xrefusex Posted January 19, 2008 Share Posted January 19, 2008 There aren't many other modders here I can think of that would be able to pull something like this off. Inyri and oldflash perhaps... It's really difficult to do and takes ages as well. I don't know where Quanon got the patience! Well yeah, now that Quanon has paved the way, I'm sure others willing to give it a go will have an easier time than Quanon did. Link to comment Share on other sites More sharing options...
Miltiades Posted January 19, 2008 Share Posted January 19, 2008 Well yeah, now that Quanon has paved the way, I'm sure others willing to give it a go will have an easier time than Quanon did. You do need some skill in 3DS Max (or GMax) to get close to something Quanon has produced. It's not like anyone can just start making some new area without any knowledge of how all this works. Link to comment Share on other sites More sharing options...
Quanon Posted January 20, 2008 Author Share Posted January 20, 2008 You do need some skill in 3DS Max (or GMax) to get close to something Quanon has produced. It's not like anyone can just start making some new area without any knowledge of how all this works. True, there's a lot involved, but to be honest, I've had a harder time getting the .uti , .are the whole Kotor file bunch to work then I did on the 3D Would it be possible to add a few doors that at this stage can not be opened? If it could be done, the temple can be expanded on at a later time. No, that would make me redo a large part of my Temple, I started this as a crazy idea. So I didn't mind the no doors. Though I'll admit it's biting me in the ass now. Plus the temple is one big room, adding more stuff would surely "kill" the engine. Should this area be open for anyone to mod and adjust (I don't know what position Quanon takes in this), someone might be willing to put a quest in it, or maybe people will even reskin it and make some new area! I'm not a greedy person, but I would keep the honor for just a few weeks Once I release the final version, I think I'll let anyone use it as they please. They'll just have to put me on the credit list. Plus other peeps have helped me already. Wich brings me to another great update : DSTONEY bring me the second mini-map for the interieur of the temple ! Ow, joy ! Plus I've been trying to correct certain textures in both the areas, but as always with this kind of thing , you fix one problem you get new problems... Interieur Temple is now almost perfect, still some minor changes.. Outdoor area is worse, created a whole new plethora of stretched textures... Ugh. Never ends does it? Link to comment Share on other sites More sharing options...
Marius Fett Posted January 20, 2008 Share Posted January 20, 2008 Maybe you should let DI port it to TSL and use it for Rhen Var! Link to comment Share on other sites More sharing options...
Darth Payne Posted January 20, 2008 Share Posted January 20, 2008 I just had a thought. I think there might be a way to extend the temple. Quanon, if what i can see from the map in your latest post, you could maybe double the size of the temple. How, you might ask. The entrance says 'to shyrack caves', is it not possible to put in another module there? The tomb of Naga Sadow combined with two of the other tombs for the left and right paths, and your temple as the center path. Would this work? Link to comment Share on other sites More sharing options...
Revan_Pwn_Malak Posted January 20, 2008 Share Posted January 20, 2008 I think that Q is doing this to make a complete new area so i don't think he will be inclined to start using modules of other temples now. Just a thought. Anyway, fantastic work Q. I must say this is one of the most amazing mods I've ever seen. I can't wait to see the finished project and what you have in store for us at a later time. Link to comment Share on other sites More sharing options...
Quanon Posted January 20, 2008 Author Share Posted January 20, 2008 The entrance says 'to shyrack caves', is it not possible to put in another module there? The tomb of Naga Sadow combined with two of the other tombs for the left and right paths, and your temple as the center path. Would this work? Lol, actually you pointed me to a "bug" . It must be a wrong waypoint , there's no connection to the Shyrak Caves from the "IN" Temple. Another note to the to do list Sorry Danyael , you have some great ideas , but I'll have to ignore them *puts fingers in the ears and starts to sing* Link to comment Share on other sites More sharing options...
Darth Payne Posted January 20, 2008 Share Posted January 20, 2008 Then we'll have to make a list of the ideas that are workable but can't be put in the mod at the moment so that said ideas are not forgotten. Link to comment Share on other sites More sharing options...
Gargoyle King Posted January 20, 2008 Share Posted January 20, 2008 Sorry Danyael , you have some great ideas , but I'll have to ignore them *puts fingers in the ears and starts to sing* You ruthless Quanon! Besides be glad that the mod is here, i mean hello! this is the first ever user created from scratch area - EVER!! That makes this mod entirely amazing & special in itself (not too mention a lot of work for poor Quanon). Good to see the minimaps working Q; with a new Kaurora you might be able to figure out a solution for the camera problems, but wow so much potential with how amazing the BETA is already. Can't wait to see more! Link to comment Share on other sites More sharing options...
Quanon Posted January 22, 2008 Author Share Posted January 22, 2008 You ruthless Quanon! Besides be glad that the mod is here, i mean ... but wow so much potential with how amazing the BETA is already. Can't wait to see more! Here's some more ! Got some work done today ! Added a bunch of scripts to spawn the enemys, so there's minum Carth/ HK blasting through walls. I consider this the final version of the interieur of the temple, there still some stretched textures on a very few pillars here and there , but alas after trying about everything , they refuse to be corrected ... *even standing on the head didn't help, persuading with cookies didn't help either* Plus my point on quests, dialoge and all, I won't do any for the temple it looks pointless to me really. The whole point of this was just to test out what is possible with new areas and to find out how hard it is to get it done "good" or acceptable visually. Anyway, the Temple will stay a fight pit, with some nice goodies to find. Like new saber hilts : Adjusted some textures, like on the Door and bridge: Thats about it for the moment, no super steps, but where getting close to a finale release. Link to comment Share on other sites More sharing options...
Gargoyle King Posted January 22, 2008 Share Posted January 22, 2008 Love The Hilts!! Great Work Quanon. The temple is spiffy as is, doesn't really need a quest; but i suppose if people want to add one then that's their accord (with you permission of course) Don't worry about the stretched textures, i'm sure magnusll is still tweaking that area; of course with the emitters aswell which is going to make KAurora even more amazing than it already is. Keep up the great work! Link to comment Share on other sites More sharing options...
Marius Fett Posted January 22, 2008 Share Posted January 22, 2008 Would that be the snake hilt you were talking about? Link to comment Share on other sites More sharing options...
Quanon Posted January 22, 2008 Author Share Posted January 22, 2008 Would that be the snake hilt you were talking about? eh yes, ignore the other 2 Link to comment Share on other sites More sharing options...
Marius Fett Posted January 22, 2008 Share Posted January 22, 2008 Yes they are cool too Seriously though good job. Link to comment Share on other sites More sharing options...
Gargoyle King Posted January 22, 2008 Share Posted January 22, 2008 Yes they are cool too Seriously though good job. Yes, very professional job Quanon. Hey, Bioware should employ you! Wish I could model that good! Link to comment Share on other sites More sharing options...
Marius Fett Posted January 22, 2008 Share Posted January 22, 2008 Wish I could model that good! Don't we all... Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 23, 2008 Share Posted January 23, 2008 I like the lightsabres...very unique. Link to comment Share on other sites More sharing options...
Darth Payne Posted January 23, 2008 Share Posted January 23, 2008 I kinda like the middle one. Very good work though. Link to comment Share on other sites More sharing options...
Quanon Posted January 23, 2008 Author Share Posted January 23, 2008 I kinda like the middle one. Very good work though. Thx, guess I can just show the whole pack I made so far Guess I can include them all into the mod to. Or would that be overkill ? Snake heads : This one is my favourite, has small semplified female busts at the top, a very detailed gold texture... which all gets covered by the PCs hand : Though its not all that clear on this render. Link to comment Share on other sites More sharing options...
Darth Payne Posted January 23, 2008 Share Posted January 23, 2008 VERY nice. Adding them to the mod might be a good thing. Releasing them seperatly, might also be a good thing. If you release them seperatly, you could always add them to Uthar Wynn's locker whithin his room. Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted January 23, 2008 Share Posted January 23, 2008 Why does all those lightsabers makes me think of Sith sabers? Link to comment Share on other sites More sharing options...
Quanon Posted January 24, 2008 Author Share Posted January 24, 2008 Why does all those lightsabers makes me think of Sith sabers? Actually I intended that the 3 left sabers where of lightsiderszzzzz... And the 2 on the right are DARK SIDE Though I wasn't content on the Second right spikey dark saber so it got 'deleted'. (One with the blue ) And snakes are kinda evil , so it got switched places. Plus the idea was that they represent ancient sabers, where sabers where real pieces of "art" and kinda reflected the personality of the wielder. So they don't look like the average metallic tube with a few bibs and bobs on it, like some of the movie sabers do. Not that they're "ugly" I just tried which I thought is a differant approach on the subject. Link to comment Share on other sites More sharing options...
Seamhainn Posted January 24, 2008 Share Posted January 24, 2008 So everyone give a big : woot for DSTONEY ! Yes, DSTONE is da man!!! I second that!!! Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted January 25, 2008 Share Posted January 25, 2008 And snakes are kinda evil , so it got switched places. I thought it was the most dark one. Except, from the one on the far right. Sith seem to have a fraternal connection with pyramids. Not that they're "ugly" I just tried which I thought is a differant approach on the subject. No, they don't look bad at all. It's just that the Sith always seem to get variants from the "plain metal tube" kind. Link to comment Share on other sites More sharing options...
Quanon Posted January 25, 2008 Author Share Posted January 25, 2008 Sith seem to have a fraternal connection with pyramids. But it works so well Plus there's a small piece of Giger Art in the big pike To add a dark atmos and its kinda spikey. Plus I finished another crazy model, but just the model, last night : And a second pic ( I just love posting images ) The emitter is up on front. Link to comment Share on other sites More sharing options...
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