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LucasArts hiring for open-world RPG


Darth InSidious

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And I would definitely prefer it over TOR. More story, less grinding,
You have written this in about every thread, as as someone that has extensively played KotOR, TSL and TOR, I can assure you that you are smiple wrong. No clue if it is intentional or not, but it is wrong. There is way more story in TOR, that is a fact. There is the primary story, side quest, romance, crew and class story. When you consider there are 2 completely different primary stories and side quest stories and 8 different class stories. Not even going to count the number of romances and crew stories, but it is over 8 times more than either TSL or KotOR.

 

more actually building your character rather than having 100 abilities
Unlike KotOR, in TOR I am building my character and not some BioWare demigod. I get to decide who my character is and its motivations.

 

no MMO-combat but rather back to old D20. Hell yeah...

Game will be made by Peter Pan and the lost boys. For better or worse, no new game will be made with the old D20. Its time has passed. I don't get the gripe about the MMO-combat, I really don't see much difference between it and any modern "RPG" (AP, DA2, Mass Effect 2, Skyrim or Mass Effect3).

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You There is way more story in TOR, that is a fact.

No ****e... with 200 mil thrown at it. I doubt KOTOR1 costed even a quarter of that (or even 1/8th). So it's understandable there is more. I was just talking about the combat/story ration, which is pretty attrocies in TOR. And secondary quests that aren't about "kill X" or "fetch Y" (ie fedex)? Virtually non-existant :(. Single-player RPG's do a lot better there.

If they threw 200 mil at KOTOR3, surely it would last as long as Baldur's Gate II, if not longer!

Unlike KotOR, in TOR I am building my character and not some BioWare demigod. I get to decide who my character is and its motivations.

Play KOTOR2?

And there isn't a whole lot of choice per char. You pretty much should get all abilities, and the "skilltree" is pretty slim with minor boosts...

For better or worse, no new game will be made with the old D20. Its time has passed.

Funny, I heard the same about adventure games. And PC-games. And indie developers. Catch my drift?

I don't get the gripe about the MMO-combat, I really don't see much difference between it and any modern "RPG" (AP, DA2, Mass Effect 2, Skyrim or Mass Effect3).

Well, DA2's was really REALLY bad, so I can understand.

AP I assume means Alpha Protocol? Lot more sneaking and aiming and choosing there than mashing buttons.

ME2 isn't really much of a RPG, sadly enough, they ripped out anything resembling it from ME1. Can't speak for the rest, since I haven't played them yet.

 

Also another really annoying thing about TOR is after fighting through hordes of enemies for any side- or main quest, if you completed it, you're forced to fight back through the same respawned horde. It gets old and annoying really fast. And just running away is no option since they get bonus damage for shooting you in the back and most have stun capabilities, so that just gets you killed. Also forget finding a path through the hordes without triggering combat eventually. In pretty much every RPG I hate fast-travel, but TOR could really use it to get back to your quest-giver without mutilating all baddies twice over... :/

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No ****e... with 200 mil thrown at it. I doubt KOTOR1 costed even a quarter of that (or even 1/8th). So it's understandable there is more. I was just talking about the combat/story ration, which is pretty attrocies in TOR. And secondary quests that aren't about "kill X" or "fetch Y" (ie fedex)? Virtually non-existant :(. Single-player RPG's do a lot better there.

If they threw 200 mil at KOTOR3, surely it would last as long as Baldur's Gate II, if not longer!

That isn't what you wrote, am I suppose to read your mind? I just stated a fact that you kept saying wasn't true.

 

play KOTOR2?
No I haven't I just wrote above I did in my last post to throw you off.

 

And there isn't a whole lot of choice per char. You pretty much should get all abilities, and the "skilltree" is pretty slim with minor boosts...
Your right, it is just like every other game in limited your choices. Funny, 2 fractions to choice from. I have 8 classes to pick, 9 species., 2 specialist classes and 6 different trees to pick with TOR... I forget how many species did I have to choice from in KotOR and TSL? :xp:

 

Funny, I heard the same about adventure games. And PC-games. And indie developers. Catch my drift?
when is the last time uncle George hired a indie developer? Catch my drift? I was talking about mainstream games. I thought that was the subject of this thread.

 

Also another really annoying thing about TOR is after fighting through hordes of enemies for any side- or main quest, if you completed it, you're forced to fight back through the same respawned horde. It gets old and annoying really fast. And just running away is no option since they get bonus damage for shooting you in the back and most have stun capabilities, so that just gets you killed. Also forget finding a path through the hordes without triggering combat eventually. In pretty much every RPG I hate fast-travel, but TOR could really use it to get back to your quest-giver without mutilating all baddies twice over... :/
QT and fleet passes are your friends. I never heard of people moaning about fighting in a fighting game, but to each his or her own.
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That isn't what you wrote, am I suppose to read your mind? I just stated a fact that you kept saying wasn't true.

No, it was what I wrote. I just didn't mean "more story" as in overall in the game, but that you would get more during your game... So you get more of it during your combat than TOR would provide...

Maybe I could formulate it a bit better.

No I haven't I just wrote above I did in my last post to throw you off.

Evidently. You should, it's good...

I forget how many species did I have to choice from in KotOR and TSL? :xp:

Species is not really much of a choice besides looks though... it's not like it prevents you quests or gives alternate story missions or, well, any other abilities (I can count the amount of times I casted my species stuff in TOR on 0 hands).

And yes, compared to the feats, skills and powers of KOTOR the skill tree of TOR is a meager beasty.

when is the last time uncle George hired a indie developer?

Nor ever a big developer. George has nothing what-so-ever to do with LucasArts. Or KOTOR. Or TOR.

Also to answer your question; Telltale games for Tales of Monkey Island.

QT and fleet passes are your friends.

Though the combat inbetween instance areas is beyond the QT. Or you mean the skill? Doh, completely forgot about that one...

And I hoped to play a RPG, not a fighting game. Maybe that's why TOR is not for me? :indif:

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....................so yeah, both KotOR and TOR are really fun and great games and more of both would be awesome.

 

 

also, lol, TOR a fighting game... XD that one got me. Reminds me of that other guy who was convinced TOR and other MMOs were turn based strategy games... good times.

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you can't fairly compare the two games

 

Who says anyone is trying to be fair?

 

Playing up to the first 15 level of The Old Republic is the equivalent to playing the first 2 minutes of KotOR or The Sith Lords, of course you know everything about the game play and story by that little information. Seeing the tutorial world and the 1st real planet tells you everything about all your companion, the game play and the story. By doing those two planets you incorrectly know every quest in the game involves fighting. Even before you get certain talents, like fleet pass or stealth or shields, you know they will not help you escape mobs…

 

I have no problem with people that hate the game because it is a MMO. I have no problem with people that love KotOR or TSL. TSL is one of my favorite games and KotOR was my first RPG, I just find it funny that someone can spread untruths about a game for no reason other than they wanted a RPG. I wanted a RPG too, but TOR was what was made and it is a hell of a fun game to play with at least 8 different stories to tell. I see it as KotOR 3 thru 10 rolled into 1.

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By doing those two planets you incorrectly know every quest in the game involves fighting.

I also got the rare power to read... or frequent forums where they post pictures.

 

And, hey, "kill x/x" on the right side of the screen in ample opportunities, always? CHECK! Just as it was when I played through the game.

It's not an "untruth" as you like to call it. I've played the game, I can comment on it. I agree with you people who never played should first try it before having their opinions, but those who have tried it, their opinions are valid.

 

But if you really *really* think a person can't comment on the game from so many hours already, feel free to give me a month subscription... Cause I ain't going to do it myself on a game that really isn't much my preference to play...

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This is getting off topic... but when I decided I wanted to get into TOR, i had 0 experience with any MMO. So the first thing I did was download one which I could have access to without too much effort. That MMO was The Lord of the Rings Online. I played through till about level 20ish and just kind of thought "hmmm, this isn't for me, but I understand more about MMOs now"... of course, playing through as much as I did and reading up on what people said and posted about elsewhere, I still don't feel like I can really critique LotRO as a game... all I can really do is comment about the time I spent with it... which I feel isn't the same thing since I didn't spend much time with a game that's much bigger and more expansive than the small piece I played.

 

Generally when I want to really critique a game... I play it all the way through and experience as much of it as I can... even if it's gut wrenching to do so. Folks have heard me bitch about Metroid: Other M time and time again. I HATE that game. It's the only game in my entire history of playing video games I actually HATE.... the ONLY one. But... I completed it 100%, I played it on normal 100% and then I went and did it in hard mode 100% because I wanted to be sure that a game that was a part of my favourite video game series really did suck all the way through. It did.

 

That's how I roll and that's how mim seems to roll. I did read all of the things other people said about the game and I did look at all of the screenshots, but to really know the game, I had to play it all the way through despite my distaste for it.

 

So what this really comes down to is that I'm fine with your assessment of the introduction of TOR. Your points are valid to at least that part of the game, but you haven't played any more of the game to know what you're really talking about... even if you have read what other people have written and seen screenshots.

 

If I went by what other people thought of Other M and by the screenshots, I'd get the impression that Other M was a pretty terrific game... and the introduction part of Other M is actually pretty entertaining for the most part... of course when you get into the meat of the game that changes.

 

If anyone wants to continue the TOR rants... we do have a TOR forum :p ...cause now it's back to what this thread is about... let's try not to deviate from it with more TOR arguments. (This is my subtle warning... hint, hint)

 

__________

 

 

If anything, I want to believe it's what Alexrd thinks will happen with the smuggler rpg concept. I'd like to see a flawed character who doesn't have super powers and doesn't end up being a Jedi but didn't know it. Too much Jedi nonsense. All you need is a good blaster by your side, quick wit, street smarts and the ability to shoot first in every situation.

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Well there are plenty of Star Wars games that don't have Jedi in them. Just look at X-WIng, TIE Fighter and the Rogue Squadron series... all focused on the pilots of the Star Wars universe, all very awesome. Then you have Episode 1 Racer which wasn't a game about the Jedi, it was just a very fun racer. Shadows of the Empire is another good example, all it takes is a brash Smuggler, no need for a lightsaber and Force abilities.

 

Those are only the games off the top of my head but we all know there are plenty more great Star Wars games that don't focus on the Jedi or Force powers...

 

Recently I'm seeing a shift more toward the Jedi and it'd be nice if whatever future projects are coming had a few games which weren't all Jedi focused.

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Well there are plenty of Star Wars games that don't have Jedi in them. Just look at X-WIng, TIE Fighter and the Rogue Squadron series... all focused on the pilots of the Star Wars universe, all very awesome. Then you have Episode 1 Racer which wasn't a game about the Jedi, it was just a very fun racer. Shadows of the Empire is another good example, all it takes is a brash Smuggler, no need for a lightsaber and Force abilities.

 

Those are only the games off the top of my head but we all know there are plenty more great Star Wars games that don't focus on the Jedi or Force powers...

 

Recently I'm seeing a shift more toward the Jedi and it'd be nice if whatever future projects are coming had a few games which weren't all Jedi focused.

 

I wholeheartedly agree, SW is not just about the Jedi, there is such a big universe of stuff to choose from. And I agree that we need some more games like the X-Wing series and Pod Racer and definitely like Shadows

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Whatever game it ends up being, I only ask for it to be placed near or in the timeline of the movies. It's one of the few complaints I have against KotOR, although I understand why they chose it.
No way! Really, I'll have to disagree with you there. I think we're due something that's set far away from the movie era. Edit: except if it's a sequel to Republic Commando... ^^

 

Anyway, don't know where we're going with this. Have there been any updates recently?

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It would work if it was set during OT but took place away from the events of OT that we already know about. I mean, you could mention events that happened in the OT, like the news of Alderaan being destroyed and a lot of people where you are don't believe it cause they think such a thing is impossible or something. But the main part of the story would focus elsewhere on that character itself and has nothing to do with the Rebellion against the Empire.

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No way! Really, I'll have to disagree with you there.

 

No problem. I just don't want to see metal swords in a Star Wars game. Specially against a lightsaber. I feel it just doesn't belong.

 

It would work if it was set during OT but took place away from the events of OT that we already know about. I mean, you could mention events that happened in the OT, like the news of Alderaan being destroyed and a lot of people where you are don't believe it cause they think such a thing is impossible or something. But the main part of the story would focus elsewhere on that character itself and has nothing to do with the Rebellion against the Empire.

 

Yes, that's what I had in mind. The story of a smuggler doesn't have to deal with the major events of the movies (except Han Solo' story, that is). Let them make a story around the Hutt mafia, for example. Ah, a Godfather version of Star Wars. I would love to play that.

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I know a lot of stories can be told within the OT era that barely have any links with the events of the movies, but if it so removed from the movies, then why not pick another era, where you have a lot more freedom? Then again, if they did do an original story within the OT era and it works, I won't be complaining. It's just that the KotOR games showed that something far removed from the movies works as well as, and in my opinion even better, than another story within the movie era.

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I know a lot of stories can be told within the OT era that barely have any links with the events of the movies, but if it so removed from the movies, then why not pick another era, where you have a lot more freedom?
I love KOTOR and that era, but for me the advantage of a game in the OT era is the trappings of the films. Stormtroopers, X-Wings, and the like. The story doesn't have to be related to the film characters or events directly. Another X-Wing game focused on a squadron in some different section of the galaxy, or a smuggler on the run from the Empire would all work as games and not necessarily trample canon.
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  • 3 weeks later...

I got lazy and did a google search for "new lucas arts open world rpg", the first 8 or so results are articles discussing the announcement. Correction: not a press release from LA (my mistake); but rather a bunch of video game websites all discussing Clint Hocking making a twitter post about the new job offering.

 

This one is a gamespot article:

http://www.gamespot.com/news/lucasarts-hiring-for-open-world-rpg-6330664

 

This one is battlefront3.net:

http://www.battlefront3.net/2011/08/whats-lucasarts-working-on-open-world-rpg/

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