Jump to content

Home

Disbeliever's crazy project!


disbeliever

Recommended Posts

Posted
And, yes, I wish for a bit more competition. I get the feeling Holowan has lost a bit of its "hardcore" modders... or I'm just inpatient with the new kids to show off their hidden talents... arghz, shouldn't be so cranky

 

Well, once I develop the patience needed for UVW Mapping.... then I'll have to re-learn how to use photoshop/GIMP for textures :xp:

 

Otherwise, that looks very, very, very nice! Makes me so very jealous, not only of the obvious free time (And the dedication to use it for this instead of slacking off :xp:) but of the skill.....

 

Nice work you two Dis. :xp:

  • Replies 554
  • Created
  • Last Reply
Posted
Hmm how so?

 

In 3dsm i just have a simple skylight to make renders nicer. In game we use the settings in the area files. In your opinion did my in game shots for the landing bay look better?

 

I have not gotten the complete merchant area in game yet :) I will be doing that tomorrow, WITH hopefully a working walkmesh:thmbup1:

After having another look at the in game shots, Yes the lighting looks more appropriate. I figured it was the renders. I also didn't realize some of the skybox is pretty dark when not facing the sun. Sleyheron must be a smoggy place.

Posted
Looks really great guys, puts my areas to shame.

 

:drop2: Sith... Sithspec... Sithspecter just posted!

Back on topic: you guys are doing really great. I can't wait to explore the planet, maybe do some business with the Hutt's? :p

Posted
Looks really great guys, puts my areas to shame.

 

You did a faithfull job on what Bioware did SS!

Me and Dis took the easy road: inventing your own layout of maps is often easier then trying to piec together that once was made.

 

Besides, all your other 3D projects are marvellous! I hope you find the time again to mod. Nice of you to drop in :)

Posted
You did a faithfull job on what Bioware did SS!

Me and Dis took the easy road: inventing your own layout of maps is often easier then trying to piec together that once was made.

 

Besides, all your other 3D projects are marvellous! I hope you find the time again to mod. Nice of you to drop in :)

 

Well if you would like to use any of my old models, I can try and dig up some of the files for you. This looks really great, and I'm kinda disappointed that I'm not a part of it.

Posted

There's still room I'd say :p

 

So far I haven't been doing much on Sleheyron, infact all the work has been done by Disbeliever... o_Q

 

I'm a bad partner, stupid job hunting gets in the way! grrrrr...

Posted

The merchant area looks good. Nice job on getting the poly count lower than the docks area - no mean feat when dealing with so many rounded shapes. What is the poly count incidentally? The textures look pretty good too, although the ground texture does kind of induce a bit of eye bleed with such a wide open empty area. I imagine having a few NPCs running around and various static models will help dampen the effect.

 

Also, lol @ drunk Quanon. You should post drunk more often.

Posted
Well if you would like to use any of my old models, I can try and dig up some of the files for you. This looks really great, and I'm kinda disappointed that I'm not a part of it.

 

Always room for you, if you'd like :thmbup1:

 

Thanks for all the kind words everyone. I will post the poly count of the merchant area once I boot everything up today.

 

As a petite update :lol:, I have gotten the entire merchant area in game, and you can walkie around in it. However, as expected, textures got skewed, so I will have to go back in and fix that before posting screens.

 

And SS, I agree with Q, you did a fantastic job restoring bioware's vision. It is allot harder to try and recreate something faithfully vs. Just having 100% creative control. As for the files, I would really be interested in that re-skinned swoop track you had done. Was it a working swoop race with Sley skins? I think Q and I would like to have a swoop race on this planet for people :)

 

Petite update 2:

 

I am going back over every piece and fixing the texture issues. Mostly related to the walls since i did it the lazy way :lol: Now i have to do twice the work, you would think I would learn.

 

Should have the area completely done and in game tomorrow, with screens!

Posted

12.jpg

 

13.jpg

 

15.jpg

 

16.jpg

 

17.jpg

 

18.jpg

 

sunset.jpg

 

Still have some texture stretching on a few windows an lights, but no big deal. We are working now to fill it with some more 3d fillers to bring it to life even more. :) Sort of like the machines did in the landing area ;)

 

more to come

Posted

Nice update partner :p

 

I'll be starting asap on the "filler" to dress up the place more.

I'm sure I'll be able to kill the low polycount you had that way :xp:

Posted
Nice update partner :p

 

I'll be starting asap on the "filler" to dress up the place more.

I'm sure I'll be able to kill the low polycount you had that way :xp:

 

Thank ya pat'na :thmbup1:

 

I did not say LOW poly just lower than landing area :lol:

Posted

Alrighty, as Q would say "petite update":

 

The textures have all been fixed, no more blurry funky textures in weird places :lol:

 

Also, a door has been added to the landing bay leading to the merchant area, and it works. A door has been added to the merchant area leading back to the landing area, and it works (kinda). So thats good.

 

Also, while waiting on Q to make some filler 3d for the market area, I decided to make a hutt statue for the landing bay. So the first thing you see when coming down the ramp from the ebon hawk is a hutt staring you in the face letting you know he owns dis place. And since all hutts look alike, it does not matter what hutt posed for this :lol:

 

Oh and finally, although not important, PC shadows are now showing up. Enjoy

 

statue.jpg

Posted

Héh, got to agree a little with JM there Dis.

I think Hutts would go for something a little larger :p

 

Giving a little differant pose might help as well :lol:

Not a bad idea, just a bit larger would fit in better.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...