Darth Xander Posted March 3, 2008 Share Posted March 3, 2008 Hi guys I have been busy for ages on this new planet of mine Etalosi Prime. Don't confuse this planet with Sleheryon or M4-78. I have a basic idea of what the planet is for. It will be a droid planet, controlled by psycho droids that killed half the population and the rest are being help captive. The rest of the storyline needs work obviously I'd appreciate any idea you guys have to offer. I will also try (If I have time) To make an entireley new door just like Sith Specter. I am only working on the reskin of the landing pad right now so I have ages yet until I have finished. I do have some questions I will need answering for this to work like, How do I change the music to the Dresdae one? Here are some screenies of the landing pad. Thanks guys ~DX Link to comment Share on other sites More sharing options...
Marius Fett Posted March 3, 2008 Share Posted March 3, 2008 My my... What a cheery looking place! Nice skins! Link to comment Share on other sites More sharing options...
sekan Posted March 3, 2008 Share Posted March 3, 2008 This reminds me about Edan Prime in Mass Effect in some ways. Great work Link to comment Share on other sites More sharing options...
Darth Xander Posted March 3, 2008 Author Share Posted March 3, 2008 I have never played Mass Effect. Link to comment Share on other sites More sharing options...
90SK Posted March 3, 2008 Share Posted March 3, 2008 Looks alright! If you're capeable of model editing, I'd invest in getting rid of those trees, which detract from what I assume is the look you're trying to achieve. But overall it looks alright. Keep it up! Link to comment Share on other sites More sharing options...
sekan Posted March 3, 2008 Share Posted March 3, 2008 But they almost look the same in my eyes Screen Grass, read sky and some more things Link to comment Share on other sites More sharing options...
Darth Xander Posted March 3, 2008 Author Share Posted March 3, 2008 That looks like Telos. Also thanks for the idea 90sk but how do I go about removing the trees? Link to comment Share on other sites More sharing options...
sekan Posted March 3, 2008 Share Posted March 3, 2008 It looks like Etalosi Prime and nothing else This tutorial helped me to learn of the change music on modules. Link to comment Share on other sites More sharing options...
Marius Fett Posted March 3, 2008 Share Posted March 3, 2008 @Xander and 90SK For some reason, the game doesn't like it when you edit the original area models... It'll all compile fine, but ingame it looks like someone has set of a nuclear bomb... Link to comment Share on other sites More sharing options...
90SK Posted March 3, 2008 Share Posted March 3, 2008 That's a shame. It'd be nice to be able to work off of or expand existing modules for the sake of game enhanecment. If it's not possible though, don't worry about the trees: it's only a minor detail. Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 3, 2008 Share Posted March 3, 2008 Look, there's no point starting these planet mods if you don't know exactly what you're going to have happen on them first. There is absolutely no point starting the module editing, the retexturing, etc until you have the dialogues written, the scripts compiled, the VOs in place, the journal entries and globals implemented... Link to comment Share on other sites More sharing options...
Darth Xander Posted March 3, 2008 Author Share Posted March 3, 2008 For the record I know quite a lot about what I am doing, I'm just saying I may need some assistance here and there but nothing big. Link to comment Share on other sites More sharing options...
LORD SPARTAN Posted March 3, 2008 Share Posted March 3, 2008 The whole look is cool, but the sky is a bit agressive. Link to comment Share on other sites More sharing options...
Hawkstrong16 Posted March 3, 2008 Share Posted March 3, 2008 I like it so far, I am looking forward to it being finished =] And about the trees. Just texture them so they look like their on fire. Link to comment Share on other sites More sharing options...
Lordjedi Posted March 4, 2008 Share Posted March 4, 2008 Good job DX. Link to comment Share on other sites More sharing options...
Swxpert Posted March 4, 2008 Share Posted March 4, 2008 for me all i really care about is the story so any mod that adds new quests characters dialogs, and areas i will definitly download, but why are you walking in sith armour Link to comment Share on other sites More sharing options...
DeadYorick Posted March 4, 2008 Share Posted March 4, 2008 for me all i really care about is the story so any mod that adds new quests characters dialogs, and areas i will definitly download, but why are you walking in sith armour Isn't it obvious? He likes to wear sith armor. I wear Sith Armor all the time in my play throughs. It makes your character look badass Anyway Xander this mod has enormous potential. PM or Message me if you want any help working on your plot Link to comment Share on other sites More sharing options...
Darth Xander Posted March 4, 2008 Author Share Posted March 4, 2008 I'd appreciate any help I can get. and swxpert, because I am a Sith mwahahahahahahahaha Link to comment Share on other sites More sharing options...
2Cold Scorpio Posted March 5, 2008 Share Posted March 5, 2008 Very nice looking planet! Btw, I kinda like the trees there... Link to comment Share on other sites More sharing options...
Sithspecter Posted March 6, 2008 Share Posted March 6, 2008 @Xander and 90SK For some reason, the game doesn't like it when you edit the original area models... It'll all compile fine, but ingame it looks like someone has set of a nuclear bomb... When you edit the ingame modules, you can't apply Tri-mesh or reset-xform. That simply screws it up. I had to learn this making the Ebon Hawk for my module. But, if you like DX, I could experiment a little and try to remove those trees. Here's an idea. You need to open up the module with MDLOps into GMax or 3ds max. Find out what the trees are named. Then, open the ASCII model in notepad. Search for the tree names, then delete them and all the stuff with them. Open the ASCII with MDLOps, and export. This should rid you of the trees, but I'm just spitballin' here. That's what I did with my Revan cape model. BTW, looks great! Link to comment Share on other sites More sharing options...
TheProphet Posted March 7, 2008 Share Posted March 7, 2008 I am very pleased to see you are doing a storyline module! It's nice to see that people are branching out like this. I think the idea is very interesting and I wish you the best of luck with it Darth Xander. Link to comment Share on other sites More sharing options...
Lord of Banthas Posted March 7, 2008 Share Posted March 7, 2008 COOL! Link to comment Share on other sites More sharing options...
Sithspecter Posted March 7, 2008 Share Posted March 7, 2008 I like the blazing sky very much, and I also see that you found the in-game Sleheyron textures. Link to comment Share on other sites More sharing options...
Darth Xander Posted March 8, 2008 Author Share Posted March 8, 2008 I have indeed used the Sleheyron textures I mean how could I not, they weren't being used other than your Sleheyron which I have downloaded and I applaud youer effort. Link to comment Share on other sites More sharing options...
Sithspecter Posted March 8, 2008 Share Posted March 8, 2008 Thank you for applauding, but what's availible for download is really just old crap. We're getting ready to make it come to life. But, anyway, yours is awesome as well. I'll work on a tutorial so you can make your own door soon. BTW, have you tried removing the tree? Link to comment Share on other sites More sharing options...
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