Canderis Posted January 4, 2011 Share Posted January 4, 2011 Well as I wait for my modding team to finish various things, I decided to start a personal module WIP project. This mod is going to add a new planet, Nimia. Mostly, this planet is to have no real plot, its more of a place to just visit, and take your anger out by killing things in an arena. Featuring New Modules One module made entirely from scratch 4 Modules I am restoring, aka the remaining Sleheyron Arenas. Swoop Racing Pazaak An endless dueling ring Fight against people, aliens, creatures, and droids! Many new armors, and weapons, mainly modeled from scratch,If you've seen it in my WIP thread, most likely it will be included. Pictures: Show spoiler (hidden content - requires Javascript to show) UPDATE: 1-4-11 UPDATE: 1-7-11 More to come Link to comment Share on other sites More sharing options...
Darth Payne Posted January 4, 2011 Share Posted January 4, 2011 Will this be like the arena in Oblivion, or the mod i helped finish for Mav? The more powerfull you get the more powerfull your enemies get, or do you get to choose via console/conversation? Link to comment Share on other sites More sharing options...
Canderis Posted January 4, 2011 Author Share Posted January 4, 2011 Both, i guess. Depends to which part of the arena you are referring to in oblivion. Link to comment Share on other sites More sharing options...
Darth Payne Posted January 4, 2011 Share Posted January 4, 2011 Part of the arena? I thought there were only one area where you fight your oponents in Oblivion... Link to comment Share on other sites More sharing options...
Dak Drexl Posted January 4, 2011 Share Posted January 4, 2011 The new model is textured awesomely! If you want help with new armors I'd love to give you a hand.... but I know you've usually got your stuff covered. Link to comment Share on other sites More sharing options...
Zhaboka Posted January 4, 2011 Share Posted January 4, 2011 I like it already. Link to comment Share on other sites More sharing options...
Canderis Posted January 4, 2011 Author Share Posted January 4, 2011 I forgot to mention, I am only using 2048px textures, so this will look great In the game Link to comment Share on other sites More sharing options...
Jedi/Sith Posted January 4, 2011 Share Posted January 4, 2011 You keep making me want to pick up my old Kotor game. I will have to try this out whenever this is done. This looks really good and keep up the good work. Link to comment Share on other sites More sharing options...
Sithspecter Posted January 4, 2011 Share Posted January 4, 2011 I forgot to mention, I am only using 2048px textures, so this will look great In the game You won't need that big of textures to make it look nice, I would only use 1024 x 1024, maximum. 2048 is way too big for KotOR from my experience. Also, you say that you are restoring 4 Sleheyron arenas? I only remember there being three... Link to comment Share on other sites More sharing options...
Canderis Posted January 4, 2011 Author Share Posted January 4, 2011 There are 3, but there is a hallway I am using. Link to comment Share on other sites More sharing options...
bead-v Posted January 4, 2011 Share Posted January 4, 2011 So if it's on a new planet, how will you get there? Link to comment Share on other sites More sharing options...
Canderis Posted January 4, 2011 Author Share Posted January 4, 2011 That depends. If this gets finished before Helos Station, it will be accessible VIA the galaxy map. If it is done after Helos, it will be accessed from Helos. UPDATE: New pictures added, see first post. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted January 5, 2011 Share Posted January 5, 2011 Nice new renders!! Accessing via galaxy map = fun with scripting!!!!! The gate looks cool.... reminiscent of the poles the dead rakata are impaled upon Link to comment Share on other sites More sharing options...
Darth Payne Posted January 5, 2011 Share Posted January 5, 2011 Hey, maybe getting to this planet via T3 would work? As far as i know, compatability won't be a problem. And it would lead into T3 controlling the Nav-Comp in TSL. Link to comment Share on other sites More sharing options...
Xarwarz Posted January 5, 2011 Share Posted January 5, 2011 kool arena looking forward to it Link to comment Share on other sites More sharing options...
Canderis Posted January 7, 2011 Author Share Posted January 7, 2011 UPDATE: Final renders of the module have been added to the first post. Next pictures of it will be in the game, hopefully. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted January 8, 2011 Share Posted January 8, 2011 The "apartment building" behind the EH in the new renders looks great! I look forward to seeing that with a skybox texture... Keep trucking! Link to comment Share on other sites More sharing options...
Canderis Posted January 26, 2011 Author Share Posted January 26, 2011 Not dead! I recentally just got a new harddrive, and I am still trying to find this mod on my backup. When I do find it, I will get back to work. So this brings me to my next question. Should I make the skybox for this mod night or day? Link to comment Share on other sites More sharing options...
Sithspecter Posted January 26, 2011 Share Posted January 26, 2011 You've got a bunch of those spike things, and it looks to me like they've got about 24 sides on each cylinder. You don't need more than 12 on just about anything circular in an area, seems like a lot of extra polies if you ask me, but other than that, it looks like you have an excellent start here. Link to comment Share on other sites More sharing options...
Canderis Posted January 26, 2011 Author Share Posted January 26, 2011 I have about 16, though its a bit too late to change it now. Link to comment Share on other sites More sharing options...
Canderis Posted June 12, 2011 Author Share Posted June 12, 2011 The docks are in-game now. Working on fixing the texture-stretching that comes with most new modules. No screenies yet, but some will be coming very soon. I have 2 of the 3 arenas walkmeshed. And the other "restored" module working in-game. It just needs to be re-textured. Link to comment Share on other sites More sharing options...
Canderis Posted June 15, 2011 Author Share Posted June 15, 2011 http://min.us/ldsJsW Link to comment Share on other sites More sharing options...
CptPriceless Posted June 15, 2011 Share Posted June 15, 2011 Looks terrific mates! Link to comment Share on other sites More sharing options...
Canderis Posted June 15, 2011 Author Share Posted June 15, 2011 ^^^ Mates? Didn't know i was more than one person Thanks! Link to comment Share on other sites More sharing options...
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