Sir Vougalot Posted October 14, 2008 Share Posted October 14, 2008 Grip is better than just a straight pull... Yes, but you're missing the point. The point I'm trying to make is that pull would be useful for disarming enemies, as well as convenient for pulling in out-of-reach items such as holocrons instead of walking to them. Edit: Ah, I guess I didn't mention my reasoning for it in this thread. I did so in a different thread and got the two mixed up. In that case, I don't blame you for not getting what I was trying to say. Link to comment Share on other sites More sharing options...
RyuuKage Posted October 14, 2008 Share Posted October 14, 2008 Indeed. I feel that such depth should be mirrored in the games. *hopeful for in-depth series followup* It'd also be interesting to have a store of Force powers to choose from as you advance (like JKA and KOTOR), especially if the next had multiplayer (it should have multi regardless, lol). That would allow for more variation as well as cater to various playing styles (and add replayability). Some might focus on lightsabers and buff powers (Force Speed, Force Armor, etc.), certain offensive Force powers, debuffers (like Force Drain or Wound), or jack-of-all-trades who dabble in everything. Yes, but you're missing the point. The point I'm trying to make is that pull would be useful for disarming enemies, as well as convenient for pulling in out-of-reach items such as holocrons instead of walking to them. Edit: Ah, I guess I didn't mention my reasoning for it in this thread. I did so in a different thread and got the two mixed up. In that case, I don't blame you for not getting what I was trying to say. Ah. That indeed does make sense, though I think I'd have to disagree about being able to grab the holocrons. XD i was mostly think of pull as in yanking enemies towards you, but if it could be focused on weapons (or even better, stormie helmets >) that would be a great addition. A quick yank into your lightsaber's always good for a laugh too... Link to comment Share on other sites More sharing options...
LordOfTheFish Posted October 14, 2008 Share Posted October 14, 2008 Yes, but you're missing the point. The point I'm trying to make is that pull would be useful for disarming enemies, as well as convenient for pulling in out-of-reach items such as holocrons instead of walking to them. Edit: Ah, I guess I didn't mention my reasoning for it in this thread. I did so in a different thread and got the two mixed up. In that case, I don't blame you for not getting what I was trying to say. I don't know if that goes along with the whole secret thing. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted October 14, 2008 Share Posted October 14, 2008 Well, they'd have to be within view and within a certain distance, obviously. Link to comment Share on other sites More sharing options...
Negative Sun Posted October 14, 2008 Share Posted October 14, 2008 It misses some: helpusobi 1 g_saberrealisticcombat 3 Kyle Katarn pwns all! Link to comment Share on other sites More sharing options...
Sir Vougalot Posted October 15, 2008 Share Posted October 15, 2008 Setting it on three causes too much damage and makes the enemies too easy. Setting it to one is perfect: only a barely noticeable extra amount of damage is done, and you still get the same amount limbs flying all over the place. Link to comment Share on other sites More sharing options...
Rabish Bini Posted October 15, 2008 Share Posted October 15, 2008 Needs to be longer Link to comment Share on other sites More sharing options...
Negative Sun Posted October 15, 2008 Share Posted October 15, 2008 Setting it on three causes too much damage and makes the enemies too easy. Setting it to one is perfect: only a barely noticeable extra amount of damage is done, and you still get the same amount limbs flying all over the place. well if my saber's cutting their heads 'n limbs off n stuff, any damage done should be lethal Link to comment Share on other sites More sharing options...
SW01 Posted October 15, 2008 Share Posted October 15, 2008 Needs to be longer QFT More planets, more missions, more freedom please! My suggestion - take Final Fantasy XII, stick in a few lightsabres and robes, call the bad guy Darth Vayne and release it! Link to comment Share on other sites More sharing options...
Sir Vougalot Posted October 15, 2008 Share Posted October 15, 2008 Without the hunts, please. Link to comment Share on other sites More sharing options...
Sidias.R Posted October 15, 2008 Share Posted October 15, 2008 Indeed - a lot of things should've been improved. Lightsabre combat, force powers, and the length of the game itself. Also, they really shouldn't have 'made' this unbalanced gameplay between these consoles, i.e force powers, duel mode, certain costumes, etc. Link to comment Share on other sites More sharing options...
Da_Man_2423 Posted October 16, 2008 Share Posted October 16, 2008 Point of the game was to get the storyline across...everything else was just slapped in to have you do something besides watching cut scenes the whole time. I wish it would've been more open-ended RPG-style where you can do crap whenever you wanted to. Guess I'm just used to those kinds of games these days. Link to comment Share on other sites More sharing options...
SW01 Posted October 16, 2008 Share Posted October 16, 2008 Point of the game was to get the storyline across...everything else was just slapped in to have you do something besides watching cut scenes the whole time. I wish it would've been more open-ended RPG-style where you can do crap whenever you wanted to. Guess I'm just used to those kinds of games these days. QFT Yeah, those seem to be the best games about - ESPECIALLY when Star Wars is involved. (KotOR) Link to comment Share on other sites More sharing options...
LordOfTheFish Posted October 16, 2008 Share Posted October 16, 2008 QFT Yeah, those seem to be the best games about - ESPECIALLY when Star Wars is involved. (KotOR) QFT Link to comment Share on other sites More sharing options...
Henz Posted October 16, 2008 Share Posted October 16, 2008 The game itself is decent enough. It being a bit longer would obviously be better. The story is good, and fits in the timeline nicely, although there are a couple of ???s I found troubling (like wtf happens to Kota between this and ep 4? and why Vader is having the last of the jedi slaughtered but seemingly leaving Obi Wan alone?) I think there should have been more moments of pure stormtrooper rape, where you can unleash your powers upon real armies of pawns (not challenging I know, but it would have been fun) Some bits weren't as fun as they should have been. There were too many annoying edges to slip off or get stuck in, in many instances within a simple "follow this path" formula. The moment towards the end in the death star, when you're jumping platforms between dozens of laser beams felt truely epic to me, but there were other times when jumping ledges felt too linear and tedious. Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted October 17, 2008 Share Posted October 17, 2008 My suggestion - take Final Fantasy XII, stick in a few lightsabres and robes, call the bad guy Darth Vayne and release it! You have no idea (or maybe you do) of how many times I've suggested the FFXII system... but the game in question was KotOR, not TFU. Link to comment Share on other sites More sharing options...
Rabish Bini Posted October 17, 2008 Share Posted October 17, 2008 You have no idea (or maybe you do) of how many times I've suggested the FFXII system... but the game in question was KotOR, not TFU. KotOR's brilliant the way it is, give us a third one damnit!! Link to comment Share on other sites More sharing options...
General Dragon Posted October 17, 2008 Share Posted October 17, 2008 I thought of buying the game but, it seems it is not my type of game. Just take KotOR, add bigger maps, action-orientated combat system and RESPAWNING ENEMIES and voila! what a great game that will be! Link to comment Share on other sites More sharing options...
LordOfTheFish Posted October 17, 2008 Share Posted October 17, 2008 What is your kind of game? Maybe we can help. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted October 17, 2008 Share Posted October 17, 2008 You have no idea (or maybe you do) of how many times I've suggested the FFXII system... but the game in question was KotOR, not TFU. That's sort of funny because I've suggested the complete opposite: that FF12's battle system be more like KOTOR's battle system as the former didn't quite seem developed enough to me, and had major flaws. Link to comment Share on other sites More sharing options...
LordOfTheFish Posted October 17, 2008 Share Posted October 17, 2008 I agree with Rabish, KOTOR is fine how it is. But to steer things back on topic, I forgot to mention the game lacked difficultness. For example, when you work a enemy down to a certain point on they're health bar it doesn't go back up when you die...?!?! Link to comment Share on other sites More sharing options...
SW01 Posted October 18, 2008 Share Posted October 18, 2008 Aye, the Kotor system is fine, but a few more animations and whatnot wouldn't hurt! The developer did that with TSL, after all. As for difficulty, I'm not sure that I would agree. Apprentice obviously is stupidly easy, Stih Warrior is a little better, but the Sith Master difficulty is wild! I nearly got killed by the Wookiees as Vader! I didn't notice that the enemies' health bars didn't refill if you got killed. I did notice that your own health bar completely refills, even if you were at lower health when the fight started. Link to comment Share on other sites More sharing options...
GwannaSauna Posted October 18, 2008 Share Posted October 18, 2008 I didn't think about this before I read the other posts: UPGRADE THE FORCE POWERS! Upgrade Force Lightning so you can shock Star Destroyers! Upgrade Force Push so you can push a stormtrooper into space! Upgrade Force Repulse so the enemies screams can be heard from across the galaxy! Link to comment Share on other sites More sharing options...
General Dragon Posted October 20, 2008 Share Posted October 20, 2008 What is your kind of game? Maybe we can help. KotOR was a game I really liked but, it lacked one of the most important features of a RPG - respawning enemies, Mass Effect made the same mistake. I practically only play RPGs but, it has to be a proper RPG with all the basic RPG features. What I like most of an RPG is the ability to play it for months, or in the case of Final Fantasy, years on end where there is practically no limits and restrictions. I usually run through the storyline quickly to open up all areas and features and only then start playing it all-out. The trouble with games like KotOR and Mass Effect is that when you follow this style of playing, when everything is open and unlocked and you can start roaming and follow your own feet, there is no enemies left! meaning there is nothing productive left to do in the game. I played games like Boiling Point and STALKER, which I believe should set an example to developers around the world. I also loved the Elder Scrolls and Final Fantasy and are currently playing Sacred 2 modded to remove the silly camera restrictions. I am currently looking forward to the release of Numen - a similar game as Sacred with third and first-person camera views, and Precursors - a space sim/action RPG that I think will wipe Mass Effect off the map, due for release in Q2 2009. Link to comment Share on other sites More sharing options...
LordOfTheFish Posted October 20, 2008 Share Posted October 20, 2008 KotOR was a game I really liked but, it lacked one of the most important features of a RPG - respawning enemies, Mass Effect made the same mistake. I practically only play RPGs but, it has to be a proper RPG with all the basic RPG features. What I like most of an RPG is the ability to play it for months, or in the case of Final Fantasy, years on end where there is practically no limits and restrictions. I usually run through the storyline quickly to open up all areas and features and only then start playing it all-out. The trouble with games like KotOR and Mass Effect is that when you follow this style of playing, when everything is open and unlocked and you can start roaming and follow your own feet, there is no enemies left! meaning there is nothing productive left to do in the game. I played games like Boiling Point and STALKER, which I believe should set an example to developers around the world. I also loved the Elder Scrolls and Final Fantasy and are currently playing Sacred 2 modded to remove the silly camera restrictions. I am currently looking forward to the release of Numen - a similar game as Sacred with third and first-person camera views, and Precursors - a space sim/action RPG that I think will wipe Mass Effect off the map, due for release in Q2 2009. Well, to start off with, TFU is not a RPG, which I'm sure you already knew. The enemies do re-spawn, but only after you die (I will add that there is quite a lot of them to). Sadly, there is no way to go back though the levels without completely starting over. All in all, I don't really think you would like it to much. -Fish- Link to comment Share on other sites More sharing options...
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