Darth InSidious Posted May 10, 2008 Share Posted May 10, 2008 Very nice - what's the poly count on that room, though? Link to comment Share on other sites More sharing options...
Marius Fett Posted May 10, 2008 Share Posted May 10, 2008 Got three words for you Gsccc... HAVE MY BABIES. That area rocks! Link to comment Share on other sites More sharing options...
TriggerGod Posted May 10, 2008 Share Posted May 10, 2008 Got three words for you Gsccc... HAVE MY BABIES. That area rocks! Err... Anyways... Doc, should I tell them how far we are, or do you want to? (Some may know, as they are also on teh team) Link to comment Share on other sites More sharing options...
TheProphet Posted May 10, 2008 Author Share Posted May 10, 2008 Very nice - what's the poly count on that room, though? The poly count in the room is about 6000, it will be more when Add some more detail. For those that think that is a lot, in comparison with the Entertainment Module 081 which is 55,000 polygons, it isn't very much . @DarthDingDong - My schedule is very tight, but I suppose I could pencil in bearing your children sometime in the near future... @TriggerGod - I will be updating the site to tell them how much progress we are making, so we don't have to do that here . Just an FYI to everyone, we have completely finished our first scene! Voices/Scripts/Models/ etc. -Doc Link to comment Share on other sites More sharing options...
Quanon Posted May 10, 2008 Share Posted May 10, 2008 Nice progress Doc. The Coruscant apartment looks nice to hang around in People will surely enjoy peeking around those new areas. All I can say: Keep the good stuff coming ! Link to comment Share on other sites More sharing options...
Exile007 Posted May 10, 2008 Share Posted May 10, 2008 The poly count in the room is about 6000, it will be more when Add some more detail. For those that think that is a lot, in comparison with the Entertainment Module 081 which is 55,000 polygons, it isn't very much . -Doc Well, Citadel Station is just huge. Hey Doc, is too early to say about what kind of areas you will be able to explore on Coruscant? Link to comment Share on other sites More sharing options...
TheProphet Posted May 10, 2008 Author Share Posted May 10, 2008 Hey Doc, is too early to say about what kind of areas you will be able to explore on Coruscant? Not at all, the heart of the Coruscant section of the game will be in sort of the "waiting lobby area" of the Senate Building. In this area there will be a Cantina, a few stores, and other areas of interest. Aside from that, the player will be able to take a tram to other parts of Coruscant as well, there is a particular sidequest on this planet that goes through a couple of unique areas on the planet. Expect to see some familiar places while visiting . -Doc Link to comment Share on other sites More sharing options...
Mandalore The Shadow Posted May 10, 2008 Share Posted May 10, 2008 thats cool. what is the website? Link to comment Share on other sites More sharing options...
TriggerGod Posted May 10, 2008 Share Posted May 10, 2008 thats cool. what is the website? click on the link in his sig called infinite empire website Link to comment Share on other sites More sharing options...
Mandalore The Shadow Posted May 11, 2008 Share Posted May 11, 2008 ok thanks Link to comment Share on other sites More sharing options...
HK-52 Posted May 11, 2008 Share Posted May 11, 2008 I think that "The rise of the Great Total Conversion KotOR & TSL Mods" is a better title xD Is a great mod, maybe the best of all the total conversion W.I.Ps Link to comment Share on other sites More sharing options...
TheProphet Posted May 11, 2008 Author Share Posted May 11, 2008 @HK-52 While I am very flattered you think of my mod that way, I don't really see it as a competition between us total conversion mod people. Each mod has an individual and unique story that brings something completely different to the table. This makes it very difficult to say that one is better than the other, I'm just glad to see there are mods of this magnitude at all. On topic, I have a few more renders for you guys, this is a little more complete than the other pictures, I increased the detail of the couches and added some furniture to the other rooms, I also added a chandelier. Take a look: Pay no attention to the Quarren, he is a character I created while helping logan23 learn how to use waypoints. -Doc Link to comment Share on other sites More sharing options...
Exile007 Posted May 11, 2008 Share Posted May 11, 2008 Pay no attention to the Quarren, he is a character I created while helping logan23 learn how to use waypoints. -Doc Wasn't that me? Not Logan. Link to comment Share on other sites More sharing options...
settoken Posted May 11, 2008 Share Posted May 11, 2008 Everything is nice but I may have a little critic. It's all about the sofa, it looks like it's reinforced concrete: not very sexy And a little too big considering the size of the twilek. Anyway, Big up for your work Link to comment Share on other sites More sharing options...
Robespierre Posted May 11, 2008 Share Posted May 11, 2008 Its a "test render". Hence, the sofas don't look "sexy". Out of interest, what makes a sofa "sexy"? Link to comment Share on other sites More sharing options...
TheProphet Posted May 11, 2008 Author Share Posted May 11, 2008 I'll see what I can do about the texture, but I've never seen reinforced Concrete that shines before . As for the size, I think that just has to do with the angle, because I remember making it proportional to the average human model. I'll see if I can touch it up a bit more though. Thanks for the feedback . @Exile007 - This whole time I thought you were logan23 on MSN Messenger.... Now i just feel silly -Doc Link to comment Share on other sites More sharing options...
settoken Posted May 11, 2008 Share Posted May 11, 2008 ok what's wrong with you Loony636 ? I say what I want to say even if there's not the word "awsome" in the sentence. I appreciate the "test render" and I'm aware of the hard work behind it and I don't feel like it's incompatible with making a remark. I give my impressions to help making a better mod so you childish modder should moderate your comments thx EDIT: And if you can't just shut up Link to comment Share on other sites More sharing options...
TheProphet Posted May 11, 2008 Author Share Posted May 11, 2008 Now now gentlemen, don't get your nickers in a twist. I made it clear that I appreciate the feedback, especially constructive criticism. Anything I can get that will make my mod better is more than accepted. I do admit that I am not concept designer, I have a guy who does that already, and he will be doing the couches for this room , so hopefully they will be looking better in the future. EDIT: Has no one found it strange that the Quarren's name is Karen Sisco? -Doc Link to comment Share on other sites More sharing options...
Mandalore The Shadow Posted May 11, 2008 Share Posted May 11, 2008 That looks nice cant wait Link to comment Share on other sites More sharing options...
Robespierre Posted May 11, 2008 Share Posted May 11, 2008 ok what's wrong with you Loony636 ? I say what I want to say even if there's not the word "awsome" in the sentence. I appreciate the "test render" and I'm aware of the hard work behind it and I don't feel like it's incompatible with making a remark. I give my impressions to help making a better mod so you childish modder should moderate your comments thx EDIT: And if you can't just shut up Wow. That was an unwarrented outburst. I wasn't criticising Doc's work at all. Not one iota. The mere fact that he has got this far has bent the fabric of space-time...awesomeness...I actually don't know what makes a sofa "sexy", that's why I asked the question. Its just not the adjective I would use. On the sofas...the cushions look a little thin and they don't quite cover the whole sitting area. And yes, the render does look a bit..."concrety". Perhaps a little richer in colour, and darker: I think it should more like leather than concrete. But I'm nitpicking, and I shouldn't say anything, because everything you've produced to date is A-class and you know what you're doing much more than I do. I look forward to a release . Link to comment Share on other sites More sharing options...
xrefusex Posted May 11, 2008 Share Posted May 11, 2008 This is probably minor, but since it seems that it's daylight outside, there's no real need for all the lights and lamps to be on, is there? There's 5 lamps and the chandelier in the last render which seems a bit overkill. Link to comment Share on other sites More sharing options...
Sithspecter Posted May 11, 2008 Share Posted May 11, 2008 The poly count in the room is about 6000, it will be more when Add some more detail. HAH! My minigun is 8,000 polys! And that is a lot, for a gun... Link to comment Share on other sites More sharing options...
TheProphet Posted May 11, 2008 Author Share Posted May 11, 2008 This is probably minor, but since it seems that it's daylight outside, there's no real need for all the lights and lamps to be on, is there? There's 5 lamps and the chandelier in the last render which seems a bit overkill. The lights being on in the room is only for show, it's like when you are trying to show a house to a potential buyer, you turn all the lights on in the house to give it more luminosity and an extra umph. But if you guys really want a picture with the lights off, I would be happy to get it for you. -Doc Link to comment Share on other sites More sharing options...
DarthRevan243 Posted May 11, 2008 Share Posted May 11, 2008 Is it possible to make it so when you select it, it turns on/off. If not then It's no problem Link to comment Share on other sites More sharing options...
Robespierre Posted May 11, 2008 Share Posted May 11, 2008 Or could you just make it night outside? Or perhaps the owner could just be a weirdo who leaves the lights on. Link to comment Share on other sites More sharing options...
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