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Star Wars: Rise of the Sith


TheProphet

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Very nice - what's the poly count on that room, though?

 

The poly count in the room is about 6000, it will be more when Add some more detail. For those that think that is a lot, in comparison with the Entertainment Module 081 which is 55,000 polygons, it isn't very much :).

 

@DarthDingDong - My schedule is very tight, but I suppose I could pencil in bearing your children sometime in the near future... :roleyess:

 

@TriggerGod - I will be updating the site to tell them how much progress we are making, so we don't have to do that here :).

 

Just an FYI to everyone, we have completely finished our first scene! Voices/Scripts/Models/ etc.

 

-Doc

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The poly count in the room is about 6000, it will be more when Add some more detail. For those that think that is a lot, in comparison with the Entertainment Module 081 which is 55,000 polygons, it isn't very much :).

-Doc

 

Well, Citadel Station is just huge.

 

Hey Doc, is too early to say about what kind of areas you will be able to explore on Coruscant?

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Hey Doc, is too early to say about what kind of areas you will be able to explore on Coruscant?

 

Not at all, the heart of the Coruscant section of the game will be in sort of the "waiting lobby area" of the Senate Building. In this area there will be a Cantina, a few stores, and other areas of interest. Aside from that, the player will be able to take a tram to other parts of Coruscant as well, there is a particular sidequest on this planet that goes through a couple of unique areas on the planet. Expect to see some familiar places while visiting :).

 

-Doc

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@HK-52 While I am very flattered you think of my mod that way, I don't really see it as a competition between us total conversion mod people. Each mod has an individual and unique story that brings something completely different to the table. This makes it very difficult to say that one is better than the other, I'm just glad to see there are mods of this magnitude at all.

 

On topic, I have a few more renders for you guys, this is a little more complete than the other pictures, I increased the detail of the couches and added some furniture to the other rooms, I also added a chandelier. Take a look:

 

screen1wr7.jpg

 

screen2le4.jpg

 

screen3py0.jpg

 

Pay no attention to the Quarren, he is a character I created while helping logan23 learn how to use waypoints.

 

-Doc

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I'll see what I can do about the texture, but I've never seen reinforced Concrete that shines before :D. As for the size, I think that just has to do with the angle, because I remember making it proportional to the average human model. I'll see if I can touch it up a bit more though.

 

Thanks for the feedback :).

 

@Exile007 - This whole time I thought you were logan23 on MSN Messenger.... Now i just feel silly :p

 

-Doc

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ok what's wrong with you Loony636 ?

I say what I want to say even if there's not the word "awsome" in the sentence.

I appreciate the "test render" and I'm aware of the hard work behind it and I don't feel like it's incompatible with making a remark.

I give my impressions to help making a better mod so you childish modder should moderate your comments thx

 

EDIT: And if you can't just shut up

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Now now gentlemen, don't get your nickers in a twist. I made it clear that I appreciate the feedback, especially constructive criticism. Anything I can get that will make my mod better is more than accepted. I do admit that I am not concept designer, I have a guy who does that already, and he will be doing the couches for this room ;), so hopefully they will be looking better in the future.

 

EDIT: Has no one found it strange that the Quarren's name is Karen Sisco?

 

-Doc

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ok what's wrong with you Loony636 ?

I say what I want to say even if there's not the word "awsome" in the sentence.

I appreciate the "test render" and I'm aware of the hard work behind it and I don't feel like it's incompatible with making a remark.

I give my impressions to help making a better mod so you childish modder should moderate your comments thx

 

EDIT: And if you can't just shut up

 

Wow. That was an unwarrented outburst.

 

I wasn't criticising Doc's work at all. Not one iota. The mere fact that he has got this far has bent the fabric of space-time...awesomeness...I actually don't know what makes a sofa "sexy", that's why I asked the question. Its just not the adjective I would use.

 

On the sofas...the cushions look a little thin and they don't quite cover the whole sitting area. And yes, the render does look a bit..."concrety". Perhaps a little richer in colour, and darker: I think it should more like leather than concrete.

 

But I'm nitpicking, and I shouldn't say anything, because everything you've produced to date is A-class and you know what you're doing much more than I do.

 

I look forward to a release :D.

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This is probably minor, but since it seems that it's daylight outside, there's no real need for all the lights and lamps to be on, is there? There's 5 lamps and the chandelier in the last render which seems a bit overkill.

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This is probably minor, but since it seems that it's daylight outside, there's no real need for all the lights and lamps to be on, is there? There's 5 lamps and the chandelier in the last render which seems a bit overkill.

 

The lights being on in the room is only for show, it's like when you are trying to show a house to a potential buyer, you turn all the lights on in the house to give it more luminosity and an extra umph. But if you guys really want a picture with the lights off, I would be happy to get it for you.

 

-Doc

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