HockeyGoalie35 Posted August 30, 2009 Posted August 30, 2009 idk.... but where are we gonna get the meshes? because that wouldnt work!
Ulmont Posted August 31, 2009 Posted August 31, 2009 I think I just found a mando that can be put into this mod. I'll get back to you guys on this. Just letting you know. EDIT: Ok, I found a mando for Unreal Tournament 2004, which (if I remeber correctly) uses the same Unreal engine as SWRC. http://unrealtournament2004.filefront.com/file/Jango_and_Boba_Fett;38433 Correct me if I'm wrong, but this wouldn't be porting, because that is a mod, and not a standard game resource.
HockeyGoalie35 Posted August 31, 2009 Posted August 31, 2009 ok cool ill try to get it to work EDIT: nope its not the right format i need a mesh in a .psk format
Ulmont Posted August 31, 2009 Posted August 31, 2009 Bummer. Hey, I'm trying to add in a new trooper squaddie (the kind that crashes the game). I'm using a different technique though, so I'll tell you how it went. Edit: Yegh, didn't work. I'll try my plan B then. Will update with results. Edit 2: ... No luck with Plan B... Plan C now... Will update... Edit 3: Didn't work. Plan D now... update soon...
Ulmont Posted August 31, 2009 Posted August 31, 2009 Ok, I'm momentarily abandoning plan D in favor of checking up on weather or not the script, or the Pawn is causing the crash... Edit: Ok, so the shiney boy was causing the crash. I'm now reverting back to Plan A, but with a different Pawn.
Ulmont Posted August 31, 2009 Posted August 31, 2009 At least 11. ^_^ Ok... Plan A WORKED! Wayii! Kandosii!
HockeyGoalie35 Posted August 31, 2009 Posted August 31, 2009 SO YOU CAN DOOR BREACH?? TELL!!!TELL!!!!
Ulmont Posted August 31, 2009 Posted August 31, 2009 Yup! I have a fully animated, extra squad mate! All you have to do as use a clone trooper instead of a clone commando. Since Clone Troopers can't preform squad commands, there's no crash. You can edit the CT mesh into the RC mesh and you can even have your very own commando follower. Keep in mind that this means no bacta, however he'll still follow you, and you can revive him. ^_^ Also, on levels where you don't have a full squad (Raz Prosocuter/First few geonosis levels) you can use a standard squaddie with squad commands. ^_^ Yayz!
HockeyGoalie35 Posted August 31, 2009 Posted August 31, 2009 but he cant do anything? he cant demo or hack? but he can defend and form up? edit:this is what i originally did, but since he didnt folow commands, i thought it didnt work....
Hooper Posted August 31, 2009 Posted August 31, 2009 can you try to make this for the clone trooper mod too?? how many extra squadies can u have??
Hooper Posted August 31, 2009 Posted August 31, 2009 then i would like to have ca.20 that would be COOL!
HockeyGoalie35 Posted August 31, 2009 Posted August 31, 2009 O_O that would take...forever (and a fps killer/lag creator)
Mandalore The Shadow Posted August 31, 2009 Posted August 31, 2009 this looks cool if it ever gets done and just to clear things up the sholder thing is called a pauldren and the belt/skirt is called a Kama
Hooper Posted August 31, 2009 Posted August 31, 2009 but will it just get some new skins an meches? or do you guys make new levels too??
HockeyGoalie35 Posted August 31, 2009 Posted August 31, 2009 we are trying te eventully make some new maps too, so this could take some time
RC #38 Posted August 31, 2009 Author Posted August 31, 2009 I See The Mod Is Going Well? How Long Do You Figure It Will Take Until It Is Finished?
Ulmont Posted September 1, 2009 Posted September 1, 2009 In my experience (having created my own video-games using the Beyond Virtual game engine), development takes anywhere from three weeks (provided you and an entire team have some ready-made models, and an unlimited amount of time from sun-up to sun-down) to 2 years +. It all depends on the level of work that you put into your game. If you follow the E.A. style, you can do it in one day (pirate some models from turbo-squid, and mush some levels out). Personally, I tend to churn out levels (characters, items, etc.) in about 16 hours (that's total time spent on the level. 16 hours for me generally translates into about 3-6 days).
RC #38 Posted September 1, 2009 Author Posted September 1, 2009 I Can't Wait For It . If LA Found This On The Internet, It Would Be A 70% Chance They Would Make A Release Day For A Game .
HockeyGoalie35 Posted September 1, 2009 Posted September 1, 2009 basiclly so far, its arc troopers that have similar objectives of the commandos but we're planing on new missions,levels,etc.
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