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Secret of Monkey Island - CD Talkie Edition Project


Espiox

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Posted
One thing I'm almost tempted to do is to take all the voice files and convert them to a much lower bitrate so they sound all compressed, just to make it feel like they were recorded back in 1990 when the game first came out. I don't know why. Maybe I'm just crazy like that.
It's not the compression which makes it sound 1990 like. In fact, compression were rarely used at all, since it uses up much CPU time, usually too much for the time.

 

What it would make it sound 1990 like is resampling and requantization. Fate of Atlantis is 11025 Hz, 8 bit, mono. DOTT and Sam & Max use 22050 Hz, 8 bit, mono for voice files.

 

In order to keep a tolerable signal to noise ratio, most games have also quite a lot of dynamic compression and a limiter applied. Which results in a steady level well above the quantization noise, but this practice also tends to sound lifeless.

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Posted

Okay, I've found a bug. The game keeps crashing during the wedding after the part where Guybrush asks Elaine how she managed to escape. And I've tried clicking on the other two dialogue options and it does the same thing. Thoughts?

Posted

Allright, I got it working on my Wii! Which is great 'cause now I can play it from my couch!

I just think that the voices are played a bit fragmental, so I tried upping the subtitle speed, but that just makes the voices disappear. Any idea how to fix this?

Posted
With everyone talking about the installer, I understand that all spoken lines are now correctly assigned to the text-lines in game? No more mismatches?

 

They are not all fixed. I got it installed correctly but all simultaneous speech either doesn't work or cuts off and a few lines here and there don't work. I wrote up a list earlier but no one commented on it or offered to help.

Posted
They are not all fixed. I got it installed correctly but all simultaneous speech either doesn't work or cuts off and a few lines here and there don't work. I wrote up a list earlier but no one commented on it or offered to help.

 

And the installer doesn't work AT ALL for some of us, for reasons also unknown.

  • 3 weeks later...
Posted

It's a real shame this project never got finished :(

I wonder if it perhaps would be easier to hack the Special edition to enable the voices with the old art?

I'm no programmer, just a suggestion.

Posted
It's a real shame this project never got finished :(

I wonder if it perhaps would be easier to hack the Special edition to enable the voices with the old art?

I'm no programmer, just a suggestion.

 

You haven't really been paying attention to the forum, have you?

Posted

According to the last replies on this thread it still doesn't work well. Missing speech, cut off speech and the like.

Hence why I said it was sad this project wasn't finished.

I never said it wasn't released in beta form.

Posted

Oops, my fault.

I thought you were still talking about the speech project for MI1.

My bad.

 

I haven't played this version that much though, the voices are a suprisingly bad addition to the original game. They just don't fit.

Posted

I agree with Silvor. The project still hasn't left Beta yet no one seems to care. There are still major problems and no one ever notes them or tries to fix them. Simultaneous speech doesn't work and there are still lines that don't speak as early as 1 minute into the game. The game isn't finished, just as Silvor said.

Posted

Maybe it just got too complicated.

Which is why I'm wondering if it perhaps would be easier to hack the Special edition game so that the voices don't disappear when you switch to the old art.

Posted
As far as I know the SE stuff loads even when you play classic. So shouldn't it be something as simple as unhiding it?

 

That's sort of along the lines of what I was thinking.

If only I'd had the know how I'd check it out myself, but alas.

Posted
Didn't someone suggest swapping all SE-graphics with complete transparent images, to reveal the classic version underneath? And is that how the SE works anyway?

 

Not sure that would work, I'm don't think the new and old graphics are completely aligned, the new art is also widescreen.

Posted
Not sure that would work, I'm don't think the new and old graphics are completely aligned, the new art is also widescreen.
Ah right... that's why the image zooms out when you switch modes... so even IF it worked, you wouldn't be able to see your verbs and inventory.

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