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TSL_Restored_Content_mod vers1.4


DarthStoney

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I have an issue when i get Atton Mira and

T3 to Tubb to change the transponder codes, it asks me which two will go on Gotos yacht. Then the video plays of the Ebon Hawk leaving the landing pad, and of gotos yacht closing in on the Ebon Hawk, then suddenly for some reason it goes to the scene in the cantina with the duro's waiting on the information from the scout and finding out about the message to the exile from Visquis. Then I am standing outside the Ebon Hawk with Atton, Mira, and T3 basically stuck.. i have went back to previous saves a few times with no success on getting through this issue.

 

By the way this is my first time through, and up till this point it has been flawless and rather enjoyable with the restored content. Great job so far from what I have saw.

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I installed this mod in the hopes that it would be truly awesome...and it was! And is!

 

Until I got to the former Sith Academy on Korriban expecting to find what was left of Master Vash. And do you know what was left of dear Master Vash?

 

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A bag.

 

Aw ****., I thought, I left M4-78 in here!

 

I thought I was doomed to a glitched-out playthrough, so I thought, What the ****. May as well play it through. And with that, I have some good news.

 

Aside from...

-what appears to be several heavy repeaters I found in the HK Factory that had no names or descriptions (didn't check to see if the graphic was unassigned too...I needed the components)

 

-several skipped dialogue lines (just the audio skipped, may have been no audio files to begin with)

 

-several occasions of the dialog skipping ahead with no input (vanilla Oddessy Engine problem, had the same glitch in KOTOR I)

 

-several lines of dialog/PC dialog choices/item descriptions/clickables in the environment (lockers and boxes, etc.) appearing in German, for whatever reason

 

...so far, everything appears to be running surprisingly smoothly!

 

PS: I'm on Dantooine, clearing out the Enclave Ruins, as the (nearly) last planet right now.

If someone's gotten ahead of me and done the exact same thing, let me know if you run into any game-crashing bugs...
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@Phildevil

 

If by bugs, you mean game crashes while on Malachor, then thats what I'm getting.

Its annoying, but just gotta save like crazy.

 

Even with the crashes, I gotta get back to it since I'm close to finishing my DS play thru with the RCM.

 

Edit:

 

Finished my DS run yesterday with only 2 other crashes.

Started a new game, this time as LS female, and installed the animation fix.

Its seems to have taken care of that spasm in the cut scenes.

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@LME47

Yeah, I was talking about crashes ;) I havn't installed this mod (M4-78), however, I've had some playthrough with other mods and still got those damned crashes. It sometimes work around with saves, but not always. But I somehow managed to get a rather stable modded TSL RCM game.

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@LME47

Yeah, I was talking about crashes ;) I havn't installed this mod (M4-78), however, I've had some playthrough with other mods and still got those damned crashes. It sometimes work around with saves, but not always. But I somehow managed to get a rather stable modded TSL RCM game.

Total number of crashes on the Ravager: 1, after placing the last proton charge on my way out of the ship. Had to reload from the autosave before I killed Nihilus.

 

Total number of crashes on Malachor V: Zero.

 

I played Male, LS this time. I'm planning on going through again as Female, DS now.

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I would just like to say, that when I saw this I practically got up and did a happy little Sith lord dance and squeeled like a little fangirl. I had honestly given up hope of ever seeing a public release for any TSL restoration mods and had resigned myself to the fact that the sequel to one of my all time favourite games would simply have to remain unfinished due to developer incompetency. So thank you, thank you so very much for making one of my dreams come true. :thmbup1:

 

The animation fix doesn't seem to work for me however, I still have no sound effects for things like twirling my vibroblade, or footsteps even after installing it.

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Just finished my female LS play thru, with some random crashes.

I'm pretty much used to these random crashes, just have to remember to save, save, save.

I did notice something different from my DS play thru, was on Nar Shadaa, during T3's part, but maybe thats how its supposed to be with the RCM... it was just something different.

 

One other thing was having the audio dropout on the cutscene with the shuttle going from Dxun to Onderon, but that really wasn't a big deal, though.

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Did you try saving before the cutscene, exiting the game completely, and relaunching it, LME? Even with vanilla KotOR 2 I've always had issues with some of the cutscenes being muted, especially the one where you arrive at the Telos polar region, and both KotOR games I've had issues with the game deciding it was just randomly going to start skipping everyone's dialogue completely, but relaunching always fixes it for me.

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I made a long and detailed play thru of this wonderful Restoration Mod Package and I had Zero crashes. Anywhere. It was a superb job, and tho i had to work with some other issues and got great help from the team, thanks again guys, it was a seamless and wonderful experience and I very much appreciate the hard and thoughtful work put into this classic mod.

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Indeed, I always disliked this game compared to it's predecessor due to how incomplete it felt, so many loose ends, so many bugs. But with all this restored content it feels like a whole game at last. "Conclusion: You have just shown me your soft, meatbag-like underbellies and said 'HK-47, please shoot me repeatedly there until I die.'" That one line alone makes this all worth while. Did the locations where light sabers were supposed to be dropped get changed though? I noticed after killing enemies who used to drop random sabers they only dropped crystals and modifications for me.

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I'm on my 3rd playthru using the RCM, and came across something I hadn't seen before.

 

On Telos, at the Czerka camp, with the first set of mercs you come to, they were all wearing those face masks, or face shields, however they're called.

 

I just found it different from by other 2 play thrus, since they weren't wearing masks.

Makes me wonder if continued playing with the RCM will give something a lil different on each play thru.

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  • 1 month later...
Is M4-78 or the HK factory included in this mod?

 

M4-78 is not as of yet officially included in TSL RCM. What is said is that we should wait for M4-78 EP, which will not be done until after TSL RCM is final. However, I know for a fact that somebody (Weavel or Weasel, if I'm not mistaken) has attempted to make a patch to make those 2 compatibles. I am testing-it right now.

 

What is included is the HK Factory. Not only is it included, but it has been redone for TSL RCM 1.5 by VPuppet (who's worked on it for a few months already).

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Don't they already have an M4-78 mod out though?

 

I lost track of the K2 Restoration projects long ago, but I remember that the modules were released and accessible some good time ago. Nothing to do there except doing some sight seeing and warping via the cheat console between areas.

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I lost track of the K2 Restoration projects long ago, but I remember that the modules were released and accessible some good time ago. Nothing to do there except doing some sight seeing and warping via the cheat console between areas.

 

If i recon, it is a little bit more complicated than that. On k2 files, there are 2 modders that made an attempt on M4-78. The 1st one called his mod "droid planet" while Stoney did call his M4-78. This one has been upgraded a few times and can be navigated without warping. However, Stoney being one of the modders working on TSL RCM has found out that both are not compatible. In order to get them to be, you will have to wait.

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I lost track of the K2 Restoration projects long ago, but I remember that the modules were released and accessible some good time ago. Nothing to do there except doing some sight seeing and warping via the cheat console between areas.

 

The idea behind the Enhancement Project was to improve what was in the previous M4-78 release by Stoney and to add new material that doesn't fall under the banner of "restoration." TSLRCM however is restoration so it makes sense to keep them separated. (That and the fact that work on it has not yet started.)

 

There will be more plot, there will be cutscenes and what you do on M4-78 may affect things elsewhere in the universe.

 

Another note: the "Weavel" patch is NOT supported or approved of by Stoney and staff.

 

If folks want to continue discussing M4-78, perhaps it's own thread here or it's own dedicated forum might be the most appropriate place.

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TSLRCM however is restoration so it makes sense to keep them separated. (That and the fact that work on it has not yet started.)

 

I would like to clarify this slippery term "restoration" we're using here. For making the HK factory, those modules were about 70% done, so to make it to the 100% mark, I had to modify some things, and in some instances completely make up stuff, but it is all based off of cut content notes and w/e else.

 

Regardless, I hope you all like version 1.5, whenever it's out.

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