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Trayus Rank Reformation Mod


VarsityPuppet

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Posted

I'm on streak... seriously!

 

Here's another tweak for you all.

This one started awhile ago though.. I was technically finished about a month and a half ago. Some weird script happenings stopped it from being released so I had to uncomplexify it so it would work.

 

Uh..... let's just get to the mod.

 

 

Varsity's Trayus Rank Reformation V. 1.01

 

Click Me!

 

UPDATE:

 

The random sabers section of the script wasn't working, no doubt due to my lackluster scripting abilities. But now, it should work, and those dark jedi should be running around with something other than yellow sabers.

 

Overview of the changes

 

-Dark Jedi and Dark Jedi Apprentices now wear Dark Jedi robes. They have randomized head appearances as well as occasionally random sabers.

 

-Sith Apprentices wear the Trayus Mid Robes and have randomized heads. See screenshots

 

-Sith Lords wear Dark Jedi Master Robes and have randomized heads.

 

-Sith Marauders wear Trayus High Robes, dual-wield red sabers and of course, have randomized heads.

 

-I tweaked the difficulty of some of these enemies. They have more force, more force powers and more feats.

 

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Trayus1.jpg

Trayus2.jpg

Trayus3.jpg

 

 

Bugs

- Random sabers doesn't really work that great. Theoretically, the jedi should be able to have any color saber equipped, but as usual there are some weird script happenings that prevent this from working correctly.

 

-Again, I don't know how to use the TSLPatcher all that well, so it's a little awkward... Don't worry though. Basically, if you have the TSLRCM installed, use that option. If not, use the other option.

 

 

That said.. enjoy the mod! If this mod proves to be solid and true, I'll upload it to Filefront

 

 

 

 

 

 

 

 

 

 

Oh wait.. here's a bonus.

 

While I was running around getting screenshots, I was fighting some marauders and well... what happened next was hard to explain. From what I can gather, the Sith Marauders performed simultaneous power attacks, which resulted in a... SUPER KNOCKDOWN! It sent me flying down the corridors and pretty much way out past the level.

 

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Superknockdown.jpg

Superknockdown2.jpg

 

I kid you not.

Posted

Love it, TSLRCM compatable option too, very nice Sir!

 

And one question, a curiosity. What's up with the gui, is that custom or part of the mod?

Posted

VP mods using the XBox version of the game, which has different UI than the PC version of the game. When I migrated to the PC and got TSL, I was sort of confused by the new UI layout, which was somewhat different than the XBox layout.

Posted
A way to sort that is to save and reload, It'll reload where you where before the glitch happened. ;)

 

I had it saved.. but then I deleted it...

 

 

Anyways, if there are no found problems with this, I think it's fair to say this goes up to Kotorfiles then?

  • 4 weeks later...
  • 2 months later...
Posted

This mod has been updated to version 1.01.

 

The only and major update is the fixed script: The Dark Jedi will ACTUALLY have random colored sabers this time around.

 

I'm thinking I may make a compatibility version with some saber color mod, but I don't know which one... any ideas?

  • 2 weeks later...
  • 2 weeks later...
Posted

Oh wow, didn't know about this one... Ehh, as far as that knockdown knocking you out of the level walkmesh/boundaries, it's happened once or twice with sith marauders and IIRC once with Darth Sion.

 

If you gave a feat of simultaneous/team strike--could that explain the simultaneous knockdown attack? :D

 

Anywho, nice. I'll check it out.

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