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Curse of Monkey Island (Classic Edition)


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Posted
It's not just about re-using the CMI backgrounds, it's the story, voices, characters, music, etc. Hopefully, if this actually goes anywhere, LucasArts wont shut it down.

 

If it gets shut down, then so be it. But right now, let's have some fun.

Posted
Thanks, now I just need to figure out how to use it.

 

I'm using GarageBand 09. Do you know of anywhere I could get instructions for how to install it? I've only been able to find them for 08 or older.

 

Garageband should support sf2 files. You just need to unzip the file.

Posted
okay this was ridiculously easy to do

i may just opt to do the backgrounds this way

still teetering between doing it this way and redoing all the backgrounds

i may post a poll on it

 

 

cannonroom320x20024bitFORAGS.jpg

 

The background needs to be cropped not stretched.

Posted
Looking good, but wouldn't you have to redraw the grate thing in the foreground in order that Guybrush doesn't appear to walk in front of it?

No, that will be handled in AGS by drawing a mask for the grate.

Posted
Garageband should support sf2 files. You just need to unzip the file.

 

Yeah, I get that, but I'm not entirely sure which folder to put it in, or how to access when I do. I'm a bit of a noob at this sort of thing, sorry.

Posted
yeah i am having some trouble getting the size right

i am just using paint and a program called idraw

 

http://www.gimp.org

 

Use that, but honestly, I do worry a little of your technical know how... by all means prove me otherwise though. I'm just a little worried atm

Posted
http://www.gimp.org

 

Use that, but honestly, I do worry a little of your technical know how... by all means prove me otherwise though. I'm just a little worried atm

 

Hey, as long as he has the motivation to pull this off (which I think he does) then I think it'll do fine.

Posted

canonroommi3ose.jpg

heres the concept of an idea blah blah.

i did this in literally half an hour, hence the sloppiness

all i really tried to do was get rid of the curves, except for the left wall because ... its a ship.

i would enjoy any advise/criticisms you can dish out.

Posted

Backgrounds are in a wide 320x144

 

So if you are designing the backgrounds keep this in mind.

 

At 320x200, the background is going to get stretched to a 16:9 ratio.

 

2x 640x360

3x 960x540

4x 1280x720

Create the backgrounds in these resolutions, then you can scale them down without warping.

Posted
Whilst I'm all for the 'classic feel', wouldn't we want to make the game window larger for playability purposes? Or am I just misunderstanding your post?

 

I'm sorry, this the "old school edition" of CMI, am I correct? So it should have the same layout as the MI1 and MI2. Wide screen at the top and UI at the bottom.

Posted

Monkey Mania is right

the size of all of most of the backgrounds (i say most because there are some backgrounds that scroll to the sides so the are actually longer)

in MI1 and 2 are 320x144

 

canonroommi3ose.jpg

heres the concept of an idea blah blah.

i did this in literally half an hour, hence the sloppiness

all i really tried to do was get rid of the curves, except for the left wall because ... its a ship.

i would enjoy any advise/criticisms you can dish out.

 

i thing this is great

i started making a pixel version of the cannon room this moringing

i had the same idea that you had as far as getting rid of all of the curviness

of the background except for the far left side. :D

i found this really great program for creating pixel base art

called graphicsgale

it is only shareware but if you know where to look you can get it for free:thmbup1:

but i think that i am going to buy it ;)

 

i really like what you have going on here

i think i am going to be making some changes to my version though

hopefully i will have something to up soon

Posted
i found this really great program for creating pixel base art

called graphicsgale

it is only shareware but if you know where to look you can get it for free:thmbup1:

but i think that i am going to buy it ;)

 

I really do suggest using GIMP. It's basically a free version of Photoshop. Very popular program and I use it for everything I do. It's extremely simple to work with pixels on it, you just need to zoom in and use the pencil tool ;) and then you can do sooo much more. I just can't stand shareware XD You don't need to pay for this kind of stuff... it's really a con :/

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