Salzella Posted August 9, 2008 Share Posted August 9, 2008 I'm fairly certain you can't lose influence with hwe in that conversation string. I've tried before, it doesn't work But when I want to gain/lose influence, I use RedHawke's mistake correction armband. Much simpler than following walkthroughs and such. pffft. I laugh in the face of walkthroughs. Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted August 9, 2008 Share Posted August 9, 2008 Uh... this thread is about Visas vs. Juhani... isn't it? I do like Visas enough because she was a sentinel and force user, but I don't favor her as much as I did Juhani from K1. A guardian is even sweeter when paired with another guardian in the force jump feat. Because Visas didn't have a high intelligence, her skills aren't worth bragging about... not that Juhani does any better at that either. Link to comment Share on other sites More sharing options...
Burnseyy Posted August 9, 2008 Share Posted August 9, 2008 Yeah, I just found nothing good in Visas, at all. If it wasn't for her romance with the male Exile, she'd be a pretty pointless party member. But I never liked the Jedi Guardians - it's just so typical, and a pain without Security skills. Link to comment Share on other sites More sharing options...
Salzella Posted August 9, 2008 Share Posted August 9, 2008 Visas kicks ass at force powers, if you level up her wisdom and a bit of dexterity, and since she's a jedi, you can just level up her awareness, treat injury and stealth and ignore all other skills, just use the PC or someone more skill-orientated for that sort of thing. Visas is nowhere near as useless as, for example, G0-T0. or Mical. *grumble* Juhani is OK for a while but i always find guardians limited in that they quickly drain their force pool. As a wise man would have said had he contributed to this thread: 'the power of a cathar fallen jedi with a lightsaber is as nothing to a wrinkly old man and stuck up teenager'. plus, she's got a rotten temper. >___> Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted August 10, 2008 Share Posted August 10, 2008 I like guardians for the second game, but in order to make up for their skills, I increase intelligence to 16. The feats they provide are more numerous than the sentinel or councilor, even when using them to adjust for cross/class skills. I do like the Sentinel's skills greatly for an early game advantage, but they are limited by the 3 constitution bonus that doesn't translate to implant levels! If it did, then I'd be more happy with them. Skills for jedi in K1 SUCKED! I don't care, but the skill levels were pathetic and I'm glad they corrected them in TSL. If Juhani was a guardian in TSL, then she'd be much greater than in K1. Link to comment Share on other sites More sharing options...
Gurges-Ahter Posted August 10, 2008 Share Posted August 10, 2008 I agree that Visas kicks ass... I used her in melee combat, using finesse, and upgraded her wisdom and dexterity constantly. Her force powers rivaled Kreia's once I did, and she was much better in combat. Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted August 10, 2008 Share Posted August 10, 2008 One thing of TSL that I hated was the stupid implant levels being determined by constitution. I hated having to push my main character's constitution to 18 instead of using the attribute points for something I liked. Hit points are not as fun as dexterity and wisdom, but I like the universal implant... which pushes everything up 2 points. Visas was problematic because her constitution, like others was low. If the implant bug were gone, I'd be much happier with her. Since it's not, I don't usually upgrade anything other than constitution for my characters. I should just ignore that. Link to comment Share on other sites More sharing options...
HIGH ON PIE 14 Posted August 11, 2008 Share Posted August 11, 2008 Visas is nowhere near as useless as, for example, G0-T0. or Mical. *grumble* Mical may be a right pain in the ass but he makes a good jedi IMHO. G0T0 is a worthless piece of junk, yes...wish you could sell him for credits...maybe in a mod. Hated that too DY. One of the cool things about K1 was that you could rely on implants for a good constitution, rather that waste attribute points. Incidentally, has anybody else noticed how Visas´ constitution is lower than it should be? Don´t sentinals get 8 vitality points (with con of 10) every level up. I fortget the exact numbers, but its still way too low, and she starts with a con of 12. The same thing with her fortce powers. Anybody know why? I like Visas´ voice acting. She is okay in my book. Not great, but okay. -HOP Link to comment Share on other sites More sharing options...
Burnseyy Posted August 11, 2008 Share Posted August 11, 2008 Mical was a good Jedi - but only because he was SO easy to make become one - so he was sorted from the start. It wasn't just Visas' stats that were messed up - quite a few of the characters had odd attribute points, but I just tried to level up as much as possible, to fix it. Link to comment Share on other sites More sharing options...
HIGH ON PIE 14 Posted August 12, 2008 Share Posted August 12, 2008 Well all bias aside, he is one of the stronger jedi if you use him right. Still hate his guts though ... Yeah, that is true of many if not all of the TSL characters, though not in K1. Does anybody know why this is? -HOP Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted August 12, 2008 Share Posted August 12, 2008 I find virtually any jedi to be fine. In KOTOR 1, I often invest entirely on leveling up Juhani's Wisdom to achieve maximum force points. Her strength is good, but I consider FP to be better. And if her wisdom is higher, then she's a more potent jedi. Wisdom benefits guardians much more in terms of the ratio added to each level. If a Councilor gets 8 points (base) and 6 through wisdom and charisma, they get a decent quantity more than the base. If a guardian gets 4 base, then 6 through through attributes adds 150% on to the base. Wisdom and guardians go hand in hand more than strength while councilors and constitution go hand in hand. Sentinels go either way, but wisdom is always better than constitution. Link to comment Share on other sites More sharing options...
HIGH ON PIE 14 Posted August 12, 2008 Share Posted August 12, 2008 Right, in K1, this works fine, but TSL, there is something very buggy about force and vitality points among thte party members. Can you explain why Visas´ starting vitality and force point are lower than they should be? She starts as a level six sentinel with 30 hp and 24 fp. Yet her wisdom is twelve and constitution is twelve. Shouldn´t her hp be more like 50 or 60 and her fp in the 40s? -HOP Link to comment Share on other sites More sharing options...
Pwnzor326 Posted August 20, 2008 Share Posted August 20, 2008 Visas because Juhani is annoying and someone else would probably kill her first..... Link to comment Share on other sites More sharing options...
bally3000 Posted August 20, 2008 Share Posted August 20, 2008 lol just thought i would ask did any one kill Visas to kill tht guy at the end? i forgot his name sorry its her master =/ Link to comment Share on other sites More sharing options...
HIGH ON PIE 14 Posted August 20, 2008 Share Posted August 20, 2008 You mean Nihilus? I have done it before, but I tend to keep her alive, as I rather like Visas. That and for a lightside playthrough, it just doesn't work, storyline wise. ~HOP Link to comment Share on other sites More sharing options...
TKA-001 Posted August 21, 2008 Share Posted August 21, 2008 I usually have Visas sacrifice herself every other playthrough. It makes for a nice part of the story. Link to comment Share on other sites More sharing options...
Darth_Yuthura Posted August 21, 2008 Share Posted August 21, 2008 I usually have Visas sacrifice herself every other playthrough. It makes for a nice part of the story. How often do you dispose of Juhani? Oh right... you don't because you can exploit her, right? It doesn't matter if Visas won't be there anyway, so you execute her! Link to comment Share on other sites More sharing options...
HIGH ON PIE 14 Posted August 21, 2008 Share Posted August 21, 2008 I never get rid of Juhani. I know of some people who kill her just to get the free lightsaber. I was like if you want another one that bad, just cheat. Juhani can be a useful party member. I suppose sacrificing Visas does make for a more dramatic story, but Juhani...there is really no point. ~HOP Link to comment Share on other sites More sharing options...
Burnseyy Posted August 21, 2008 Share Posted August 21, 2008 I havent tried killing Visas yet. Hmmm... >.> I've killed Juhani at the end, but only because i was Dark Side. What was the difficult part, was killing Mission and Zalbaar! If I'm ever Dark Side again, I'll let them escape. if thats possible. Link to comment Share on other sites More sharing options...
HIGH ON PIE 14 Posted August 21, 2008 Share Posted August 21, 2008 Oh, I meant killing her on Dantooine. No when I'm DS I have no problems killing her on the temple summit. Same here, I hate killing Mission. Maybe somebody will make a mod that allows Mission to become your dark side kick. Mission gone DS - watch out! ~HOP Link to comment Share on other sites More sharing options...
Astor Posted August 21, 2008 Share Posted August 21, 2008 How often do you dispose of Juhani? Oh right... you don't because you can exploit her, right? It doesn't matter if Visas won't be there anyway, so you execute her! I kill Juhani most times - I play with Inyri's Kay mod, which overrides Juhani. If I didn't kill her, she'd just disappear, and I don't like loose ends. Link to comment Share on other sites More sharing options...
HIGH ON PIE 14 Posted August 21, 2008 Share Posted August 21, 2008 Oh, well that makes sense. I never did like the whole when you recruit somebody through a mod, the old NPC just dissappears. Killing her does make it more realistic and ties up loose ends as you said. I like Juhani so I'll probably never use that mod, but I it looks great. ~HOP Link to comment Share on other sites More sharing options...
thundrfang1 Posted September 24, 2008 Share Posted September 24, 2008 1.Juhani-I'm pretty sure that Juhani's more superior in strength 2.Visas-Visas because she loves the male exile more than Juhani loves the female revan 3.Visas-from what i've seen, juhani relies on lightsaber/melee combat to win a decent fight 4.juhani-no reason. just feel like she would win 5.visas-unless juhani sneak attacked her, i think she would win Link to comment Share on other sites More sharing options...
Yar-El Posted September 24, 2008 Share Posted September 24, 2008 Scenario 1: Juhani is geared towards weapons style battling. Scenario 2: Non contest. Juhani and Visas would kill themselves for one or the other. Scenario 3: Visas's handicap-turned advantage gives her more control over the fource. Scenario 4: Juhani is geared towards hand to hand battle. Scenario 5: I don't know. They both can put up a good fight. Link to comment Share on other sites More sharing options...
LadyVader1986 Posted September 24, 2008 Share Posted September 24, 2008 I think Visas would kick Juhani's tail. Juhani seems a little too pansy for me. And I could 90% of the time let Visas fight by herself without her getting killed. Juhani on the other hand... Link to comment Share on other sites More sharing options...
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