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KotOR 5 The Jedi Hunt


LordVader1

Should Return of the Exile Include Ilum?  

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  1. 1. Should Return of the Exile Include Ilum?



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// Globals
int intGLOB_1 = 1;
int intGLOB_2 = 2;
int intGLOB_3 = 3;
int intGLOB_4 = 4;
int intGLOB_5 = 5;
int intGLOB_6 = 6;
int intGLOB_7 = 3;
int intGLOB_8 = 4;
int intGLOB_9 = 5;
int intGLOB_10 = 6;
int intGLOB_11 = 7;
int intGLOB_12 = 8;
int intGLOB_13 = 9;
int intGLOB_14 = 10;
int intGLOB_15 = 11;
int intGLOB_16 = 1;
int intGLOB_17 = 2;
int intGLOB_18 = 3;
int intGLOB_19 = 4;
int intGLOB_20 = 5;
int intGLOB_21 = 6;
int intGLOB_22 = 7;
int intGLOB_23 = 8;
int intGLOB_24 = 9;
int intGLOB_25 = 10;
int intGLOB_26 = 11;
int intGLOB_27 = 12;
int intGLOB_28 = 13;
int intGLOB_29 = 14;
int intGLOB_30 = 15;
int intGLOB_31 = 16;
int intGLOB_32 = 17;
int intGLOB_33 = 18;
int intGLOB_34 = 19;
int intGLOB_35 = 20;
int intGLOB_36 = 21;
int intGLOB_37 = 22;
int intGLOB_38 = 23;
int intGLOB_39 = 24;
int intGLOB_40 = 25;
int intGLOB_41 = 26;
int intGLOB_42 = 27;
int intGLOB_43 = 28;
int intGLOB_44 = 29;
int intGLOB_45 = 30;
int intGLOB_46 = 31;
int intGLOB_47 = 32;
int intGLOB_48 = 84;
int intGLOB_49 = 0;
int intGLOB_50 = 1;
int intGLOB_51 = 2;
int intGLOB_52 = 29;
int intGLOB_53 = 65;
int intGLOB_54 = 98;
int intGLOB_55 = 99;
int intGLOB_56 = 100;
int intGLOB_57 = 101;
int intGLOB_58 = 103;
int intGLOB_59 = 104;
int intGLOB_60 = 105;
int intGLOB_61 = 106;
int intGLOB_62 = 102;
int intGLOB_63 = 107;
int intGLOB_64 = 108;
int intGLOB_65 = 102;
int intGLOB_66 = 107;
int intGLOB_67 = 108;
int intGLOB_68 = 109;
int intGLOB_69 = 15;
int intGLOB_70 = 10;
int intGLOB_71 = 5;
int intGLOB_72 = 2;
int intGLOB_73;
int intGLOB_74;
int intGLOB_75;
object objectGLOB_1;
int intGLOB_76;
int intGLOB_77;
int intGLOB_78;
int intGLOB_79;
int intGLOB_80;
int intGLOB_81;
int intGLOB_82 = 1;
int intGLOB_83 = 2;
int intGLOB_84 = 3;
int intGLOB_85 = 20;
int intGLOB_86 = 21;
int intGLOB_87 = 22;
int intGLOB_88 = 23;
int intGLOB_89 = 24;
int intGLOB_90 = 25;
int intGLOB_91 = 26;
int intGLOB_92 = 27;
int intGLOB_93 = 28;
int intGLOB_94 = 66;
int intGLOB_95 = 67;
int intGLOB_96 = 68;
int intGLOB_97 = 69;
int intGLOB_98 = 70;
int intGLOB_99 = 71;
int intGLOB_100 = 72;
int intGLOB_101 = 73;
int intGLOB_102 = 74;
int intGLOB_103 = 75;
int intGLOB_104 = 76;
int intGLOB_105 = 77;
int intGLOB_106 = 78;
int intGLOB_107 = 79;
int intGLOB_108 = 80;
int intGLOB_109 = 81;
int intGLOB_110 = 82;
int intGLOB_111 = 83;
int intGLOB_112 = 85;
int intGLOB_113 = 86;
int intGLOB_114 = 87;
int intGLOB_115 = 88;
int intGLOB_116 = 89;
int intGLOB_117 = 90;
int intGLOB_118 = 91;
int intGLOB_119 = 92;
int intGLOB_120 = 94;
int intGLOB_121 = 95;
int intGLOB_122 = 96;
int intGLOB_123 = 97;
int intGLOB_124 = 1;
int intGLOB_125 = 2;
int intGLOB_126 = 3;
int intGLOB_127 = 4;
int intGLOB_128 = 5;
int intGLOB_129 = 0;
int intGLOB_130 = 1;
int intGLOB_131 = 2;
int intGLOB_132 = 3;
int intGLOB_133 = 4;
int intGLOB_134 = 5;
int intGLOB_135 = 6;
int intGLOB_136 = 7;
int intGLOB_137 = 8;
int intGLOB_138 = 9;
int intGLOB_139 = 10;
int intGLOB_140 = 11;
int intGLOB_141 = 12;
int intGLOB_142 = 13;
int intGLOB_143 = 14;
int intGLOB_144 = 15;
int intGLOB_145 = 16;
int intGLOB_146 = 17;
int intGLOB_147 = 18;
int intGLOB_148 = 19;
int intGLOB_149 = 1100;
int intGLOB_150 = (-6);
int intGLOB_151 = (-5);
int intGLOB_152 = (-4);
int intGLOB_153 = (-2);
int intGLOB_154 = (-1);
int intGLOB_155 = 0;

// Prototypes
int sub1();

int sub1() {
int nGlobal = GetGlobalNumber("003EBO_BACKGROUND");
switch (nGlobal) {
	case 0:
		return 2;
		break;
	case 1:
		return 10;
		break;
	case 2:
		return 9;
		break;
	case 3:
		return 6;
		break;
	case 4:
		return 1;
		break;
	case 5:
		return 0;
		break;
	case 6:
		return 3;
		break;
	case 7:
		return 4;
		break;
	case 8:
		return 2;
		break;
	case 9:
		return 5;
		break;
	case 10:
		return 2;
		break;
	default:
		return 2;
}
return 2;
}

void main() {
if ((GetGlobalNumber("003EBO_Atton_Talk") <= 4)) {
	object oPC = GetFirstPC();
	AssignCommand(oPC, ClearAllActions());
	AssignCommand(OBJECT_SELF, ActionStartConversation(oPC, "galaxy", 0, 0, 1, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0));
	return;
}
else {
	if ((GetGlobalNumber("003EBO_RETURN_DEST") == 4)) {
		if ((GetGlobalNumber("502OND_End_First") == 0)) {
			object object3 = GetFirstPC();
			AssignCommand(object3, ClearAllActions());
			AssignCommand(OBJECT_SELF, ActionStartConversation(object3, "galaxy2", 0, 0, 1, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0));
			return;
		}
	}
	else {
		if ((GetGlobalNumber("003_IN_COMBAT") == 1)) {
			object object5 = GetFirstPC();
			AssignCommand(object5, ClearAllActions());
			AssignCommand(OBJECT_SELF, ActionStartConversation(object5, "galaxy", 0, 0, 1, "", "", "", "", "", "", 0, 0xFFFFFFFF, 0xFFFFFFFF, 0));
			return;
		}
	}
}
int int5 = 0;
int5 = 0;
while ((int5 < 11)) {
	SetPlanetAvailable(int5, 0);
	SetPlanetSelectable(int5, 0);
	(++int5);
}
if ((GetGlobalNumber("900MAL_Open") == 1)) {
	int5 = 0;
	while ((int5 < 11)) {
		{
			int int7 = int5;
			SetPlanetAvailable(int7, 1);
			if ((int5 == 5)) {
				SetPlanetSelectable(int7, 1);
			}
		}
		(int5++);
	}
}
else {
	if ((GetGlobalNumber("262TEL_Escape_Telos") == 1)) {
		int5 = 0;
		while ((int5 < 11)) {
			{
				int int9 = int5;
				if ((int5 != 5)) {
					SetPlanetAvailable(int9, 1);
				if ((int5 != 8)) {
					SetPlanetSelectable(int9, 1);
				}
				}
			}
			(int5++);
		}
		if ((GetGlobalNumber("401DXN_Visited") == 0)) {
			SetPlanetAvailable(1, 0);
			SetPlanetSelectable(1, 0);
		}
		else {
			SetPlanetSelectable(7, 0);
		}
	}
	else {
		SetPlanetAvailable(10, 1);
		SetPlanetSelectable(10, 1);
		SetPlanetAvailable(8, 1);
		SetPlanetSelectable(8, 0);
	}
}
SetPlanetAvailable(9, 0);
SetPlanetSelectable(9, 0);
SetPlanetAvailable(4, 0);
SetPlanetSelectable(4, 0);
SetPlanetAvailable(2, 0);
SetPlanetSelectable(2, 0);
int int11 = sub1();
if (((GetGlobalNumber("003EBO_BACKGROUND") == 8) || (GetGlobalNumber("003EBO_BACKGROUND") == 10))) {
	int11 = 2;
	SetPlanetAvailable(2, 1);
}
SetPlanetSelectable(int11, 0);
ShowGalaxyMap(int11);
}




What nss File is this?
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^^^ You need to make sure that you have the specific Java edition that DeNCS requires... I had a problem with this as well, I think you need version 1.6.3, but the ReadMe should tell you that.

 

No offense intended, LordVader1, but for someone attempting to do a total conversion mod, I would think you should know which files you are looking for.

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If you are having issues with the galaxy map you could simply use a system where you talk to the terminal/computer and have a selection of test for the planet's name and then warp to them. This will solve a lot of head aches.

 

I use a system like this in RoR since I have so many new planets.

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I think that Logan's way is one of the vest for "planet-traveling". I was think of doing this for future mods. I was going to suggest it to, but he beat be to it.

I tho k it would be better just to call it KotOR: The Jedi Hunt.

 

And, In that screenshot, what planet/area is it in you mod?

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Also if you need some help with skinning I might be able to help

 

Thanks, Yes i do need some Help With Skinning, i need help with Making some Party Portraits. I would like to ask if you can work on the Kreia Portrait & The Hand Maiden. On handmaiden She needs a Picture of a Dark Jedi face. And on Kreia just some few changes, just make her in her dark form Face.

 

If you Would like to work on something else, ( Something Simple ) Like the Icons of Weapons.

 

WEAPONS: Mandalorian Disrupter, T7-UY Blaster Rifle.

 

If you reject just PM me for What you would like to do :)

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Even though you're only 3% into the mod when it's finished I'm sure it will be more impressive, Who knows maybe yours will be done before the new Old Republic game comes

 

Hmm, yea i'll work as fast as i could before TOR Comes out :)

 

I thought TOR was gonna be Released this spring, Where did you get that from?

 

 

 

 

Im having Trouble Finding the Original KotOR Logo in KOTOR TOOL, all i can find is KOTOR2LOGO.tpc

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I had trouble with that as well, it is under the GUI section at the bottom of its subsection switch are like. Numbers. You should find it easily.

 

EDIT: You meant the first KotOR? That one would be under the original KotOR then.

 

Ya i cant find it, I already Looked in KOTOR Section but still i cannot find it

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Hmm, yea i'll work as fast as i could before TOR Comes out :)

 

I thought TOR was gonna be Released this spring, Where did you get that from?

 

 

 

 

Im having Trouble Finding the Original KotOR Logo in KOTOR TOOL, all i can find is KOTOR2LOGO.tpc

 

 

I read it on another site, That may have mislead me, I have found a few sites like that, I just hop it comes out soon, I'm having TOR with drawls, To be honest i would love to see a movie based on the KOTOR, But i know that's asking a lot, I honestly wished they didn't end the saga with ROTS!!

 

I have Thought up some Ideas for Planets 1 Illum ( Dantooine Chrystal Cave ) 2 Hoth, 3 Tatooine ( Need to Take Alittle Tatooine off from KotOR to KotOR 2 ), DAGOBAH ( Dxun, You might Find Vandar ther :) ), Not yet done of Thinking up Planets But almost Done!

 

I can see that you have joined this forum this month, so I am assuming that this is the first modding that you are attempting

 

No No Im like 6/10 Im not a Newbie Modder.... Been modding for 5 Monthes now.

 

Working on the KotOR 5 ICON :)

 

Yeah i just recently got involved in the whole modding thing, Especially when you get bored with the same thing, That's why some of my games have full conversions!!

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