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KOTOR III should be like... (insert game)


Mister Chief

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Having noticed how my Oblivion Topic has managed to stay floating near the top of the list of threads, I felt that everyone should have a turn. Just list your favorite features and what game it came from. It doesn't need to be where the feature was first found, but however you felt it was best used.

Example for my wants:

 

Custumization of face and hair- (Oblivion and Tiger Woods)

Extra progression of stats when used often i.e.-Strength goes up for melee happy characters. (Fable)

Physics- Ragdoll effects, objects fly around. Non static environment. (Half Life 2, Gears of War)

Graphics-Just an update to stay on par with current set ups, but definately need an update. Oblivion and Gears of war levels should be easily achieved by the time that the game is out.

Levels size- Wide open levels, with large scale such as capital ships. seamless loading in open areas (Halo, Gears of War, Oblivion)

 

 

I used mostly Xbox 360 games since that gives an idea of what is possible, but feel free to list any games. I can't wait to hear the no-doubt creative ideas that you guys have.

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It should have better graphics but physics aren't that important in a RPG.

It needs to remain a D&D RPG and under no circumstances should it be an action RPG!

I wouldn't mind it had more advanced D&D system like NWM 2 which is impressive, even 'scary'.

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Yes it should be like K1 and K2, but something has to be changed seeing the release of it will be like 1-2 years later. It should essentially keep the feel of the KotOR series, but with various improvements. I wouldn't mind better graphics and physics and larger, open areas or even character customisation. All is good as long as one can tell it's a KotOR game.

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The problem (so far, that I can see) that you get with strong character customization is you trade customization for ugliness. Just look at Oblivion on most rigs. Nice graphics all around, until you look at character's faces. A lot of this has to do with stretched surfaces (which results in stretched textures) which results in ugliness. I'd almost rather take the very pretty but static faces we've received in past KotOR games. I'd just prefer to at least double or triple the amount. I know that's extra work for the devs... but hey, that's what they're paid for!

 

As for adding a whole bunch of new stuff... I could go for some bigger areas, but I don't really think a "free roam" scenario would be good for the KotOR series. I'm not sure if that's what anyone was getting at, but that seems to really only work for action RPGs like Oblivion. What I would like to see is more non-plot essential locations, such as the Yavin station (except more expansive) that cover either nothing (ie they're just for your own amusement) or hopefully some in-depth but not necessary side quests that go beyond "d'oh, I must recover my father's holocron!" I'd love some deep, optional side quests. In fact if they tripled the length of the game I'd be sooo happy...

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Well, there's something i wouldnt want to see in the third one. That would be the real time dialogues, like on Mass Effect. I like the time u have to reflect about ur options and choose the awnser you see fit. Not that i know how this will work in Mass Effect, but if its in the way im thinking... count me out. (I will, however, buy Mass Effect ASAP when its released).

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Fable. Kotor should be like fable except more advanced combat and such some.
Fable is boring. I'd have to agree with tbl, and everyone that quoted tbl and said "yes, that's right." KotOR III should not be like any other game. It should absorb the good qualities of many other games (if someone hits upon something good, why shouldn't you learn and take advantage of that?) but the way the game is play should not, can not, and will not change. If it does, it will no longer be a true game in the KotOR series.
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The bottom line is, K3 needs to be just like K1 and K2. Except I would like, but it's not essential:

 

-Better graphics. I'm hoping that the graphics in K3 (on the Xbox 360) rival the graphics on Gears of War (on the Xbox 360) since I'm a console man.

 

-Reduce the level cap. Make it 18. Since we'll be playing as a new main character in K3, it would be ridiculous to start off as a level one nobody and finish off as a level 50 Exile clone. I'll be annoyed if that happens. The main character will be powerful, but they can't be more powerful than Revan and the Exile, assuming that the new character will be new to the force at the beginning.

 

-Make the gameplay in terms of difficulty reflect the plot. For example, Darth Nihilus was even easier than your regular Sith Assassin in K2. Now that is not on. Nihilus should have been very difficult to beat and he certainly should have been much harder to beat than a regular Sith Assassin damn it! I don't care if your average Joe who doesn't have a lightsaber and force powers is easy to beat in K3, but I do care when those who have a lightsaber and force powers are easy to take down. Make them challenging. The villains, the 'big gun enemies' of K3 need to be the hardest ones to defeat. Capish?

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Having noticed how my Oblivion Topic has managed to stay floating near the top of the list of threads, I felt that everyone should have a turn. Just list your favorite features and what game it came from. It doesn't need to be where the feature was first found, but however you felt it was best used.

Example for my wants:

 

Custumization of face and hair- (Oblivion and Tiger Woods)

Extra progression of stats when used often i.e.-Strength goes up for melee happy characters. (Fable)

Physics- Ragdoll effects, objects fly around. Non static environment. (Half Life 2, Gears of War)

Graphics-Just an update to stay on par with current set ups, but definately need an update. Oblivion and Gears of war levels should be easily achieved by the time that the game is out.

Levels size- Wide open levels, with large scale such as capital ships. seamless loading in open areas (Halo, Gears of War, Oblivion)

 

 

I used mostly Xbox 360 games since that gives an idea of what is possible, but feel free to list any games. I can't wait to hear the no-doubt creative ideas that you guys have.

KOTOR III NEEDS TO BE an action RPG.

*Windu Chi inquisitively awaits comments from the opposition* :lol:

 

Of course better graphics, next-gen people.

Real-time enviromental effects(day and night)

Definitely bigger levels!

Physics, definitely get my vote, I love physics.

Full custumization of character face(make the PC look like yourself) and body, will definitely be a welcome addition.

Starship and land vehicles(on planets) choices; they got to have this as an option.

More planets to explore in the adventure; about 30 or 50.

I definiely will like to see progression like Fable(action RPG).

And of course real-time, realistic(NO MORE HEALTH BARS) combat, a must.

 

So, I will want KOTOR III to be kinda like Oblivion or Fable.

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Fable. Kotor should be like fable except more advanced combat and such some.
Just get out*...

Fable's combat was so damn clumsy and boring.

 

If you get bored from the D&D combat in KOTOR, play an action game - it's not like KOTOR is a strict D&D game (try NVN2, the first thing you need to do in the character creation is pick from 7 races and 14 sub-races which affects a lot more than aesthetics. That is really just the beginning). I don't like the free roaming RPG's like Oblivion and Fable because there's not enough motivation to do the side quests and stuff - but that's just me.

 

REMEMBER: KOTOR is a story driven game. The story is the most important part, that's why KOTOR's D&D system is perfect for it

 

*btw: :stick: this smiley is funny, I like it :). It's the only thing that makes me feel better after the Fable and Action RPG comments.

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<snip> (try NVW2, the first thing you need to do in the character creation is pick from 7 races and 14 sub-races which affects a lot more than aesthetics. That is really just the beginning).

 

Are you refering to NWN 2? That game is so damn buggy it made my head spin. The graphics are HORRIBLE for a new game (refering to PC ver). Yes the races are nice, the plot lines that your sub-race adds are awesome, but the models are worse than the graphics. But I don't want to turn this into a NWN 2 thread.

 

I'd like to see more race choices for the PC (I think playing a Jawa or a droid or an Ewok or even a Defel would be grand) and don't even get me started on prestige classes and other non-Jedi Classes. I want to play a Fringer at levels 1 and 2, and go into Soldier for 2 levels then Tech Spec, and then Outlaw Tech Prestige Class, and THEN MAYBE into a Jedi Class. Why do I have to be a Jedi to weild a lightsaber? I can buy one and practice with it and learn how to use it. Anyways, I've taken up enough space. Favorite smiley's here -

:vsd::jedijawa::lsduel::lightning: :lurkblast: :eets::atpt::slave::sprobe::jaw2:

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Are you refering to NWN 2? That game is so damn buggy it made my head spin. The graphics are HORRIBLE for a new game (refering to PC ver). Yes the races are nice, the plot lines that your sub-race adds are awesome, but the models are worse than the graphics.
Yes I was (typo). My point was that the "Action RPG proponents" complain about KOTOR being a D&D RPG (not in those words, but by asking for a Fable like game - they effectively are), but KOTOR is a really 'mild' version of the D&D RPG's.

 

I'd like to see more race choices for the PC (I think playing a Jawa or a droid or an Ewok or even a Defel would be grand) and don't even get me started on prestige classes and other non-Jedi Classes. I want to play a Fringer at levels 1 and 2, and go into Soldier for 2 levels then Tech Spec, and then Outlaw Tech Prestige Class, and THEN MAYBE into a Jedi Class. Why do I have to be a Jedi to weild a lightsaber? I can buy one and practice with it and learn how to use it.
1) If there are different races, they need to be sentient, let alone humanoid - ie Twileks.

2) You need to be a Jedi in the game, considering the galaxy pretty much revolves around the protagonist, unlike SW: Galaxies.

3) In relation to the non-jedis wielding Lightsabers, they're special weapons for some reason and thus 99% of the time only usable for Jedis*.

 

btw: I agree, NVN2's technical production values really let the game down. Obsidian need to spend more time on their games in the respect.

 

*and Ninjas, but there aren't any ninjas in the SW 'universe'... yet :).

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Yes, kotor3 should be like kotor1 and 2.

 

Well, hopefully it is even less bugful and have better graphics, but thats all the change we need. Yes it would be nice to have a SWG style character creation screen, and a better set of mod tools. But other than that we don't really need any big changes.

 

Oh one thing, TAKE YOUR TIME AND DEVELOP IT SLOWLY... I RATHER WAIT AN EXTRA COUPLE OF MONTHS THAN HAVING IT RUSHED. Quality > Speed.

 

PS: Actually Ninjas(and the like) exist in Star Wars EU, complete with Japanese style training, ask Tholme for details, he would point you to the right planet...

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KOTOR III NEEDS TO BE an action RPG.

 

I definiely will like to see progression like Fable(action RPG).

And of course real-time, realistic(NO MORE HEALTH BARS) combat, a must.

No offense to you or anything, but that's just about the worst KotOR III idea I've ever heard. In no way does it need to be an action RPG. RPG= Role-Playing Game, not Real-time Pwnage Game. RPGs are about character progression and the story line, not cool action. I would be very disappointed if KotOR became "action oriented."

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No offense to you or anything, but that's just about the worst KotOR III idea I've ever heard. In no way does it need to be an action RPG. RPG= Role-Playing Game, not Real-time Pwnage Game. RPGs are about character progression and the story line, not cool action. I would be very disappointed if KotOR became "action oriented."

Why are so scare that the story is going to suffer if the game combat become realtime action base?

I highly doubt the story is going to suffer in any percentage; your fears are unwarranted.

There is a lot good action RPG games out there with excellent stories.

Or, are you really scare that you will have to do the fighting in the battles?

Because computer won't be doing the fighting for you, no more.

Also what the hell is a pwnage game? :)

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