darth james Posted May 18, 2006 Share Posted May 18, 2006 All the maps i made were singelplayer maps! if you change the maps to multiplayer they should appear. i don't know how to use the singleplayer maps if that is what you are trying to make. Link to comment Share on other sites More sharing options...
quinlan2703 Posted May 18, 2006 Share Posted May 18, 2006 THX, now it works fine!! Link to comment Share on other sites More sharing options...
darth james Posted May 18, 2006 Share Posted May 18, 2006 does anyone know how get the map preview generator to work, and how to edit the historical background on custom maps? Link to comment Share on other sites More sharing options...
swphreak Posted May 18, 2006 Share Posted May 18, 2006 Anyone know how to make the Pirates in my Multiplayer Map... more active? The Pirate Base will attack anything that comes near it, but the Pirate Frigate I placed just sit there and attack anything that comes near it. Is it possible to add a Pirate AI to MP games? Link to comment Share on other sites More sharing options...
jadendecar Posted May 18, 2006 Share Posted May 18, 2006 Is there any way I can change the pop cap? Link to comment Share on other sites More sharing options...
darth james Posted May 19, 2006 Share Posted May 19, 2006 Is there any way I can change the pop cap? look in the factions XML under space_tactical_unit_cap Link to comment Share on other sites More sharing options...
Sithman1138 Posted May 19, 2006 Share Posted May 19, 2006 I need help, what do i put on my buildings so they don't explode when the game starts. I set them to the second option of possible. Any help? Link to comment Share on other sites More sharing options...
shadowsfm Posted May 19, 2006 Share Posted May 19, 2006 to keep them from exploding, go to the objects tab, select the building, find where it says, "starting object." change "none" to a blank.   single player maps are for compain, multiplayer maps are for skirmage  the skydome was too small for my map, so i removed it  other bugs i found is, the ai cant hurt me (and dont buy any units). for some odd resone, im getting money realy quick with out claiming any mining plants. the reinforcement pionts are all rebel, when it shouldnt. on the editor, i cant see the imp base, so i cant delete the multible buldings i been placing (i can see them in game.) and theres some areas on the map units should be able to go, but cant. Link to comment Share on other sites More sharing options...
Moffa Posted May 19, 2006 Share Posted May 19, 2006 shadowsfm  To see the imp base you must change the "current faction owner" to empire in the bottom of the object toolbar. Link to comment Share on other sites More sharing options...
[SFV]Android Posted May 20, 2006 Share Posted May 20, 2006 hey, i am wondering on a space map how to have different hyperspace angles (right now, everything jumps in from the left, which is pretty lame). how do i go about doing that? Link to comment Share on other sites More sharing options...
darthsabatino Posted May 20, 2006 Share Posted May 20, 2006 Can anyone post a step by step process for building a multiplayer space battle? My main problem right now is getting the space stations to produce units and do upgrades. Does anyone know how to do that? Link to comment Share on other sites More sharing options...
[SFV]Android Posted May 20, 2006 Share Posted May 20, 2006 Can anyone post a step by step process for building a multiplayer space battle? My main problem right now is getting the space stations to produce units and do upgrades. Does anyone know how to do that? Â i am not 100% sure on this, but are you using the Skirmish Starbases? (eg. SKIRMISH_EMPIRE_STAR_BASE_1). the other stations in the same list are for GC type game play where one side attacks the other. I've made a map that works with 5 stations on it (1 pirate, 2 reb, and 2 impy) that upgrade seperatly (same upgrade on stations cannot run concurently however =/) i just need to know how to change the jump in angle >.> Link to comment Share on other sites More sharing options...
jadendecar Posted May 20, 2006 Share Posted May 20, 2006 I need some help. There is this wierd line down the middle of my map (it's invisible), and my team's units can't cross it, while the other teams' can. I would really like some help. Link to comment Share on other sites More sharing options...
mattrock616 Posted May 20, 2006 Share Posted May 20, 2006 Now look here.My problem is that when i do a space map ,you know , i start with the new space , then i place the markers and then i start doing my crap.And when i want to load it , it never works, and every time when i place a downloaded map in my CustomMaps folder , and then i wnat to load it ,it doesn't works.THE SAME STORY WITH THE LAND MAPS.PLEASE HELP MEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Moffa Posted May 20, 2006 Share Posted May 20, 2006 [sFV]Android Change the Z angel on PLAYER_X_POSITION_MARKER to have a different jump in angel. Â jadendecar Go to height toolbar and change the Brush style to Passability Code Brush and have the terrain passability to clear, then just draw over the red markets, then it should work. Â mattrock616 Can you be more specific on how you are doing a map?? Link to comment Share on other sites More sharing options...
mattrock616 Posted May 20, 2006 Share Posted May 20, 2006 Please help me.You see ,i've done everything to do a space map, and it didn't loaded.Please help me,and yes i've done almost everything to make it work.Actually ,when i enter in skirmish mode,the custom maps thing is not functional.Please help me. Link to comment Share on other sites More sharing options...
Moffa Posted May 20, 2006 Share Posted May 20, 2006 Ensure that you have installed the patch 1.04 and the custom map folder is in the right directory (\Star Wars Empire at War\GameData\Data\CustomMaps) and that you have placed your maps there to. If this not help you, try a clean install of the game, with out any mods in your game folder. Link to comment Share on other sites More sharing options...
[SFV]Android Posted May 20, 2006 Share Posted May 20, 2006 [sFV]Android Change the Z angel on PLAYER_X_POSITION_MARKER to have a different jump in angel. Â either its not that simple, or u forgot something, becasue that isnt working Link to comment Share on other sites More sharing options...
swphreak Posted May 20, 2006 Share Posted May 20, 2006 mattrock616, please do not triple post, or repeat your question many times. If someone feels like helping you out, they will. If you're going to be a butt about it, you're probably not going to get much help. I also suggest reading the forum guidleines. Â Â I'm noticing that sometimes units will not respond to any commands after I jump them in. It's happened to both me and my friend while we were playing my the space map I created. Link to comment Share on other sites More sharing options...
popcorn2008 Posted May 20, 2006 Share Posted May 20, 2006 Anyone know how to get a preview of your map to appear ingame? Instead of the blue default pic? Â I suppose Torpid would have to answer that as it is no where in any of the guides. I have a feeling it has to do with the HeightMap2D folder... Link to comment Share on other sites More sharing options...
jadendecar Posted May 20, 2006 Share Posted May 20, 2006 Alright, it works now, thanks a lot. Link to comment Share on other sites More sharing options...
Andycaccia Posted May 20, 2006 Share Posted May 20, 2006 Since I do not like the single player space maps used in the campaign mode I am going to re-design them... so...I would like larger space maps with less asteroids/nebulas/debris and a lot of free space for big battles. Is there a way to change the size of existing maps whithout creating new ones?? And will they work for the single player campaign mode or not?? Link to comment Share on other sites More sharing options...
jadendecar Posted May 20, 2006 Share Posted May 20, 2006 Yes, you can make maps bigger, simply change the patch size in map properties. Link to comment Share on other sites More sharing options...
wedge2211 Posted May 21, 2006 Share Posted May 21, 2006 That only applies to land maps. Link to comment Share on other sites More sharing options...
Admiral Sith Posted May 21, 2006 Share Posted May 21, 2006 Works in Space maps too, Look for the Bounds sizes under "Playable Map Size" Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.