none223 Posted January 21, 2010 Share Posted January 21, 2010 Thats good! I didn't know anyone else here could model areas except Quanon and Disbeliever..... Link to comment Share on other sites More sharing options...
Trench Posted January 21, 2010 Share Posted January 21, 2010 Awesome work on the factory Canderis! I've got a bit of a suggestion for the texture if you like. PM me of you're interested. Link to comment Share on other sites More sharing options...
TriggerGod Posted January 21, 2010 Share Posted January 21, 2010 Thats good! I didn't know anyone else here could model areas except Quanon and Disbeliever..... Anyone can model an area, as long as you have the skills to model it, texture it, export it, and have the patience to do it 20 other times. I've started modeling several areas long ago... but stopped because I'm a lazy bastard lol. Link to comment Share on other sites More sharing options...
Canderis Posted January 21, 2010 Author Share Posted January 21, 2010 Anyone can model an area, as long as you have the skills to model it, texture it, export it, and have the patience to do it 20 other times. I have a short attention span. But I am persistent. I kept coming back and doing a bit at a time. I'm a lazy bastard lol. Yes. Yes you are. Link to comment Share on other sites More sharing options...
Quanon Posted January 21, 2010 Share Posted January 21, 2010 Updated factory. Still need to texture it but you get the point http://i.imagehost.org/0366/new_factory_1.jpg A nice update, the factory looks more interesting now. Is going to be a nice excercise to texture the thing. Link to comment Share on other sites More sharing options...
Canderis Posted January 30, 2010 Author Share Posted January 30, 2010 All ingame. I am starting to do placing today. (click them to see them bigger) Link to comment Share on other sites More sharing options...
none223 Posted January 30, 2010 Share Posted January 30, 2010 Those look great! Now..what is that supposed to be, and is there a skybox? Link to comment Share on other sites More sharing options...
Canderis Posted January 30, 2010 Author Share Posted January 30, 2010 This is the city of Keldabe. The skybox is just a moon. I could add stars and stuff, but once the lighting is done, you wouldn't be able to see them. Link to comment Share on other sites More sharing options...
Rinku Posted January 31, 2010 Share Posted January 31, 2010 Very nice job so far Canderis . Link to comment Share on other sites More sharing options...
Quanon Posted January 31, 2010 Share Posted January 31, 2010 Looks promosing Canderis Though, your floor texture, the grass, is very tiled. I mean its very visible. You can't escape that its a tiled texture, but I think it could use a tweak... Unless, it's less visible when you walk about with a character? And you do need a skybox, a black sky is so freaking unnaturale But, yeah this is still WIP Really cool, to see you progress EDIT: On the skybox thing: don't forget to put the Self illumination to full white == 100% ON. Like that other lighting will have no effects on it. It's what makes every sky bright in the game. This also gets used on lights and all. EDIT2: Also use the Self Illum on your moon! You can set the Self. Illum in the AuraroTrimesh modifier. Link to comment Share on other sites More sharing options...
Lord of Hunger Posted January 31, 2010 Share Posted January 31, 2010 As a member of Team Hssiss, I have been testing Keldable for Canderis. Here is a quick 3-4 minute preview of the module that I recorded. Link to comment Share on other sites More sharing options...
Queen of Night Posted January 31, 2010 Share Posted January 31, 2010 The Video is very nice. I'm looking forward to further material. Link to comment Share on other sites More sharing options...
none223 Posted February 1, 2010 Share Posted February 1, 2010 Yeah...even if the lighting will make no stars visible, i appears as if you are walking on a platform in space. is there nothing you can do to make the background more planet-like? Link to comment Share on other sites More sharing options...
Canderis Posted February 1, 2010 Author Share Posted February 1, 2010 I will. its a WIP Link to comment Share on other sites More sharing options...
Quanon Posted February 1, 2010 Share Posted February 1, 2010 I'm sure progress will go swiftly now. Once a model is like "done", you can fill it in with NPCs and other smaller details. Though that doesn't stop Candy to further tweak the model. Like adding a sky of his liking or adjust the textures Looking forward to more updates! Link to comment Share on other sites More sharing options...
Canderis Posted March 9, 2010 Author Share Posted March 9, 2010 This is more of a progress report than an update. Sorry no new screenies... Got Jax's head working, finally. (had to learn the hard way that you cannot break texture verts) I am adding dialog to the first module now to complete it and start the quest for the mod. YAY!!!! Link to comment Share on other sites More sharing options...
redrob41 Posted March 10, 2010 Share Posted March 10, 2010 Though, your floor texture, the grass, is very tiled. I mean its very visible. You can't escape that its a tiled texture, but I think it could use a tweak... Unless, it's less visible when you walk about with a character? Maybe you could make it look like it was intentionally a grid, sorta like astroturf? And here's a tut I found: http://www.tutorialwiz.com/grass_texture/ Link to comment Share on other sites More sharing options...
Canderis Posted April 21, 2010 Author Share Posted April 21, 2010 Well this is more of an update to say this isn't dead. I am working on finalizing the model and HarIII has done some placing. I foresee new screenshots by this weekend. Link to comment Share on other sites More sharing options...
Nick Vader Posted April 25, 2010 Share Posted April 25, 2010 Wow... The new module looks greeaaattt!!! So many projects being worked on right now. I think we're going to see some fine results for the modding community. Keep up the good work! Link to comment Share on other sites More sharing options...
SimonKTemplar Posted April 25, 2010 Share Posted April 25, 2010 I did a sort of 'prequel armor' for Canderous in my upcoming equipment mod (K1)... The Mandalorian Shadow Armor When I'm done making my mod, I might consider sharing the texture Link to comment Share on other sites More sharing options...
Canderis Posted April 25, 2010 Author Share Posted April 25, 2010 We already have our plan for the armor. Thanks for the offer though. Link to comment Share on other sites More sharing options...
SimonKTemplar Posted April 25, 2010 Share Posted April 25, 2010 No problem Link to comment Share on other sites More sharing options...
Canderis Posted April 25, 2010 Author Share Posted April 25, 2010 Show spoiler (hidden content - requires Javascript to show) I promised an update, there you go. Link to comment Share on other sites More sharing options...
SimonKTemplar Posted April 25, 2010 Share Posted April 25, 2010 That ground texture is pretty seamless? What'd you use, Offset+Healing Brush? Link to comment Share on other sites More sharing options...
Canderis Posted April 25, 2010 Author Share Posted April 25, 2010 ultra high res images and the seamless filter on gimp Link to comment Share on other sites More sharing options...
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