BlazingPhoenix Posted April 16, 2008 Share Posted April 16, 2008 PM Sent. EDIT: Argh, it says it's too long..x_x..Should I upload it or something? EDIT2: This is much better! http://www.nomorepasting.com/getpaste.php?pasteid=14609 Link to comment Share on other sites More sharing options...
DarthStoney Posted April 16, 2008 Author Share Posted April 16, 2008 PM Sent. EDIT: Argh, it says it's too long..x_x..Should I upload it or something? EDIT2: This is much better! http://www.nomorepasting.com/getpaste.php?pasteid=14609 It looks like everything installed these warnings are normal for a second install the patcher is set to replace only certian files and install others.If this is the last info.txt you should be fine now. Link to comment Share on other sites More sharing options...
BlazingPhoenix Posted April 16, 2008 Share Posted April 16, 2008 ..Huh, okay, well I guess I should try this now! Thanks. Link to comment Share on other sites More sharing options...
DarthStoney Posted April 16, 2008 Author Share Posted April 16, 2008 ..Huh, okay, well I guess I should try this now! Thanks. Yeah, apparently you fixed whatever stopped it the first time. Link to comment Share on other sites More sharing options...
Inyri Posted April 16, 2008 Share Posted April 16, 2008 Nice to see this finally out. I added a snippet about it in the mid-week mod update. Link to comment Share on other sites More sharing options...
Suikotsu Posted April 17, 2008 Share Posted April 17, 2008 I was wondering how to make this mod and Ultimate Saber Mod Compatible. Both mods have a t3m4.dlg file, anyway to merge these or another resolution? Link to comment Share on other sites More sharing options...
DarthStoney Posted April 17, 2008 Author Share Posted April 17, 2008 I was wondering how to make this mod and Ultimate Saber Mod Compatible. Both mods have a t3m4.dlg file, anyway to merge these or another resolution? It could be ,the only change I did to T3's dialog is it says Vash on M478 after Korriban,so T3's dialog is easy it's the 650Jedi.dlg that needs the most changes to add Vash if I get a chance I will try,haven't had the time lately do work on it as much as I would like to. Link to comment Share on other sites More sharing options...
Robespierre Posted April 17, 2008 Share Posted April 17, 2008 What you could do is simply make a TSL Patcher version of USM which puts the changes to T3M4's dialog over the top of Darth Stoney's T3M4's dialog. Quite simple to do actually, but you'd need to get the maker/s of USM to do it if you wanted to release it to the public. Or you could just install USM and deal with T3's dialog not being 100% accurate. Link to comment Share on other sites More sharing options...
Xarwarz Posted April 17, 2008 Share Posted April 17, 2008 Excellent addition good job Link to comment Share on other sites More sharing options...
Sith Holocron Posted April 17, 2008 Share Posted April 17, 2008 As this mod is (eventually) supposed to be compatible with the TSLRP, I fail to see the point of making it compatible with USM. IIRC, the TSLRP will not be compatible with USM. Link to comment Share on other sites More sharing options...
Robespierre Posted April 17, 2008 Share Posted April 17, 2008 Well at least initially. If/when a compatibility version will come out will depend on the modders involved with USM, as it is their responsibility to make a public TSLRP-compatible version, not TSLRP's responsibility. Link to comment Share on other sites More sharing options...
Shem Posted April 17, 2008 Share Posted April 17, 2008 As this mod is (eventually) supposed to be compatible with the TSLRP, I fail to see the point of making it compatible with USM. IIRC, the TSLRP will not be compatible with USM.Sounds like you're not a fan of USM. I do realize that not everybody is. DStoney is actually right to want this to be compatible with the USM because it's a very popular mod. Just on FileFront alone it has over 26,000 downloads currently. Before PCGM bit the dust, it had around 16,000-17,000 downloads there and who knows how many times it's been downloaded at Chainz's site, and other places too. Using the TSLRP as an excuse to not make it compatible is actually laughable. The TSLRP will have so many changes that will conflict with so many areas of the game that it would be very difficult to make it compatible with other mods, even popular mods such as the USM. DStoney has a mod where making compatible changes wouldn't be nearly the same type of project as Team Gizka's mod would. Link to comment Share on other sites More sharing options...
Inyri Posted April 17, 2008 Share Posted April 17, 2008 Making TSLRP compatible with mods is a silly idea in the first place. It's meant to add additional originally-intended content to the game, which means ideally it should be installed into your override folder first and other mods installed on top, which would make it "compatible" if modders are doing their jobs properly. Link to comment Share on other sites More sharing options...
The Source Posted April 17, 2008 Share Posted April 17, 2008 Making TSLRP compatible with mods is a silly idea in the first place. It's meant to add additional originally-intended content to the game, which means ideally it should be installed into your override folder first and other mods installed on top, which would make it "compatible" if modders are doing their jobs properly. When it comes to making mods compatible with each other, I think the developers have all the right to do what ever they want. People are making mods for the sake of self gratification. I think it would be insane to make TSLRP compatible with every mod that exists. Lol... Release date would be 2020. Lol... Link to comment Share on other sites More sharing options...
TKA-001 Posted April 17, 2008 Share Posted April 17, 2008 If the author is taking feedback, I must strongly encourage that he avoid making this compatible with USM, and put his energy toward more productive purposes. The fact is that USM is nothing except an obscenely oversized "mod" that adds nothing except a bevy of new [and equally obscenely overpowered] lightsaber hilts along with a smattering of new dialogue. Why people keep insisting on keeping it compatible with every mod under the sun, I haven't a clue. Link to comment Share on other sites More sharing options...
Inyri Posted April 17, 2008 Share Posted April 17, 2008 Why people keep insisting on keeping it compatible with every mod under the sun, I haven't a clue.Because you are in a minority of people that do not like the mod. The sooner you realize that the sooner you can stop burning brain cells over this issue. Remember, brain cells don't multiply. Link to comment Share on other sites More sharing options...
The Source Posted April 17, 2008 Share Posted April 17, 2008 If the author is taking feedback, I must strongly encourage that he avoid making this compatible with USM, and put his energy toward more productive purposes. The fact is that USM is nothing except an obscenely oversized "mod" that adds nothing except a bevy of new [and equally obscenely overpowered] lightsaber hilts along with a smattering of new dialogue. Why people keep insisting on keeping it compatible with every mod under the sun, I haven't a clue. I personally like both mods. When it comes to a developer's desire to make the mod compatible, the individual just wants people to have fun. There is nothing wrong with that. Like I said in my previous posting: At the end of the day, the developer can do whatever they want. Fun is fun. Link to comment Share on other sites More sharing options...
JFSOCC Posted April 17, 2008 Share Posted April 17, 2008 the problem with TSLRP is that just about every module is edited, with the exception of the peragus modules. and a LOT of dialogue is edited too. Link to comment Share on other sites More sharing options...
The Source Posted April 17, 2008 Share Posted April 17, 2008 the problem with TSLRP is that just about every module is edited, with the exception of the peragus modules. and a LOT of dialogue is edited too. Yeah. That would be a problem. I would only use the TSL patcher on the modules, which I personally have edited. When the mod is installed, you can allways customize the changes with the editor. I wouldn't even attempt at trying to manipulate a mess of modules. Link to comment Share on other sites More sharing options...
Totenkopf Posted April 17, 2008 Share Posted April 17, 2008 Played it through after clearing out OR, but noticed a small "problem". You should find Kaah before Vash, but your mod also allows you to find her first, which should be able to affect your encounter with Kaah. Shouldn't the door to her area only be accessible AFTER you've dealt with Kaah (at least I was able to do so, w/o cheating)? Link to comment Share on other sites More sharing options...
Sith Holocron Posted April 17, 2008 Share Posted April 17, 2008 Sounds like you're not a fan of USM. I do realize that not everybody is. Please don't assume I'm not a fan - I'm merely unknowledgable of all the things USM brings to the table. For example, I had no idea that there were dialogue changes made with USM. (I thought the mod was more along the line of beautiful looking saber hilts. Time for me to research the USM at long last.) I certainly realize the USM has many things to offer. However, since I've heard that USM and TSLRP will not be compatible - I've personallly chosen TSLRP as the download I'd prefer to have if only for the content. That being said, hopefully the M4-78 mod will be compatible with USM as well as TSLRP - even if the latter two aren't compatible with each other. Why - as a voice actor - would I want to cut off part of the potential audience? Don't look at me - I'm just the voice guy! Link to comment Share on other sites More sharing options...
Quatra Posted April 17, 2008 Share Posted April 17, 2008 I have found a little bug in the mod. When Raven is a female, M4-78 says He instead of She and when i fight Vash, Kreia says look at his instead of her movement... It is just a small bug but it doesn't sound good in my hears and when i finish the mod, there is a lack of content... After t3 healed the exile, the exile says everyone thinks that i am dead so i might go to the ebon hawk... the problem is when the exile enter the ship, there is no video.... i mean... they don't even care about the exile at all? The exile just entered the ship and no one noticed it then everything goes normally like nothing really happened... Link to comment Share on other sites More sharing options...
DarthStoney Posted April 18, 2008 Author Share Posted April 18, 2008 Played it through after clearing out OR, but noticed a small "problem". You should find Kaah before Vash, but your mod also allows you to find her first, which should be able to affect your encounter with Kaah. Shouldn't the door to her area only be accessible AFTER you've dealt with Kaah (at least I was able to do so, w/o cheating)? The Main Behavior Core door was Unlocked before you got to Kaah? I will check into this it should not be unlocked until after speeking with ES-05. Thanks for the info! I have found a little bug in the mod. When Raven is a female, M4-78 says He instead of She and when i fight Vash, Kreia says look at his instead of her movement... It is just a small bug but it doesn't sound good in my hears and when i finish the mod, there is a lack of content... After t3 healed the exile, the exile says everyone thinks that i am dead so i might go to the ebon hawk... the problem is when the exile enter the ship, there is no video.... i mean... they don't even care about the exile at all? The exile just entered the ship and no one noticed it then everything goes normally like nothing really happened... I need to edit some .wav files for Kreia. I do have some plans for adding something either on the landing arm or on the Hawk after that scene. Link to comment Share on other sites More sharing options...
RedHawke Posted April 18, 2008 Share Posted April 18, 2008 If the author is taking feedback, I must strongly encourage that he avoid making this compatible with USM, and put his energy toward more productive purposes. The fact is that USM is nothing except an obscenely oversized "mod" that adds nothing except a bevy of new [and equally obscenely overpowered] lightsaber hilts along with a smattering of new dialogue. Why people keep insisting on keeping it compatible with every mod under the sun, I haven't a clue. Purporting your 'opinions' as 'facts' is never a good thing, and really just devalues your whole point. I also want to impress upon you all that posts like TKA-001's above are unconstructive and really just insulting to the people who worked hard on the mods being so unresonably critiqued. Not to mention it is wholly off-topic for this thread. Ok folks back on topic... the topic is M4-78, not compatibility issues or how good or bad the USM is. (Nor is it replying to this post.) Link to comment Share on other sites More sharing options...
Q Posted April 18, 2008 Share Posted April 18, 2008 ^^^ Agreed, RH. @TKA-001: That entire post is full of fail. I remember meeting similar hostility to the USM at the TSLRP's forums and I was like WTF?! And those sabers are hardly what I would call overpowered. You want overpowered? Try some of RedHawke's items! <Runs from RedHawke> here is a link for those with dialup it is only 11mb it is only lacking VO's for the main characters. http://www.4shared.com/file/44176527/d771cd3f/M4_78_56k___v11.html Here is link for new skyboxes not included in 56k vers:Just drop the individual files in your Override folder http://www.4shared.com/file/44202899/60339349/NEW_SKYBOX.html Here are all the VO's (EXCEPT M478's they are 20mb I will split them in half as 2 seperate downloads)it uses the TSLpatcher to install. http://www.4shared.com/file/44247265/21d41089/M478VO_addon.html Here are the 1st half of M478's Vo's http://www.4shared.com/file/44368504/ec39018f/M478VO1_addon.html Here is the link to the rest of M478's VO's http://www.4shared.com/file/44486186/8f0dbb9d/M478VO2_addon.html OMG, STONEY! Thank you! Link to comment Share on other sites More sharing options...
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