SKA-T Posted July 19, 2010 Share Posted July 19, 2010 I just updated the spreadsheet that bgbennyboy posted for me to include the dialog lines that matches the speech sound files. Obviously I didn't test them all, but I did test a random handful and everything seems to match up. There a few that will be blank. They aren't indexed in either the speech.info file or the en.speech.info file. I've been to busy digging into the files to actually play the game so I don't know if they are used without any lines on the screen or if they aren't used at all. Anyway, that will be available whenever bgbennyboy gets my email and posts it. Link to comment Share on other sites More sharing options...
Benny Posted July 19, 2010 Author Share Posted July 19, 2010 I've updated the link for SKA-T's mappings. Make sure you look inside both worksheet 1 and worksheet 2. Link to comment Share on other sites More sharing options...
Benny Posted July 19, 2010 Author Share Posted July 19, 2010 I've got wavebank and adpcm support working in Monkey Island Explorer. So rather than update the music extractor the music dumper will be integrated into MI Explorer from now on. This has a few advantages: 1 - I've got adpcm playing correctly now so there's no need for the lossy conversion to pcm wav that there is currently. 2 - I can use SKA-T's mappings to add correct/more descriptive filenames to all sounds and music. I just need to polish and test it a bit more and should release the new version in a few days. Link to comment Share on other sites More sharing options...
MusicallyInspired Posted July 20, 2010 Share Posted July 20, 2010 Nice work! Link to comment Share on other sites More sharing options...
kenand Posted July 20, 2010 Share Posted July 20, 2010 Nice work! Please update MISE explorer with translate tool function There is not translate tool for version 2 yet... Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted July 20, 2010 Share Posted July 20, 2010 will this new version work with the speech sounds too or just the music Link to comment Share on other sites More sharing options...
clone2727 Posted July 20, 2010 Share Posted July 20, 2010 1 - I've got adpcm playing correctly now so there's no need for the lossy conversion to pcm wav that there is currently.How is converting to PCM lossy? O_o Link to comment Share on other sites More sharing options...
Benny Posted July 20, 2010 Author Share Posted July 20, 2010 How is converting to PCM lossy? O_o It er..isn't. My brain was fried after delving into different WAVEFORMAT structures and ADPCM coefficients will this new version work with the speech sounds too or just the music Yes it works with all audio from both games. Its basically done now, I just need to package it up, do a readme file and make it a proper section on my site. So release will be tomorrow probably. Link to comment Share on other sites More sharing options...
clone2727 Posted July 20, 2010 Share Posted July 20, 2010 It er..isn't. My brain was fried after delving into different WAVEFORMAT structures and ADPCM coefficients Haha, no problem. I've been there before too... It took a while to wrap my brain around QuickTime IMA ADPCM... Link to comment Share on other sites More sharing options...
SKA-T Posted July 20, 2010 Share Posted July 20, 2010 Yes it works with all audio from both games. Question. Will it play the xWMA files from the SFX soundbanks? Link to comment Share on other sites More sharing options...
Benny Posted July 20, 2010 Author Share Posted July 20, 2010 Question. Will it play the xWMA files from the SFX soundbanks? Yes, so long as the XWMAencode.exe tool is in the same folder as the program. I'm just uploading the new version now and updating my site. Thanks for your mappings, they were very useful Link to comment Share on other sites More sharing options...
Benny Posted July 20, 2010 Author Share Posted July 20, 2010 I've released version 0.4 of Monkey Island Explorer. This version includes two big features - audio playback/dumping and annotation support. Audio dumping works for every audio file in both games. It plays back the ms-adpcm audio, the pcm audio and (if xWMAencode.exe is in the same folder) the xWMA audio. Because of this I've removed the link to my old MI Music Dumper - Monkey Island Explorer now does the job better. Annotation support is the other handy feature. Annotations contain alternative filenames for audio that are more descriptive than those present in the original audio files. Eg the MI2 speech annotation file means that instead of a filename of “5840″ you instead see “Stan’s Kozy Krypts– A Place to Spend Eternity, Not a Fortune.” I've used SKA-T's mappings to make annotation files for the MI2 speech and MI2 commentary, these are included with the program. Of course, I'd also like people to make annotations for the other files and to share them so that I can include them with the next release of the program. Get it here. Link to comment Share on other sites More sharing options...
TheJoe Posted July 21, 2010 Share Posted July 21, 2010 This fails on the original MISE wavebanks with an error code 5. But I guess MISE isn't really in the scope here. edit: speechfiles play, but not music. Link to comment Share on other sites More sharing options...
Benny Posted July 21, 2010 Author Share Posted July 21, 2010 This fails on the original MISE wavebanks with an error code 5. But I guess MISE isn't really in the scope here. Do you have xWMAencode.exe in the same folder as the readme and both my posts above say? Link to comment Share on other sites More sharing options...
SKA-T Posted July 21, 2010 Share Posted July 21, 2010 That thing is awesome!! Good work sir. I'll probably get the rest of the files mapped to proper names here in the next few days. I'll send them along when I get them finished. One thing though, in the ambiance wavebank there are filenames in the wavebank itself and different names in the sound bank file. Just like the music new wavebank. Did you want the names from the ambiance soundbank or will the wavebank names suffice? Link to comment Share on other sites More sharing options...
TheJoe Posted July 21, 2010 Share Posted July 21, 2010 Do you have xWMAencode.exe in the same folder as the readme and both my posts above say? Oh, er. Right. I'll do that. Link to comment Share on other sites More sharing options...
Benny Posted July 21, 2010 Author Share Posted July 21, 2010 That thing is awesome!! Good work sir. I'll probably get the rest of the files mapped to proper names here in the next few days. I'll send them along when I get them finished. One thing though, in the ambiance wavebank there are filenames in the wavebank itself and different names in the sound bank file. Just like the music new wavebank. Did you want the names from the ambiance soundbank or will the wavebank names suffice? Whichever you think is best. By default the program will use the names in the wavebank if there are any. If a matching annotation file is found though it'll use the names from that instead. So if the names in the wavebank are better than those in the sound bank then there's no need for the sb names and there won't need to be an annotation file made. Link to comment Share on other sites More sharing options...
Jackpumpkinhead Posted July 21, 2010 Share Posted July 21, 2010 will this work with the portable versions Link to comment Share on other sites More sharing options...
Benny Posted July 21, 2010 Author Share Posted July 21, 2010 You mean iPhone/iPad? It will open the pak files if you extract them from the ipa yes. Link to comment Share on other sites More sharing options...
rbotosso Posted July 22, 2010 Share Posted July 22, 2010 Dear friends, I am part of a community of translation of old games for Brazil Portuguese and I have MI2 with the Portuguese language in Brazil but I'm not able to adapt this language to MI2 SE got the script file and monkey2.000 and monkey2 .001 translated and I can not put in MI2 IF someone will help? hugs to everyone. Link to comment Share on other sites More sharing options...
TheHutt Posted July 31, 2010 Share Posted July 31, 2010 I have checked out what has changed since the update of MI2. The following files have been added: - PatchCues.xsb - Patch.xwb The following files have been changed: - MI2SE_Audio_Music.xgs - MusicCuesNew.xsb - MusicCuesOriginal.xsb - Monkey2.exe Which means: - The resources have not been tampered with, they were overridden by Patch.xwb. - The control of the intro behaviour seems to come from within the exe file. Link to comment Share on other sites More sharing options...
Teeth Posted July 31, 2010 Share Posted July 31, 2010 So, with this new version of MISE Explorer, is it possible to replace the audio files, or can we only rip them? Link to comment Share on other sites More sharing options...
Benny Posted July 31, 2010 Author Share Posted July 31, 2010 No, its only designed for viewing and dumping. Link to comment Share on other sites More sharing options...
Jenni Posted August 3, 2010 Share Posted August 3, 2010 If you want to try, I made a patch which forces the game to run always in easy mode: Thanks for this! That was fun, it was actually the first time I've ever played Monkey Island 2 in easy mode. I'm surprised all the stuff for the easy mode was actually available in the special edition. Link to comment Share on other sites More sharing options...
Det. Bullock Posted September 13, 2010 Share Posted September 13, 2010 Will it be possible to reintegrate the intro in the HD version of the game? As I understood the files are still there, can you tell at the moment if it will be possible to rearrange them to bring back the intro? Link to comment Share on other sites More sharing options...
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