JCarter426 Posted December 5, 2011 Share Posted December 5, 2011 There is an unused model for the interior of the Telos shuttles. Screenshots here and here. It was meant to appear in some cutscenes prior to the two shuttle crashes in the game. This, I believe, is why the Bink videos are broken up the way they are. Atton's dialogue was recorded; dialogue files were written as well, though they appear to be incomplete. Two versions of the model exist, each with a different skybox. The first is 231telf.mdl; the other is 261telf.mdl. There are also walkmeshes, and the models appear in the layout files. This leads me to believe the area is actually present in the game, even though it is never seen. If this is true, it would be far away from the main map area, as done with different areas in other modules. This makes them impossible to see in the game, except when they are meant to be seen. It also makes areas like this extremely difficult to find in the game; because the walkmesh is isolated, you must teleport there. This isn't too difficult if you can get the coordinates. Normally I would find an object I know is in that area - such as Kreia - and extrapolate its location. The trouble is, there are no such objects in this case - either they were never placed, or they were removed during development. There are other ways to ascertain the coordinates, however. By analyzing the layout file and comparing it to the models in 3ds Max, I've determined that the shuttle in 261TEL should be at approximately (853, -210, 21). But there's nothing there in the game that I can see. I got these by translating the models in 3ds Max, based on the information in the layout files, and I'm looking for the one in 261TEL because there's barely anything else in that module. I have tried teleporting to these coordinates, but it would not let me - which in my experience would mean there is not a walkmesh there. I have tried placing a camera there to get a look around, but there is just darkness and snow. I've tried messing with the layout to bring the shuttle to me, but I never noticed any difference. My coordinates must be wrong... but I don't understand why they are wrong. I have checked other areas on the map, and they match up with my projected coordinates. So, I present to you this conundrum. If any of you has found the shuttle interior in the game, or can think of a way to find it, please let me know. Link to comment Share on other sites More sharing options...
newbiemodder Posted December 6, 2011 Share Posted December 6, 2011 I messed around with this a while back...I think it was the polar cap exterior module where it exists....I'll have to check my files... Link to comment Share on other sites More sharing options...
Sithspecter Posted December 6, 2011 Share Posted December 6, 2011 The best way to find models that I have determined, is to use KotOR tool to extract all of the games models into individual folders (it will do this automatically, you just have to change a few options), and make sure that it exports the textures too. Then, look in the game's texture files until you find one that matches, and search for it in the big model folder with all of the individual folders. All the models with said texture will appear, you can then check them out. Link to comment Share on other sites More sharing options...
JCarter426 Posted December 6, 2011 Author Share Posted December 6, 2011 No, I have the model... I'm trying to get to it in the game. I'm pretty sure it's already there. Link to comment Share on other sites More sharing options...
Sithspecter Posted December 6, 2011 Share Posted December 6, 2011 Oh, I see. Why don't you check in the .lyt file? It usually has different coordinates than the stuff in 3DS Max. Also, I want to say that the .git or the .are usually contained coordinates of the various modules. Link to comment Share on other sites More sharing options...
Canderis Posted December 6, 2011 Share Posted December 6, 2011 It may not be lightmapped. Idk if that would cause a problem, but it may be a possibility. Link to comment Share on other sites More sharing options...
Sithspecter Posted December 6, 2011 Share Posted December 6, 2011 Oh yeah, check in the .vis file. If it's not in there, then add it. Link to comment Share on other sites More sharing options...
90SK Posted December 6, 2011 Share Posted December 6, 2011 Surprising that something so useful was actually in the original content without direct plot need. Thanks for the screenies. Link to comment Share on other sites More sharing options...
Sith Holocron Posted December 6, 2011 Share Posted December 6, 2011 JC, I'm glad you've finally brought this topic up to HL. I hope some information comes to light. Link to comment Share on other sites More sharing options...
JCarter426 Posted December 6, 2011 Author Share Posted December 6, 2011 There appears to be a lightmap texture for the shuttle in 261, but not 231. The texture is 261telf_lm0.tpc. Additionally, the model appears in the VIS file for 261, but not 231. This is the info in the VIS file: 261teld 0 261telf 0 Now, I'm not sure if any of this is set up properly because I've never messed around with lightmaps. And even so, my inability to teleport there suggests that the coordinates are just wrong. But again, I can't imagine why they are wrong. I've gone to the entrance to 261, the crashed shuttle, and the HK-50 spawn points; the coordinates I get in the game match up perfectly with what I see in 3ds Max. But when I try to use the 3ds Max coordinates to find the shuttle in the game... nothing. Surprising that something so useful was actually in the original content without direct plot need. Thanks for the screenies. Yeah, they're handy... if you can actually do something with them. As SH mentioned, I've been trying to figure this out for ages... I always inevitably give up. According to my files, I took those screenshots June 6, 2007. Eek. Link to comment Share on other sites More sharing options...
Sithspecter Posted December 6, 2011 Share Posted December 6, 2011 Could you not just use those models to set up a new module? Link to comment Share on other sites More sharing options...
JCarter426 Posted December 6, 2011 Author Share Posted December 6, 2011 I could not... I've never had the patience to learn. And it's quite annoying that it's probably in the game and I just can't see it. I'd settle for a new module, though... I mean, if someone else did it, obviously. Link to comment Share on other sites More sharing options...
Sithspecter Posted December 6, 2011 Share Posted December 6, 2011 No, I just mean you take the shuttle module, and set up all the stuff in the .git, .are, .ifo, and just make a new .mod file. Not all new models. It's really not that difficult at all. Link to comment Share on other sites More sharing options...
JCarter426 Posted December 6, 2011 Author Share Posted December 6, 2011 Yes, I know what you meant. I managed to do that once or twice successfully. I always make a typo or something on some step and it takes hours to identify the problem and fix it... hence my lack of patience. Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 6, 2011 Share Posted December 6, 2011 Hey, very cool find! Slightly jealous I didn't discover these myself. If there's a model, lightmap, and walkmesh I can whip up a .are/.ifo/.git set for it, if you'd like. It shouldn't take me too long. Of course, working out where to put the module start co-ords is another matter... . The model file is 261telf.mdl, right? Link to comment Share on other sites More sharing options...
JCarter426 Posted December 6, 2011 Author Share Posted December 6, 2011 Yes, that's the model. I would be eternally grateful if you made it work. I probably should have come here with these four years ago, but oh well... It's not an urgent matter, it's more of a "it's already there, someone should do something about that" matter. Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 6, 2011 Share Posted December 6, 2011 Done! After some teething problems with the spawn-in location... I fixed it. Initially, I got the player spawning beside the left chair, but I've moved it to the back of the shuttle, facing forward, ready for use. Some bits of the walls clip slightly; not sure why. Maybe this could shed light on why the walls in the game's own models don't have camera-clipping issues? Download link: Click here Link to comment Share on other sites More sharing options...
JCarter426 Posted December 6, 2011 Author Share Posted December 6, 2011 You are a gentleman and a scholar, sir. I can't thank you enough! Looks like there are still some things that need fixing up, but this will suit my purposes quite nicely. Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 6, 2011 Share Posted December 6, 2011 It was my pleasure! If you don't mind, I'd like to upload it to my website as a modder's resource, and put a thread for it in the TUCE. Link to comment Share on other sites More sharing options...
JCarter426 Posted December 6, 2011 Author Share Posted December 6, 2011 Absolutely! If you have the time, I'd suggest doing it for the 231 shuttle as well. I think all you'd need to do is just change the skybox, since it's essentially the same area. Link to comment Share on other sites More sharing options...
UltimateHK47 Posted December 6, 2011 Share Posted December 6, 2011 Is this compatible with k1? Link to comment Share on other sites More sharing options...
Dak Drexl Posted December 6, 2011 Share Posted December 6, 2011 It's a TSL model. No. Link to comment Share on other sites More sharing options...
LDR Posted December 6, 2011 Share Posted December 6, 2011 Is this compatible with k1? No. TSL modules can't be imported to K1. Sorry. Link to comment Share on other sites More sharing options...
UltimateHK47 Posted December 6, 2011 Share Posted December 6, 2011 ok, be pretty sweet though because you could pretend endar spire escape pod mission. Although itd be porting and if i say ill do it ill get banned so i wont do it.! Link to comment Share on other sites More sharing options...
Scorge Posted December 6, 2011 Share Posted December 6, 2011 Wow, I never knew about this. Downloading now, Link to comment Share on other sites More sharing options...
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