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Brotherhood of Shadow: Solomon's Revenge


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Problems with the mod:

Drix Keliwt does not spawn in the Drunk side cantina on Korriban (Dreshdae) So there's no way to start the first main quest.

Also, there's no Bith Ponda H'tiba in the Anchorhead Cantina on Tatooine, even if the first quest is completed.

The mod successfully installed, tho'.

What can I do to make the primary quests of the mod work ?

Thanks.

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I was wondering if there was a way to not make this happen so they remain the the default ones that came with the game.
You would have to delete the following files from your override folder:

 

PFBJL.mdl

PFBJM.mdl

PFBJS.mdl

PMBJL.mdl

PMBJM.mdl

PMBJS.mdl

PFBJL.mdx

PFBJM.mdx

PFBJS.mdx

PMBJL.mdx

PMBJM.mdx

PMBJS.mdx

 

Just a quick question...

 

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I added akirakon sins robes or w/e to my inventory with the KSE, and when i equip them it just shows the default soldier clothing. Is this supposed to happen or not??
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The Akirakon Sin robes are not wearable by the PC, which is you cannot find then in game without having to use KSE.

 

Problems with the mod:

Drix Keliwt does not spawn in the Drunk side cantina on Korriban (Dreshdae) So there's no way to start the first main quest.

Also, there's no Bith Ponda H'tiba in the Anchorhead Cantina on Tatooine, even if the first quest is completed.

The mod successfully installed, tho'.

What can I do to make the primary quests of the mod work ?

Thanks.

Have you completed the Leviathan section of the game? In the read-me its stated as a requirement before any quests associated with the mod can be started.
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I'm not certain whether this is a bug or just idiocy on my part, but:

 

I got into the residential level of the czerka facility on korriban and accessed a computer which told me that I needed to access 3 other computers in sequence in order to proceed. I found the first of these in the medical area and what is apparently the third in the generator room, but the second is apparently in the maintenance room. This room is locked. I am stuck.

 

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This bag is on the same level, right? No doubt this is gonna be embarrassingly obvious in the end but I've been to every accessible area of the level several times and found nothing.

Yes, it's right on the middle of the main hallways.

Darth Ravage - try to multi-click maybe you can bypass corrupted game engine video sequences (if this is he point of the crash).

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- PMBJL.mdl

- PMBJM.mdl

- PMBJS.mdl

- PFBJL.mdl

- PFBJM.mdl

- PFBJS.mdl

- PMBJL.mdx

- PMBJM.mdx

- PMBJS.mdx

- PFBJL.mdx

- PFBJM.mdx

- PFBJS.mdx

 

 

He told me a few posts up.

 

I cant actually believe that I am informing folks with more modding experience with me this but, just an FYI. The animated Cape DOES work.

 

You just have to rename and make multiple copies of his animated model. The model comes as N_DarthRevan.mdl and N_DarthRevan.mdx. Make 6 copies of each and rename them as above.

One Animated fixed maskless model. Only the hood remains unanimated.

 

The same works for the light side star forge robes. Rename them to whatever the model is called.

 

Did anyone else got this working? I mean with the floating cape and belt fix.

I was able to get kristy's fix working, but with the floating cape, the mask gets stuck inside your head.

Also i just arrived in Korriban after the Leviathan, should i wait for the patch before playing it?

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Did anyone else got this working? I mean with the floating cape and belt fix.

I was able to get kristy's fix working, but with the floating cape, the mask gets stuck inside your head.

Thats an... unfortunate problem that happens because the hood and mask aren't animated. That means the hood and mask remain stationary while everything else around it is bustling with motion.

 

Also i just arrived in Korriban after the Leviathan, should i wait for the patch before playing it?

 

Absolutely not. You should play the mod in its entirety. Feel the storyliney goodness :p

 

Of course, if you want to wait, you can. Its ultimately your choice. :)

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Thats an... unfortunate problem that happens because the hood and mask aren't animated. That means the hood and mask remain stationary while everything else around it is bustling with motion.

So, i assume there is no way to fix it.

 

 

Absolutely not. You should play the mod in its entirety. Feel the storyliney goodness :p

 

Of course, if you want to wait, you can. Its ultimately your choice. :)

 

There are no gamebreaking bugs, right?

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So, i assume there is no way fix it.

 

The only way would be for a very patient person to animate the rest of the frames(which likely will be a lot, because the hood would need to move just as the head does, for every combat, dialogue and all other animations that the model would need to perform)

 

There are no gamebreaking bugs, right?

 

Not really, unless its installed improperly. There are possible places within the storyline that it might stall or crash on the .bik videos, but there are workarounds for them, at least until those issues are fixed.

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Okay, can someone tell me exactly where this access card is? I've been around this level far too many times.

 

I hope this helps:

 

 

After you answered the first set of questions and headed toward the next computer, you should have seen a Czerka employee run off down a hallway. He drops a bag in the hallway outside the manager's office. The access card is in the bag.

 

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I hope this helps:

 

 

After you answered the first set of questions and headed toward the next computer, you should have seen a Czerka employee run off down a hallway. He drops a bag in the hallway outside the manager's office. The access card is in the bag.

 

I have the same problem. I can`t open the maintenance door after I

answerd all 3 questions at the medicalroom-computer panel.I also collected, after I answerd all 3 questions, this card that the czerka employee losed.

I have no idea what I could do. Please help.... and sorry for my bad english

Im german

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After i finished BoS and returned to the Ebon Hawk, i tried to upgrade Shadow's lightsaber, but i couldn't open the crystal upgrade screen for this lightsaber and after i closed the workbench screen, the lightsaber dissapeared from my inventory.

I tried looking the previous posts but i couldn't find anything.

Is this a known bug or it's just happening to me?

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I have the same problem. I can`t open the maintenance door after I

answerd all 3 questions at the medicalroom-computer panel.I also collected, after I answerd all 3 questions, this card that the czerka employee losed.

I have no idea what I could do. Please help.... and sorry for my bad english

Im german

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After completing the 3rd terminal, you exit the maintenance room, watch the cutscene which triggers, and then unlock the Mining Tunnels door using the terminal to the left of it.

 

After i finished BoS and returned to the Ebon Hawk, i tried to upgrade Shadow's lightsaber, but i couldn't open the crystal upgrade screen for this lightsaber and after i closed the workbench screen, the lightsaber dissapeared from my inventory.

I tried looking the previous posts but i couldn't find anything.

Is this a known bug or it's just happening to me?

This has been reported before if I remember correctly. I'm not sure what could be causing it. I'll have to look into it.

 

Also the first patch has finally been released, fixing a number of reported bugs which I've managed to replicate and fix since BoS:SR's release a few months back. A full list of the changes can be found below.

 

- Adds a workaround for the cutscene bug where the player would sometimes not enter the Administrator's office.

- Adds a workaround for the cutscene bug where the Administrator's droids would sometimes not enter his office.

- Fixes a bug where sometimes the screen would not fade in at the beginning of bos_orion2.mod.

- Makes it possible to freely travel to the Residential Level and beyond following the completion of the main questline.

- Disables "Mass Transit to Ebon Hawk" feature on some modules.

- Revises difficulty of the 4 final vision battles.

- Tweaks difficulty of bos_chamber.mod Solomon boss fight.

- Revises the strength of Mandalore's Axes.

- Revises the difficulty of the Mandalore boss fight.

- Fixes a bug where Nat Koh would teleport outside of the Leisure Officer's appartment upon loading from a save created during the climax of the Backwater Entertainment quest.

- Removes South Beach area transition in bos_sintem.mod.

- Adds alignment scripts to certain dialogue choices in vision1.mod.

- Fixes a bug where the journal would be updated with a blank quest entry after Shadow is added to the party.

- Fixes a bug where it was possible for the corrupted messenger to spawn when you enter Korriban with Shadow in the party after the original confrontation.

- Fixes a bug where it was possible to open certain plot specific locked doors with a really high security skill.

- Fixes a bug where Shadow would respond with her standard dialogue if spoken to during the bos_chamber.mod Solomon boss fight.

- Corrects reported spelling/gramatical errors.

 

For the moment a megaupload link will have to suffice. When it's available on KoTORFiles, I'll be sure to post a link.

 

http://www.megaupload.com/?d=M0XP4V74

 

Sorry for the delay. I've just been having too much fun away from KoTOR.

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This has been reported before if I remember correctly. I'm not sure what could be causing it. I'll have to look into it.

 

I noticed that she is given the saber channa_saber. I compared both channa_saber, channa_saber2 and the normal purple double bladed saber, and i couldn't find any difference.

Shouldn't it be easier just to remove this saber and give her the normal purple double bladed lightsaber? I did so with the savegame editor and it worked fine.

Also could you tell me the utc file that is used when she joins the party?

 

EDIT: Nevermind, i found the file, p_channa.utc.

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I don't know if anyone else noticed this but...

 

 

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When you are in the cave leading to the korriban waists, the young Channa Mae walks up to older Channa Mae, the young Channa's hands are human colored instead of grayish-blue....

 

 

So there is my little tripe... nothing big or anything, but just a little annoying...

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Thank you Silver but my problem is that the maintenance room door is blocked. So I cannot enter this terminal which I need to open the mining facility door.

 

That one was a little bit tricky. I'll put this in two steps in case you just want a hint and not the whole secret.

 

Step 1 - Hint:

 

At the second terminal, check the camera feeds, paying particular attention to the maintenance room camera.

 

Step 2 - Really Big Hint:

 

There is a power conduit near the maintenance room door - overload it and blow it up. The door will open.

 

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I found three bugs so far (there are some more grammar errors even with the patch installed, but it really did'nt bother me much, so i won't report any yet, since i can't remember where they occur anymore)

 

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1st: Backwater Entertainment quest updates to the wrong key if you choose to help the twilek and fight the bounty hunter (reporting that you let the bounty hunter kill him).

 

2nd: There are reports in this topic about a crash to the desktop while you are exploring the mining cave, im having this issue aswell, but i found out the crashes only occurs in the mining camp 1 and between the path from camp 1 to the bridge area.

 

3rd: If you open your savegame with the savegame editor and check your quest list, you will find an erroneous entry there (this bug is probably related to the bug where you get a blank quest, even though i applied the patch, loaded a previous savegame, and made sure the blank quest was not there, the errenous entry remains).

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I don't know if anyone else noticed this but...

 

 

Show spoiler
(hidden content - requires Javascript to show)
When you are in the cave leading to the korriban waists, the young Channa Mae walks up to older Channa Mae, the young Channa's hands are human colored instead of grayish-blue....

 

 

So there is my little tripe... nothing big or anything, but just a little annoying...

Yeah, I only just noticed this myself. Because the hands were so dirty, I thought they were gloves until I looked at the actual texture. :p

 

It will be fixed in the next patch.

 

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1st: Backwater Entertainment quest updates to the wrong key if you choose to help the twilek and fight the bounty hunter (reporting that you let the bounty hunter kill him).
Already reported. Still working on a fix.

 

2nd: There are reports in this topic about a crash to the desktop while you are exploring the mining cave, im having this issue aswell, but i found out the crashes only occurs in the mining camp 1 and between the path from camp 1 to the bridge area.

I've never been able to replicate this bug, so it's pretty difficult to fix. Is their any way of finding what caused KOTOR to crash via an error report or something? I'm not really sure.

 

 

3rd: If you open your savegame with the savegame editor and check your quest list, you will find an erroneous entry there (this bug is probably related to the bug where you get a blank quest, even though i applied the patch, loaded a previous savegame, and made sure the blank quest was not there, the errenous entry remains).

The save included is an old save, and was made at a time when multiple mods were installed. The quest entry must be from one of those old mods.
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