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Trayus Rank Reformation Mod


VarsityPuppet

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I'm on streak... seriously!

 

Here's another tweak for you all.

This one started awhile ago though.. I was technically finished about a month and a half ago. Some weird script happenings stopped it from being released so I had to uncomplexify it so it would work.

 

Uh..... let's just get to the mod.

 

 

Varsity's Trayus Rank Reformation V. 1.01

 

Click Me!

 

UPDATE:

 

The random sabers section of the script wasn't working, no doubt due to my lackluster scripting abilities. But now, it should work, and those dark jedi should be running around with something other than yellow sabers.

 

Overview of the changes

 

-Dark Jedi and Dark Jedi Apprentices now wear Dark Jedi robes. They have randomized head appearances as well as occasionally random sabers.

 

-Sith Apprentices wear the Trayus Mid Robes and have randomized heads. See screenshots

 

-Sith Lords wear Dark Jedi Master Robes and have randomized heads.

 

-Sith Marauders wear Trayus High Robes, dual-wield red sabers and of course, have randomized heads.

 

-I tweaked the difficulty of some of these enemies. They have more force, more force powers and more feats.

 

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Trayus1.jpg

Trayus2.jpg

Trayus3.jpg

 

 

Bugs

- Random sabers doesn't really work that great. Theoretically, the jedi should be able to have any color saber equipped, but as usual there are some weird script happenings that prevent this from working correctly.

 

-Again, I don't know how to use the TSLPatcher all that well, so it's a little awkward... Don't worry though. Basically, if you have the TSLRCM installed, use that option. If not, use the other option.

 

 

That said.. enjoy the mod! If this mod proves to be solid and true, I'll upload it to Filefront

 

 

 

 

 

 

 

 

 

 

Oh wait.. here's a bonus.

 

While I was running around getting screenshots, I was fighting some marauders and well... what happened next was hard to explain. From what I can gather, the Sith Marauders performed simultaneous power attacks, which resulted in a... SUPER KNOCKDOWN! It sent me flying down the corridors and pretty much way out past the level.

 

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Superknockdown.jpg

Superknockdown2.jpg

 

I kid you not.

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  • 4 weeks later...
  • 2 months later...

This mod has been updated to version 1.01.

 

The only and major update is the fixed script: The Dark Jedi will ACTUALLY have random colored sabers this time around.

 

I'm thinking I may make a compatibility version with some saber color mod, but I don't know which one... any ideas?

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  • 2 weeks later...

How about a compatibility fix for j3d1w4rr10r's Movie Saber Mod (and the add-on for building them on the workbench) with your mod?

 

Here's the original release thread in TUCE for the MSM:

http://www.lucasforums.com/showthread.php?t=154661

 

Here's the original thread in TUCE for JediKnight707's related mod so you can create the MSM sabers at a workbench:

http://www.lucasforums.com/showthread.php?t=157079

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  • 2 weeks later...

Oh wow, didn't know about this one... Ehh, as far as that knockdown knocking you out of the level walkmesh/boundaries, it's happened once or twice with sith marauders and IIRC once with Darth Sion.

 

If you gave a feat of simultaneous/team strike--could that explain the simultaneous knockdown attack? :D

 

Anywho, nice. I'll check it out.

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