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Just a few things I've been working on...


Mono_Giganto

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Some miscellanea in 3D...

 

I don't know when I'm going to get around to finishing these, but once they are, I'd like to rig them and see how they run.

 

s19kx.th.png

 

A somewhat plain sword... Hoping to add more detail in the texture. I actually modelled this back in March... then had my hard drive die. I remodelled it shortly after, and it's been sitting here since.

 

sg15mf.th.png sg23fd.th.png

 

Your folding-stock shotgun... Pretty much finished. I even have the stock animated to unfold within the scene , which would make creating two versions very easy. It would probably just be a repeater, since neither K1 nor K2 actually have shotguns...

 

g19vo.png

 

dc15smg2ud7.th.jpg

e11rab9.th.png

 

Two rifles here....

 

We have the rifle used by Stormtroopers in the 'OT'....

 

And the one used by Stormtroopers in 'RotS'.

 

I also modelled these back in March before my hard drive died. Recently remodelled, and they've been sitting here since.

 

ls11ls.png

 

Just a lightsaber I randomly made one day. The texture needs a bit more detail. The blade glow is just a Max effect I stumbled across by accident. Added it in to make it look cooler than it really is, I guess.

 

 

dh17mgcopyrd5.th.jpg

 

Remodel of the very first mesh I ever made. DH-17. :D

 

The white numbers are the polygon counts. All meshes and textures are made by me. Thanks to Svösh for help with rendering reflections. :^:

 

As I said, I don't know when I'm going to have time to finish these.... They're definitely not priorities in my life right now, so I won't make any promises as to when I'll be finished.

 

 

....Just thought I'd share a bit of what I've been doing lately.

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The stuff looks cool, seems like you're really conserving your polies, which is good. Although 644 seems slightly high for such a simple hilt design, but maybe I just think so because I haven't modeled anything in about a month. Hard to tell without wireframes or being able to see your edges. I do like the sword, although I think I'll be able to appreciate it more once I see it skinned. I hope you're as good a skinner as you are a modeller ;).

 

Oh yes, and I will give you a cookie if you PM me with that blade glow technique :).

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Heh, well, the lightsaber wasn't actually intended to be in a game at first... So I just started with a 10 sided nGon. A bit overkill for the purpose, but at the time, I wasn't even considering either game. It is a simple enough design, so I'll probably just redo it if I find the time.

 

Thanks for the compliment, but to be honest, I personally still find my skinning skills to be a bit lacking. Learning, though. ;)

 

And sure, I'll type it up in a minute. PM me if what I write makes no sense... It's 3AM here. :rolleyes:

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Thanks for the compliment, but to be honest, I personally still find my skinning skills to be a bit lacking. Learning, though.
I personally find modelling to be the easier of the pair, myself ;). I mainly do swords, as I find I hardly ever use guns ingame. And for some reason I just love modelling swords. And they're easier to skin most of the time :p.
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Added a shot of the shotgun with the stock unfolded.

 

Thanks guys. :)

 

Yes, Kain, I'm convinced that rifle is hated by a higher power. HapSlash had trouble rigging his... >][V][< gave up on his because of people on Pcgamemods...

 

So I modelled one in March, and my OS crashed the next day. I remodelled it 4 days later on my backup PC, and its power supply burned out later that afternoon.

 

...I fear for my PC's safety.

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How is it the Mono da' Tach Man's posts always elude me...it has to be stealth generators :xp:

 

The 650 Blaster Rifle is so mine when it "comes to life"... great to see you back around ya' silly monkey :D

 

I see you're still modeling shiny pointy sharpy things too... :emodanc:

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Mono what can I say your a genius when it comes to crafting weapons in particular those guns. I'm eager to see that Shotgun in action especially since it's animated. If you were taking gun request's I would ask if you could make a P-90 from Stargate SG-1

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Well, the shotgun won't actually animate in the game... As far as I know, we still can't do that. What I meant was that it animates within the Max scene, so all I can make a folded version, and then all I have to do to make an unfolded version is move the slider.

 

As for a request.... I'm kind of limiting the time I have to finish what I have already. I want this to be released by the end of the month. I can't garauntee that I will... But by the end of July, I'll probably have less time.

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I wonder if we couldn't manage to get the animation in-game by piggy backing it with the same fields in baseitems.2da that handle lightsaber animation. Such as when the lightsaber ignites when you go into combat. I'm sure there has to be a way of doing this. Maybe we could figure out a way of hooking the gun model with the replacer tool to the lightsaber model then rotating pivot points to be held like a gun?

 

I would hate to see your animating in gmax efforts go to waste.

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I would hate to see your animating in gmax efforts go to waste.
If my animating experiences serve me well (as well as Mono's description of the animation) it would probably be kind of trivial to expend so much energy on such a small detail. I doubt the animation is very involved if it's just the stock extending. Could be as few as 2 or 3 keys unless he really got it nice and smooth.

 

The guns do look quite good, though. Guns were never one of my strong points, so I'm glad to see there's someone in the community who does do them, as new guns can be a lot of fun to play with!

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