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Unused shuttle interior


JCarter426

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There is an unused model for the interior of the Telos shuttles. Screenshots here and here. It was meant to appear in some cutscenes prior to the two shuttle crashes in the game. This, I believe, is why the Bink videos are broken up the way they are. Atton's dialogue was recorded; dialogue files were written as well, though they appear to be incomplete. Two versions of the model exist, each with a different skybox. The first is 231telf.mdl; the other is 261telf.mdl.

 

There are also walkmeshes, and the models appear in the layout files. This leads me to believe the area is actually present in the game, even though it is never seen. If this is true, it would be far away from the main map area, as done with different areas in other modules. This makes them impossible to see in the game, except when they are meant to be seen. It also makes areas like this extremely difficult to find in the game; because the walkmesh is isolated, you must teleport there. This isn't too difficult if you can get the coordinates. Normally I would find an object I know is in that area - such as Kreia - and extrapolate its location. The trouble is, there are no such objects in this case - either they were never placed, or they were removed during development.

 

There are other ways to ascertain the coordinates, however. By analyzing the layout file and comparing it to the models in 3ds Max, I've determined that the shuttle in 261TEL should be at approximately (853, -210, 21). But there's nothing there in the game that I can see. I got these by translating the models in 3ds Max, based on the information in the layout files, and I'm looking for the one in 261TEL because there's barely anything else in that module. I have tried teleporting to these coordinates, but it would not let me - which in my experience would mean there is not a walkmesh there. I have tried placing a camera there to get a look around, but there is just darkness and snow. I've tried messing with the layout to bring the shuttle to me, but I never noticed any difference. My coordinates must be wrong... but I don't understand why they are wrong. I have checked other areas on the map, and they match up with my projected coordinates.

 

So, I present to you this conundrum. If any of you has found the shuttle interior in the game, or can think of a way to find it, please let me know.

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The best way to find models that I have determined, is to use KotOR tool to extract all of the games models into individual folders (it will do this automatically, you just have to change a few options), and make sure that it exports the textures too.

 

Then, look in the game's texture files until you find one that matches, and search for it in the big model folder with all of the individual folders. All the models with said texture will appear, you can then check them out.

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There appears to be a lightmap texture for the shuttle in 261, but not 231. The texture is 261telf_lm0.tpc. Additionally, the model appears in the VIS file for 261, but not 231. This is the info in the VIS file:

261teld 0
261telf 0

Now, I'm not sure if any of this is set up properly because I've never messed around with lightmaps. And even so, my inability to teleport there suggests that the coordinates are just wrong. But again, I can't imagine why they are wrong. I've gone to the entrance to 261, the crashed shuttle, and the HK-50 spawn points; the coordinates I get in the game match up perfectly with what I see in 3ds Max. But when I try to use the 3ds Max coordinates to find the shuttle in the game... nothing.

 

Surprising that something so useful was actually in the original content without direct plot need. Thanks for the screenies.

Yeah, they're handy... if you can actually do something with them. As SH mentioned, I've been trying to figure this out for ages... I always inevitably give up. According to my files, I took those screenshots June 6, 2007. Eek.

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Hey, very cool find! Slightly jealous I didn't discover these myself. :p

 

If there's a model, lightmap, and walkmesh I can whip up a .are/.ifo/.git set for it, if you'd like. It shouldn't take me too long. Of course, working out where to put the module start co-ords is another matter... :p .

 

The model file is 261telf.mdl, right?

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Done!

 

After some teething problems with the spawn-in location...

shuttleattempt1.jpg

 

I fixed it. Initially, I got the player spawning beside the left chair, but I've moved it to the back of the shuttle, facing forward, ready for use.

 

shuttle6.jpg

shuttle5.jpg

shuttle4.jpg

shuttle3.jpg

shuttle2.jpg

shuttle1.jpg

 

Some bits of the walls clip slightly; not sure why. Maybe this could shed light on why the walls in the game's own models don't have camera-clipping issues?

 

Download link: Click here

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