Zhaboka Posted January 11, 2011 Share Posted January 11, 2011 SEXY! New biks always add an undeniable touch of professionalism to a mod. Link to comment Share on other sites More sharing options...
Allronix Posted January 12, 2011 Share Posted January 12, 2011 When it comes to dialogue, I am quite picky, and often end up re-writing the dialogue present in most mods (which is how I came up with my own). Link to comment Share on other sites More sharing options...
Sith Holocron Posted January 12, 2011 Share Posted January 12, 2011 Don't rush to the end in a race to release it. Get beta testers to pick your mod apart. You wont believe the strange bugs people come across and you don't want to be releasing patch after patch. I agree - except for the spelling errors that were originally in the quote. Link to comment Share on other sites More sharing options...
Jaevyn Posted January 12, 2011 Author Share Posted January 12, 2011 Rather than giving you my typical breakdown of progress, I have decided to show you by way of the modded areas that have been completed (marked DONE), to partly completed (marked STARTED), to those that are have not been attempted yet (not marked). As you can see, still a fair bit of work to be done, although alot of the remaining areas are small in nature and size. HIGH LEVELS 451CAT – Keralt High Level – DONE MIDDLE LEVELS 452CAT – Keralt Middle Level – DONE 453CAT – Entertainment Complex – DONE LOWER LEVELS 454CAT – Keralt Lower Level – STARTED 455CAT – Wyvern Dragon's Base 456CAT – Cathalan Warrior's Base DARK LANDS 457CAT – Dark Lands 459CAT – Outsiders Hideout 460CAT – The Crypts OTHER “UNDEFINED” AREAS 458CAT – Mattersan District 461CAT – Sector Fifty-One Link to comment Share on other sites More sharing options...
The Doctor Posted January 12, 2011 Share Posted January 12, 2011 Wow, 11 new modules. Quite an extensive new planet - most I've seen have been five or six, at the most. Keep up the good work, Jaevyn. Link to comment Share on other sites More sharing options...
Jaevyn Posted January 16, 2011 Author Share Posted January 16, 2011 I have four more screenshots to give to you guys as well as a few announcements. Rather than re-skinning every single modded area (which is highly time consuming and difficult), I'm reskinning certain modules that I feel do not give the right gravitas to their setting. I've already completely reskinned the High Levels, and I intend to do some reskinning of the lower levels. The Dark Lands will get a complete overhaul as well as the Crypts. Other areas will experience minimal structural changes, but will nonetheless feel different with small changes in atmosphere and hues. Here are the pictures below: The Entertainment Complex. Rather than reskinning the whole lot, I've changed the dynamic colour and added fog. Basically it feels almost like a unique level with minimal effort. With greater encounters and chances to advance plots, you'll come across chances to also increase or decrease your influence with your companions. This picture shows the Lower Levels, which I plan to heavily re-skin to make them look and feel more desperate and depraved. As you can see, the occupants already fit that description. As you go through the planet, you'll come across more desperate individuals, depraved enemies, and what basically amounts to a nice amount of potential experience. Time for your thoughts. Is there anything which you think needs improvement or revision from what you can see? Link to comment Share on other sites More sharing options...
Fallen Guardian Posted January 17, 2011 Share Posted January 17, 2011 Really great but one question: How come all the people are orange? Link to comment Share on other sites More sharing options...
Jaevyn Posted January 17, 2011 Author Share Posted January 17, 2011 Really great but one question: How come all the people are orange? It appears that way because the display settings on my computer are low, but also because it is the hue or light that is prevalent on the planet. When on brighter resolutions, the orange will not appear so marked. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted January 17, 2011 Share Posted January 17, 2011 Oh. Thanks for clearing that up. Link to comment Share on other sites More sharing options...
Zhaboka Posted January 17, 2011 Share Posted January 17, 2011 VOs coming soon, Jaevyn. I promise. Link to comment Share on other sites More sharing options...
Bob Ta'aar Posted January 17, 2011 Share Posted January 17, 2011 It appears that way because the display settings on my computer are low, but also because it is the hue or light that is prevalent on the planet. When on brighter resolutions, the orange will not appear so marked. Your display-settings shouldn't interfere with how a screenshot looks on our computers, I think. Anyways, I think the idea of different colored people pretty good, especially with the explanation of the air on Cathalan. But I'd suggest to try actually make it visible that the air is kinda orange too (if that's possible at all, I never worked on modules so far). So far, the contrast between the persons and their surroundings is too high, imho. Otherwise, GREAT JOB , looking really forward to this mod! Btw. If you need more VO actors (especially some with an accent for example for an alien), I'd be happy to help, I have good equippement to record. Link to comment Share on other sites More sharing options...
CrisG Posted January 20, 2011 Share Posted January 20, 2011 Looking nice. I would suggest possibly forgoing the orange people...just use orange in the light but it may be a bit hard to have orange coloured character models ...just a thought. Otherwise looks great. thanks for keeping us updated. Link to comment Share on other sites More sharing options...
Jaevyn Posted February 10, 2011 Author Share Posted February 10, 2011 Work continues on the mod. It's slow, but I'm gradually getting there. The Lower Levels are all but complete, so I'm now planning the Dark Lands. Link to comment Share on other sites More sharing options...
Jaevyn Posted March 6, 2011 Author Share Posted March 6, 2011 Just an update on how far I've progressed. Things have slowed up somewhat, but by doing a little bit each day I have managed to get through the Lower Levels and am now working on The Dark Lands. HIGH LEVELS 451CAT – Keralt High Level – DONE MIDDLE LEVELS 452CAT – Keralt Middle Level – DONE 453CAT – Entertainment Complex – DONE LOWER LEVELS 454CAT – Keralt Lower Level – DONE 455CAT – Wyvern Dragon's Base – DONE 456CAT – Cathalan Warrior's Base – DONE DARK LANDS 457CAT – Eastern Dark Lands STARTED 459CAT – Western Dark Lands 460CAT – Outsiders Hideout 461CAT – The Crypts OTHER “UNDEFINED” AREAS 458CAT – Mattersan District 462CAT – Sector Fifty-One Link to comment Share on other sites More sharing options...
Zhaboka Posted March 6, 2011 Share Posted March 6, 2011 Screenies please? Link to comment Share on other sites More sharing options...
LDR Posted March 6, 2011 Share Posted March 6, 2011 Screenies please? Don't spoil it! I want to be suprised! Link to comment Share on other sites More sharing options...
TimBob12 Posted March 6, 2011 Share Posted March 6, 2011 Then dont look. . (Starts chanting) Screenies screenies Link to comment Share on other sites More sharing options...
harark1 Posted March 7, 2011 Share Posted March 7, 2011 (helps with chanting) Screenies screenies ps. great job really getting it done(you have a lot more comitment then me) Link to comment Share on other sites More sharing options...
Jaevyn Posted March 28, 2011 Author Share Posted March 28, 2011 I'm now well into constructing the Dark Lands, I've now created all the scenery and am now creating the scripts involved. While the inhabited areas of Keralt (High, Middle and Lower) were designed to set up the atmosphere and look in depth at the social and political problems of Cathalan, the Dark Lands is structured to increase the intrigue in the stroy line. Basically this is where the story line really begins to heat up and some unexpected things are revealed about what has truly gone on before entering the Dark Lands. Here you get to meet the fabled "Outsiders", who are described by many figures as being dangerous. You also run into the Sharrakan, a sub-set of humans who were cast out of Cathalan society into the depths below. A BRIEF HISTORY: The Dark Lands is an area of the planet that has a regulated air supply, in other words, the air is actually breathable. It is on the surface at the bottom of the structures built to house Cathalan's denizens. The Dark Lands used to be a designated mining area for Trittium, which was a principal export before the societal schism between the aristocracy and the miners that continues today. As a result, the former mines are now largely uninhabited except by the Sharrakan and mining droids that have suffered binary decay. No one knows where the valuable Trittium was exported to except for the rich ancestors of those who ran the mine. However, it is known that Trittium was easily attainable and was used to create very flexible, yet sturdy armour. Some of the armour has even managed to find its way into the republic, although few understand the process in which it is created, let alone who created it. Link to comment Share on other sites More sharing options...
harark1 Posted March 29, 2011 Share Posted March 29, 2011 ... AWESOME gonna be a great story I bet. Still want screens. Post some soon please. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted March 29, 2011 Share Posted March 29, 2011 Nice to see a little of your story unfold, Jaevyn! It seems that you are really taking this task on in the right way, and continuing to proceed at a better-than-average pace Link to comment Share on other sites More sharing options...
Slstoev Posted March 30, 2011 Share Posted March 30, 2011 The more I hear, the better it sounds. Keep the good work! P.S. Although this sounds a little like Taris, don't you think? Link to comment Share on other sites More sharing options...
Liverandbacon Posted March 30, 2011 Share Posted March 30, 2011 The more I hear, the better it sounds. Keep the good work! P.S. Although this sounds a little like Taris, don't you think? There've been a bunch of stories/games with planets or cities where the rich live on top, with lower and lower layers for lower classes. Depending on the story around/within it, it's still very possible to keep such a city/planet different enough to feel original though. From what we've seen so far (and obviously the finished product would have even more depth), it sounds reasonably distinct from Taris already. On a semi-related side note, I've always thought about the possibility of a location where the opposite is true (maybe a mostly underground city where land on/near the surface is less desirable than deeper locations, perhaps due to radiation, or some more original idea that I haven't though of). The heroes of the story/game might come upon what they think is a small town on an inhospitable world, hear the people talking in fear about the 'Underdwellers' or something. Assuming the underdwellers are monsters of some sort (villager: oh, they're monsters all right), they'd find that they were in fact the higher castes of society. Perhaps an angry surfacedweller might find the robot-guarded surface air vents that filter and provide air for the underdwellers, and try to sabotage them, freeing his people from oppression, but committing genocide to do so. And now I really really wish I had time to make a planet. Link to comment Share on other sites More sharing options...
Jaevyn Posted March 31, 2011 Author Share Posted March 31, 2011 New screenshots, including the newly constructed Eastern Dark Lands which I only finished making last night (from the 231TEL template). I know many of you have been insisting on some pics, so here they are: Link to comment Share on other sites More sharing options...
harark1 Posted March 31, 2011 Share Posted March 31, 2011 Cool the Sharrakan looks like a zombie is it supposed too? Link to comment Share on other sites More sharing options...
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