilots lack shielding, it doesn't mean that we are worse pilots than the rebels or that our vessels should be considered sub-par. Yes, they are mass-produced ... but crafted by the loving hands of the best imperial construction droids!

Therefore I feel obliged to protest: Tie Fighters are not cannon fodder for X-Wings! :tie: Even for the sake of balance in this simulation, I fail to see a reason for their current weakness - after all, there is not an endless number of ties aboard star destroyers anyway.

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The game screws with the definitions of these ships. That's the prob.

 

A Corvette has like 2 guns. How can it annihilate fighters? The Imperial "Tartan" or whatever is stupid too. Imperials should have a Lancer frigate. That is a ship designed for whipping fighters asses.

 

They balanced the crap out of the game with no regard for the true ship designs laid down in many books over the years. This is why I haven't played anything but the demo. That was enough for me. Rebellion is the superior game.

 

The developers basically ignored every good game to come out of LucasArts. I could lay to waste a Corvette with one X-Wing or TIE Advanced in the X-Wing/TIE Fighter/XWA. A TIE Bomber with torpedos could cripple one quick. That's how it should be.

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I can no longer stand silent in midst of such newbish conversation.

Every unit in EaW is useful to strategic degree. Those who think otherwise lack knowledge of strategy. Xwings are strategic units with scenario-specific advantages.

Early-game they are best utilized for scouting opponent mining builds and expansions. Mid and late-game they provide useful waypoints for hyperdriving capital- and cruiser-class ships into opponent mining facilities or into the rear of an enemy-flanking armada for surprise attack.

 

Know that xwings do have shield and hull strength as opposed to tie fighters that have only hull strength. Therefore, never engage one xwing squadron with one tie squadron in a nebula as the nebula renders sheilds useless. Ties will demolish xwings in 1 on 1 battles within nebulas considering equal unit upgrades.

 

These are few basic xwing strategies.

Fighters are useful to the strategically inclined.

 

Learn, grow, expand. God gave us ability. Use it.

 

- Tarrats1 : gamespy arena ladder.

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