kenand Posted September 19, 2009 Posted September 19, 2009 I successfully edited speech.info with translate tool. But I do not now how can I edit uiText.info I tried edit it manually but did not work. Is there any way to compress back folders to monkey.pak?
koun Posted September 20, 2009 Posted September 20, 2009 uiText.info will be added in the next version of the tool. I've already finished the parser. (I will also be looking at hints file). I didn't have much time for coding in last few weeks, because I move to another city, which ate up quite some time..., but the project is NOT dead, promised. BTW, just out of curiosity, what language are you translating into? And are you planing to translate the entire game? Having some regular feedback on new versions of the tool from real translators would be a great help.
kenand Posted September 20, 2009 Posted September 20, 2009 I translate full game to Hungarian language. If you send me the tool I test it and write you the feedback
ronzbig1 Posted September 27, 2009 Posted September 27, 2009 I have question - if I want to change some chars in fonts, I only have to modify .png files? And which font is used in normal dialogues in game?
Krasas Posted September 27, 2009 Posted September 27, 2009 I have question - if I want to change some chars in fonts, I only have to modify .png files? And which font is used in normal dialogues in game? The font used in normal dialogues should be MinisterT_bo_32, at least for the 1280x1024 resolution (I am not sure and have not checked if this changes with each resolution setting). The "b' in the name means bold, and the "o" means that each letter has a thin black contour. And no, you can't just add new chars in the font files by editing the .png files, albeit you can exchange an existing character (e.g the 'i') with another if you draw the new character exactly on top of the old, maintaining the old character's properties (height, width, etc). But if you intend to add support for a new alphabet, the best way should be to extend the characters supported by the game by modifying the .font files AND the .png files properly. I plan to write a special tool for this, but I have no spare time currently. Hopefully that will change soon.
kenand Posted September 30, 2009 Posted September 30, 2009 Is the any way to compress back monkey1.pak?
LordTrilobite Posted September 30, 2009 Posted September 30, 2009 Not that I know of, but do you really need to? just placing the modded files in the right folders will make it work all the same.
kenand Posted October 12, 2009 Posted October 12, 2009 I translate SE to hungarian version. Would be great if I could edit fonts, because Hungarian language contains some additional fonts Ő Ű, ű,ő Is tehere any apps that edit SE fonts?
LordTrilobite Posted October 12, 2009 Posted October 12, 2009 Aren't the fonts in there if you use that extracting tool?
kenand Posted October 13, 2009 Posted October 13, 2009 Extract tool also extract fonts, but. But I do not kow file format, taht I could not edit them. I would like edit fonts adding special caracters. I could edit PNG, but I do not kow edit .font file...
LordTrilobite Posted October 13, 2009 Posted October 13, 2009 It probably works the same as for any other font, as far as I know there are specific tools to make and edit fonts. You should google those or search on font sites I think.
TheHutt Posted October 14, 2009 Posted October 14, 2009 You just take some letters you don't need in Hungarian (for instance, Ú or something like that) and draw the missing characters (like Ű) on its place in the PNG file. Then, you just have to write the letter Ú in the text script, whenever you want an Ű to appear. Text script -> Game Úzgúr -> Űzgűr
kenand Posted October 16, 2009 Posted October 16, 2009 I edited font png files, but nothing happend. I think windows version use .font files
kenand Posted October 17, 2009 Posted October 17, 2009 Sorry my mistake, editing PNG fonts is working! In 1024x768 resolution MinisterT_bo_24/or 30 editing is working.
enz° Posted October 19, 2009 Posted October 19, 2009 I've translated all fonts to russian language (for ENPYStudio) MinisterT_bo_24_font_and_png.zip (33 Kb) I used: 1) Adobe Photoshop (CS4) - creating temporary png with all chars (large space between chars) 2) my tool written on Delphi (2010) - recognize (cut) all chars images from temp.png, make compact (no spaces between chars) png with chars by my order (ex: ...Z[\]^`enzo_amdbcf... ), make *.font for this png. Also I've writen a tool for editing the *.info Now ENPY Studio & PRCA are works on the russian translation of this game. Game logo on russian by ENPY Studio: PS: sorry for my english.
paprik123456 Posted October 27, 2009 Posted October 27, 2009 can we get that tool pls.. ? because other people here, offered their tool too, so you could help all of us.
TheHutt Posted October 28, 2009 Posted October 28, 2009 I've translated all fonts to russian language (for ENPYStudio) I used: 1) Adobe Photoshop (CS4) - creating temporary png with all chars (large space between chars) 2) my tool written on Delphi (2010) - recognize (cut) all chars images from temp.png, make compact (no spaces between chars) png with chars by my order (ex: ...Z[\]^`enzo_amdbcf... ), make *.font for this png. Nice work, Enz°, however, I'd like to make some comments on your russian characters of the font: It looks very nice, but you shouldn't try to create an "И" out of an "N" - these are totally different letters and you won't get one out of another just by mirroring. In "N", you have two narrow vertical lines and one bold diagonal, going in the direction Northwest-Southeast (\), as well as incomplete serifs on it. In an "И", you have two bold vertical lines and a narrow diagonal Southwest-Northeast line (/), and complete serifs. You should try to take an "H", erase the middle bar and draw a new, narrow, diagonal line. Sorry I don't use any real professional typographist lingo, in fact, I don't know it, though I used to be a font designer myself. And, если что, я по-русски говорю. About the rest - quite beautiful, and will probably do what it should.
kenand Posted October 29, 2009 Posted October 29, 2009 Use misetram.jar for translation or use hexeditor We finished hungarian translation. HOOK ISLAD tile font: http://www.abstractfonts.com/font/11644
paprik123456 Posted October 29, 2009 Posted October 29, 2009 where can I find the misetram.jar ? yes the link is dead, I will send him a message...
koun Posted November 4, 2009 Posted November 4, 2009 i haven't had the time to work on the tool recently. I don't know when I'll upload a new version. I will provide another updated version. I just can't make any promises about when.
kenand Posted November 5, 2009 Posted November 5, 2009 Hungarian full translation (text, user interface, fonts, and graphics translated) released http://www.magyaritasok.hu/downloads/details/1239/monkey_island_special_edition
LordTrilobite Posted November 5, 2009 Posted November 5, 2009 You should post mods and patches for SoMI:SE iin the other thread for mods and patches instead of in this thread.
sinus Posted November 10, 2009 Posted November 10, 2009 lil question: has anyone analyzed the xWMAs within the game yet? do they have a constant or a variable bitrate? they're quite small files ... ... oh the official soundtrack just takes too long! edit: oh my. i just took the calculator and ... 96 kbps WMA in a HD video game in the year 2009. What have they done?!?!?!? for notexistingchrissake: release a CD album!!!!
enz° Posted November 20, 2009 Posted November 20, 2009 This is my SoMI_DotInfo editor for files uiText.info, speech.info and *.hints.csv (test only): > Download: http://ifolder.ru/15074462 http://filebeam.com/7c00476a61d95422cf1bd421061d7ec3 http://depositfiles.com/files/0fttdgnqa
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