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Quanon

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Aww, why no glow in-game?

 

Not yet. I plan on adding lightmaps aswell to improve the whole thing.

But so far I did just some test runs to see how it looks in game and where I get faults. Or things that don't look well enough.

 

I WANT TO HAVE YOUR BABIES!!!

Do you have a nice looking sister.... or mother.

Things can be arranged ;):lol:

 

Outstanding! My only little advice, without knowing any storyline stuff, it almost looks too clean to be, I'm assuming, an ancient temple/tomb. Maybe a broken statue here or there or crumbled wall. Regardless, awesome Q.

 

Yes, I'm aware it looks very clean. The church part conserved well through the ages :lol: In the archives section there's a ton of rubble and debris, but I have hidden them. They still need their textures. :)

 

I also plan on adding damage, via extra textures. Not 3D persé; but it should give a more "weathered" feel.

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wooooooooooo i just saw this ...........wooooooooooooooooooooooooooooooooooo this is epic the best i have see in a long time some off the moudles look like the ones that sliverstream did in this brother hood of shadow.... enyway i really like that proagus alian mod thing if it has a good story and it fits in the game and it is campatible with tslrcm i would love to have it :)

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wooooooooooo i just saw this ...........wooooooooooooooooooooooooooooooooooo this is epic the best i have see in a long time some off the moudles look like the ones that sliverstream did in this brother hood of shadow.... :)

 

Well... ahum, if you have another look at the credits or in the readme of the mod; you'll spot my user name ;)

I've made 4 unique areas for SilverEgdes BoS mod.

 

Nice stuff, Q! Looking forward to seeing more. :)

 

Your retirement seems far more busy (and productive) than my 'activity'. :p

 

Héhéhé, it's not "that" active. Just when I feel like it I get some progress. But I need to be in the rightzone, else nothing happens :lol:

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Not to much happened this week, started texturing the second part of the archive within the temple. Also worked on a texture for the console screens you'll find to access the archive itself. Though, I'm not overly pleased with what I made. Have to change it. Just doesn't feel right.

 

But at least I sort of know what I want know :lol:

 

Here's a render of what it looks like now;

 

ArchScreens.jpg

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  • 2 weeks later...
those displays must be a pain in the ass to read wihout sunglasses ;)! Or are they made for old Sullustans who can't see very good anymore?

 

nice work, anyways, Q!

I soooooo look forward to play this :)!

 

It looks a little TOO shiny. Also, they have an 'ugly' golden panel look. Maybe you can make the panel red? You know, to make it more, Sith-y?

 

Will it be the bright in the actual game? If not, I'll wait to see the in game version before rendering an opinion.

 

Been awhile since I updated this thread. To anwser the question about the texture of the screen displays:

 

- No it won't be that bright in the game. I messed around in 3Ds Max and made a pretty crappy render of a crappy texture :lol:

 

More Sithy? Mmm, perhaps I should go for a more darker red...

 

Now the update, I've altered the screen texture. It's still organy, think I'll alter the gradient again, to be less... bright?

 

Anyway have a looksy:

 

archscreens.jpg

 

archscreens2.jpg

 

qarchscrn.jpg

 

Needs more work, as I don't like the bottom screen to be a screen; for now I'll keep a texture on it, but just as a place holder. It needs something with buttons as controles for the other screens.

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Whatever it is it has a lot of Hebrew lettering which I just thought was cool... other than that it's just gibberish and upside down Hebrew characters. Just a neat texture was all I was saying haha.

 

That font is based on the font of Darth Vader's chest box: Learn more here: http://www.erikstormtrooper.com/sithprophecy.htm

 

Back on topic: Q, I look forward to seeing what you replace the bottom panel with.

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Haha, just kidding. Amazing texture, maybe make the text slightly more translucent?

As in see-through? That won't be happening :lol:

Else you'dd see the infinite black beyond of the game engine in my area, not something I was aiming for :lol:

 

That font is called "Sith Prophecy" if I'm not mistaken.

Yep, you are correct, that's the name of the font. If you're crazy enough, you can go and try figure out what I've typed. Some of it is fun, somepart are just numbers.

 

That font is based on the font of Darth Vader's chest box: Learn more here: http://www.erikstormtrooper.com/sithprophecy.htm

 

Back on topic: Q, I look forward to seeing what you replace the bottom panel with.

 

THough, if I'm not mistaken, the whole letter thing on Dart Vaders suit is based on the Hebrew lettering, but a lot of stuff in SW is taken from reality and altered a bit to fit in :p

 

Anyway, back to get some more work done!

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Now the update, I've altered the screen texture. It's still organy, think I'll alter the gradient again, to be less... bright?

qarchscrn.jpg

 

Needs more work, as I don't like the bottom screen to be a screen; for now I'll keep a texture on it, but just as a place holder. It needs something with buttons as controles for the other screens.

 

are you using the gradient to make the screen look curved? Or like it has a flourescent tube backlight? If you're going for the backlight, I'd suggest having two, like most LCD monitors (they can sometimes have banding hot spots). Either way, I'd get rid of the white altogether, and just use your lightest yellow gradient to the second darkest orange (the dark end seems too dark to me).

 

I've used that Sith Prophecy font for a few skins too. I might even try a little deciphering later ;)

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are you using the gradient to make the screen look curved? Or like it has a flourescent tube backlight? If you're going for the backlight, I'd suggest having two, like most LCD monitors (they can sometimes have banding hot spots). Either way, I'd get rid of the white altogether, and just use your lightest yellow gradient to the second darkest orange (the dark end seems too dark to me).

 

Thx for that info, I was first aiming to do more like a touch screen thing, so more or less LCD monitors. But, yeah, the white just kills it, I'll be testing the gradient I used for my redglass texture, thats more redish.

 

Sort of keeps the theme more coherent. The orangy turns brown in the darker parts and that... reminds me of poop more, then anything else :lol:

 

No further updates yet on this: J7 gave me a new fun assignement... assasin masks. And that made me think to do at least 3 variations.

Guess I could sneak in a some previews here in this thread aswell :-p

I've used that Sith Prophecy font for a few skins too. I might even try a little deciphering later ;)

 

Gnéh Gnéh :dev9:

 

Made a lightsaber hilt for J7, where I used the font aswell. Typed that I was a god and you should all bow to me... Gnéh Gnéh :lol:

 

It's a bit of fluffy jibberish, but always fun to do :-D

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Beautiful work Quanon, i am so glad to see the thread alive and you working ....it really encourages me to get on with some projects i had to put on hold myself...thanks so much for sharing and for sharing your amazing talents with us. Happy New Year :)

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Beautiful work Quanon, i am so glad to see the thread alive and you working ....it really encourages me to get on with some projects i had to put on hold myself...thanks so much for sharing and for sharing your amazing talents with us. Happy New Year :)

 

Thx, don't give me to much credit on the "working" bit.

I only mod a little each time, but I guess it counts as progress. :lol:

 

I've been working a little on the whole "plot" and a "plot" for another mod idea. That I posted about before: Crazy Nights in Nar Shaddaa or something a long those lines.

 

But that ain't very visual, nor will I spill the beans ;-)

 

Happy New Year! Off to feast!

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  • 2 weeks later...

"I've been working a little on the whole "plot" and a "plot" for another mod idea. That I posted about before: Crazy Nights in Nar Shaddaa or something a long those lines.

 

But that ain't very visual, nor will I spill the beans ;-)"

 

Well have you come up with a way to integrate it to the story?

 

If not I have an idea:

Say the exile needed something, or to go/get something in this place, he can't go because it would be too much of a risk or it needed to be something discreet/low profile... and him going would ruin the operation...

 

Or if you are using the whole flashback thing:

When you're sleeping in the Telos apartment, it gets kind of boring so when you sleep after one of the calls you could be warped to this module and then when you complete everything, you go back...

 

anyways thanks Q

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Well, the Korriban mod will be in K1, not TSL. But to link my modules to the ones in the game, you'll meet with a archeolegist who's working for the Sith to uncover more relics and such. Saddly for him he ran into trouble and is on to a big discovery, he's pleading to get some help from the Sith acadamey, but all efforts go to the valley of the Dark Lords.

 

Untill ofcourse Revan/ you jump in to help this guy out. Be it to get TREASURE! Or just because your Mr. Niceguy ;-)

That's basicly the lead in to my mod.

 

 

For the other project about Nar Shaddaa, so far I've no idea how to implant it well into TSL. As the story itself has nothing, NOTHING to do with the Exile, it's really a stand alone sort of affair. Though depending where I go with the story the Exile could have a very small role, well you the player as the Exile might have to do something for the final conclusion. I won't say more, as it's far to early to speak of such details and like I said => Don't want to spoil it before it's released! ;-)

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