ForeverNight Posted November 20, 2009 Share Posted November 20, 2009 And, yes, I wish for a bit more competition. I get the feeling Holowan has lost a bit of its "hardcore" modders... or I'm just inpatient with the new kids to show off their hidden talents... arghz, shouldn't be so cranky Well, once I develop the patience needed for UVW Mapping.... then I'll have to re-learn how to use photoshop/GIMP for textures Otherwise, that looks very, very, very nice! Makes me so very jealous, not only of the obvious free time (And the dedication to use it for this instead of slacking off ) but of the skill..... Nice work you two Dis. Link to comment Share on other sites More sharing options...
Quanon Posted November 20, 2009 Share Posted November 20, 2009 True, the slacking is a part of the modding job though Link to comment Share on other sites More sharing options...
deathdisco Posted November 20, 2009 Share Posted November 20, 2009 Hmm how so? In 3dsm i just have a simple skylight to make renders nicer. In game we use the settings in the area files. In your opinion did my in game shots for the landing bay look better? I have not gotten the complete merchant area in game yet I will be doing that tomorrow, WITH hopefully a working walkmesh:thmbup1: After having another look at the in game shots, Yes the lighting looks more appropriate. I figured it was the renders. I also didn't realize some of the skybox is pretty dark when not facing the sun. Sleyheron must be a smoggy place. Link to comment Share on other sites More sharing options...
Sithspecter Posted November 22, 2009 Share Posted November 22, 2009 Looks really great guys, puts my areas to shame. Link to comment Share on other sites More sharing options...
Trench Posted November 22, 2009 Share Posted November 22, 2009 Looks really great guys, puts my areas to shame. Sith... Sithspec... Sithspecter just posted! Back on topic: you guys are doing really great. I can't wait to explore the planet, maybe do some business with the Hutt's? Link to comment Share on other sites More sharing options...
Quanon Posted November 22, 2009 Share Posted November 22, 2009 Looks really great guys, puts my areas to shame. You did a faithfull job on what Bioware did SS! Me and Dis took the easy road: inventing your own layout of maps is often easier then trying to piec together that once was made. Besides, all your other 3D projects are marvellous! I hope you find the time again to mod. Nice of you to drop in Link to comment Share on other sites More sharing options...
Darth Avlectus Posted November 22, 2009 Share Posted November 22, 2009 I just treadded through this thread from the beginning and watched your progress. Magnificent. My applause all the way. Any stuff for TSL on the horizon by chance? Anyway, keep up the good work. Link to comment Share on other sites More sharing options...
Construct Posted November 22, 2009 Share Posted November 22, 2009 This is pure win, burrowed deep into the internet. Internet is worth this. Link to comment Share on other sites More sharing options...
Sithspecter Posted November 23, 2009 Share Posted November 23, 2009 You did a faithfull job on what Bioware did SS! Me and Dis took the easy road: inventing your own layout of maps is often easier then trying to piec together that once was made. Besides, all your other 3D projects are marvellous! I hope you find the time again to mod. Nice of you to drop in Well if you would like to use any of my old models, I can try and dig up some of the files for you. This looks really great, and I'm kinda disappointed that I'm not a part of it. Link to comment Share on other sites More sharing options...
Quanon Posted November 23, 2009 Share Posted November 23, 2009 There's still room I'd say So far I haven't been doing much on Sleheyron, infact all the work has been done by Disbeliever... I'm a bad partner, stupid job hunting gets in the way! grrrrr... Link to comment Share on other sites More sharing options...
DarthParametric Posted November 23, 2009 Share Posted November 23, 2009 The merchant area looks good. Nice job on getting the poly count lower than the docks area - no mean feat when dealing with so many rounded shapes. What is the poly count incidentally? The textures look pretty good too, although the ground texture does kind of induce a bit of eye bleed with such a wide open empty area. I imagine having a few NPCs running around and various static models will help dampen the effect. Also, lol @ drunk Quanon. You should post drunk more often. Link to comment Share on other sites More sharing options...
disbeliever Posted November 23, 2009 Author Share Posted November 23, 2009 Well if you would like to use any of my old models, I can try and dig up some of the files for you. This looks really great, and I'm kinda disappointed that I'm not a part of it. Always room for you, if you'd like Thanks for all the kind words everyone. I will post the poly count of the merchant area once I boot everything up today. As a petite update , I have gotten the entire merchant area in game, and you can walkie around in it. However, as expected, textures got skewed, so I will have to go back in and fix that before posting screens. And SS, I agree with Q, you did a fantastic job restoring bioware's vision. It is allot harder to try and recreate something faithfully vs. Just having 100% creative control. As for the files, I would really be interested in that re-skinned swoop track you had done. Was it a working swoop race with Sley skins? I think Q and I would like to have a swoop race on this planet for people Petite update 2: I am going back over every piece and fixing the texture issues. Mostly related to the walls since i did it the lazy way Now i have to do twice the work, you would think I would learn. Should have the area completely done and in game tomorrow, with screens! Link to comment Share on other sites More sharing options...
disbeliever Posted November 24, 2009 Author Share Posted November 24, 2009 Update for the day (2 posts again due to photos, sorry mods). Here is the second area, the merchant area, in game complete with walkmesh. Link to comment Share on other sites More sharing options...
disbeliever Posted November 24, 2009 Author Share Posted November 24, 2009 Still have some texture stretching on a few windows an lights, but no big deal. We are working now to fill it with some more 3d fillers to bring it to life even more. Sort of like the machines did in the landing area more to come Link to comment Share on other sites More sharing options...
juansaman Posted November 24, 2009 Share Posted November 24, 2009 You are making a lot of progress very fast, Dis, it's amazing how fast is this thread growing! Great job! Link to comment Share on other sites More sharing options...
Quanon Posted November 24, 2009 Share Posted November 24, 2009 Nice update partner I'll be starting asap on the "filler" to dress up the place more. I'm sure I'll be able to kill the low polycount you had that way Link to comment Share on other sites More sharing options...
disbeliever Posted November 24, 2009 Author Share Posted November 24, 2009 Nice update partner I'll be starting asap on the "filler" to dress up the place more. I'm sure I'll be able to kill the low polycount you had that way Thank ya pat'na I did not say LOW poly just lower than landing area Link to comment Share on other sites More sharing options...
Rinku Posted November 24, 2009 Share Posted November 24, 2009 Very nice dis. I can't wait to see this in game with all the bells and whistles. Link to comment Share on other sites More sharing options...
Trench Posted November 24, 2009 Share Posted November 24, 2009 Very nice dis. I can't wait to see this in game with all the bells and whistles. QFT. You're doing a great job dis. Link to comment Share on other sites More sharing options...
HdVaderII Posted November 25, 2009 Share Posted November 25, 2009 Those last few pics were really nice looking dis. Kudos to you and Q for doing so well thus far on such an awesome project! Link to comment Share on other sites More sharing options...
disbeliever Posted November 25, 2009 Author Share Posted November 25, 2009 Alrighty, as Q would say "petite update": The textures have all been fixed, no more blurry funky textures in weird places Also, a door has been added to the landing bay leading to the merchant area, and it works. A door has been added to the merchant area leading back to the landing area, and it works (kinda). So thats good. Also, while waiting on Q to make some filler 3d for the market area, I decided to make a hutt statue for the landing bay. So the first thing you see when coming down the ramp from the ebon hawk is a hutt staring you in the face letting you know he owns dis place. And since all hutts look alike, it does not matter what hutt posed for this Oh and finally, although not important, PC shadows are now showing up. Enjoy Link to comment Share on other sites More sharing options...
JuniorModder Posted November 25, 2009 Share Posted November 25, 2009 Awesome! But, might I give a suggestion: Give a less "loaded from 3d modeling program" pose. It is all starting to come together now! Great Job! JM Link to comment Share on other sites More sharing options...
Quanon Posted November 25, 2009 Share Posted November 25, 2009 Héh, got to agree a little with JM there Dis. I think Hutts would go for something a little larger Giving a little differant pose might help as well Not a bad idea, just a bit larger would fit in better. Link to comment Share on other sites More sharing options...
disbeliever Posted November 25, 2009 Author Share Posted November 25, 2009 i will enlarge it and put some cake or pie in his hand More updated coming friday, since tomorrow is stuff yourself fat day Link to comment Share on other sites More sharing options...
Sithspecter Posted November 25, 2009 Share Posted November 25, 2009 More updated coming friday, since tomorrow is stuff yourself fat day Thanksgiving = Hutt Day maybe? Link to comment Share on other sites More sharing options...
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